1nE0Ce|;>՗Po -"{4Y5EA!Ua2 \cB"Bf̬%CQub-FPg7g?zsf /B}+jovn\(}lz8vrmDigb^\hYVDTQNKxH8EXBp?8<8 5 1-*8'`$L 0tt  (DT,4P|8 pHзس<d,̟؛ܗ̓{TxTtLpjLea^Y`TQMIEC@|=:7 5\2/,T*'# <  T$0XX`D$ث\T0$Hp}yXvtrhnk@hdx\HT4ROKGD @;8l5t1p-)%h"p( <<04H8,0H$ܶ(ЮpL(H` 4 ܂~{xvpPkhftb^l[XTQMIEA><h9L5h/P,0)%h" D4dtHtȺDȯث( ,h4 ~H{,vrphmjLh d_0]Z8XURpPM|KHLFC@T>;963X1.+<)&#!P$0 | Lp\$p\8$<tp4ԣ(XD(|y4vspm8j\fbd_[tXUQNKHHFC@8>;8503x0-*'0%t"lP8  8@(4\|th\Dȯ0T8h(Ȅ\}zw8u|roliftc`\YxUQ N$J FA =D9h5D2/+`(%!D    xLpL4lH$pp\8x8d \`PԄȁt}yur@oLl\fc_[Y@VSP@MIFC@0=9<6030*,(X%",\`8h \$pP$ $p̗$8$}{txt qmjgda^[YVT,QDNKDI4F$C@,>0;48543T/l+(<&"\<4  hp`h`L<\,h ȢlԚ<4$x̋  }zpwTt,rn0k|gTePa4^[XU@RNL8I\EtAL?@;<851/\,)&#t |lP,@ x$$ht@l8 ,PD4аxXXX|p̊ ĀT~{xu8rnpjeb_[XU,Q|NK@IFTDhAt>t;p852/@-*&$"dH P |8h00T|XD0ȰܭptxTLL@LL@0$\|wul:85$3x0-)&X#L @Hh h$P 4 0 (   ܲ 8 Ԫ h  h \ L  Ȍ  \ 8 $ ~ z w 0t p m k f b ^ Z xV hR N I 4F \B > ; d7 h3 h/ (+ & X#    p  $ 4   T d ܺ , | X D T   |~ { x t p m j 0h e |b `_ \ $Z W T P L ,I `E B ? 0< 8 4 p0 + `' $ !  ,   `  T @  4 l X   \ $ $ | p H г ` X H  Ȓ  l | } ,z v ds (p l i f @b _ [ X hT R O M lJ G D A p> : 7 (3 / |, ( $ " `       4 x  0 8 P h     D @ ̷ < , X Ș ܕ x L < ~ { Px u r hn k g d ` ] |Z W xT 8P M F @ @= 9 1 , &  x   p 4 D  ( L ș ȉ  Lw pn L_ ] R L XD 9 4 - " 8ؽ4LȝLja[UN>T<|9d+$l lL܁ypib0^(YT0QNJTF?4;50*(h"l x <l\l ص|`p,tȈp`| yusdpmjDgPbH]Y$V@QK(GBx>8\630.+(%"L  P $@l80 |DнPH(ЛHdxԂlytpXlietaD]YTVRMtG0A=x502-'"4T  ,HX PPP8hx@hĒlЂ }4w,rmgPb\TVPtKF\A,;x5.H)#P< t0@<D tH\D,4,P}Pyvtplid b0^[hYLWOMKI`GDB@><:86420.,4)&#$!t$x0 0  8<4d80 ,p,H$Ŀ8XD$<t\hh~(|x8solie`YV@Q,NJpGAd<9h4 1*$'!\4   4HHH,`8hTDH$Դ48 D @Ȏ|yvHro(kHhePb]YdVpSpPpM\JD?@;858/)&"   p,PPTXPԧ܇{ atk_scalepzenemy_9033_acdeerxxz“萨米的意志”xxxxz因萨米的一个念想从土石和冰雪中诞生,生命值低于一半时受到的物理与法术伤害降低,所有技能可额外选择一个目标{xx||,z8zLzPz4z?@zlzPz \z Bzzzzz zzzzzz@HzBz zenemy_9033_acdeer}0(@@dlp{\4P~4Badvance.magic_resistance|~?advance.hp_ratio~? advance.def?,l1yDyDSuicide$? atk_scale0value=equipAD$x@ atk_scale? max_targetv x-5projectile_rangeXstoreAh@ @Edynamic @ max_target4.ep_damage_ratio_passion=3.ep_damage_ratio4= 3.atk_scaleP?2.atkh A2.hit_times_to_switchL> 2.move_speed A1.hit_times_to_switch؅HB1.attack_speed# ?\ @@Skilldenemy_9023_acdums%“裂管之音”/“断弦之音”R^origen$i受到攻击时会对周围造成法术伤害以及凋亡损伤;受到一定次数攻击后转换形态x|~L8L?D pTڅ ̅Ѕԅ؅܅@ЅB܅enemy_9023_acdumsDpV444444444444$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx048<@DHLPTX\`dhlptx|(@DxR\<enemy_9023_acdums 1.enemy_key? 1.hp_ratioA1.acdumm_t_1[low_hp].intervalH B1.acdumm_t_1[high_hp].interval(#?b@AA 1(>ep_damage_ratio܋? range_radius(Lenemy_9022_acdumm҉|假想敌:弦origenԋ优先攻击“裂管之音”lx| ?LЊHBPN`hfnz48<@D(@T@xLenemy_9022_acdummD,@D ,@JxX Ď=1.probenemy_9023_acdums 1.enemy_key? 1.hp_ratio,A1.acduml_t_1[low_hp].interval\ B1.acduml_t_1[high_hp].interval,2?0f2 BHB 1(Џ>ep_damage_ratioL? range_radius<`enemy_9021_acduml_2假想敌:管Џorigen优先攻击“断弦之音”x|$Ȏ&?LЎ܎HBlj|8$PTX\`D@@pΏ\,henemy_9021_acduml_2`$0@D ,@fxX =1.probenemy_9023_acdums 1.enemy_key,? 1.hp_ratioHA1.acduml_t_1[low_hp].intervalx B1.acduml_t_1[high_hp].interval02?Lj2 BHB 1(>ep_damage_ratio L? range_radiusX|enemy_9021_acduml假想敌:管.ȑorigen 优先攻击“断弦之音”x|,В8@BВ?ܒLHBT@lptx|`@@x,enemy_9021_acduml| Ț@4@@48<D``(4@1.block_damage_max_timesA1.regenerate_duration\4?P4 1x? atk_scale@enemy_9020_actrpcj“碎铳之簧”0Torigen|x|V^ jr ~ >%&D(4pB–ԝҖږ|L@ȖBXĖenemy_9020_actrpc47@@$((HLPXtth0,A1.regenerate_durationT=1.damage_scale7?7 1(=ep_damage_ratioК@times@8enemy_9019_actrpblh“碎铳之簧”origenИ4x|`ƙtҙ`>l%&|pB(&.6BЙL @B Xenemy_9019_actrpbT\88  @DHPl|T(=1.damage_scaleA1.regenerate_duration̝L=1.ep_damage_ratioL> 1.atk_scale ף;1.shield_ratioX@|enemy_9018_actrpa“碎铳之簧”2:țorigen !存在护盾时具有高额减伤x|&Ԝ2:FԜ>%& pBXDLptx|d@tBXenemy_9018_actrpa<Ф<<dl, (lH( =4.damage_scale,pA 3.durationHB2.attack_speedh@2.max_valid_stack_cnt@2.max_stack_cnt?1.damage_scaleС>1.ep_damage_ratio? 3.atk_scale@ 3.move_speed`K 3$d?intervalBvalueA4B 2$A move_speedܢ@ dog_duration0 AA1@@denemy_9017_achunt假想敌:铳Ԣorigen造成伤害时附带侵蚀损伤;优先攻击防御力高的敌人;对同一个单位进行攻击时攻速逐渐提升;具有高额物理法术减伤x|~4H4>@lP\pB  LТԢآܢĢ@Nܢenemy_9017_achunt_24,j<<`||tH$dpA 3.durationB2.attack_speed@2.max_valid_stack_cntȦ@2.max_stack_cnt?1.damage_scale>1.ep_damage_ratio,? 3.atk_scaleH@ 3.move_speed,5 AA1@ئenemy_9017_achunt^ 假想敌:铳$Horigenhy造成伤害时附带侵蚀损伤;优先攻击防御力高的敌人;对同一个单位进行攻击时攻速逐渐提升\x|Ҧ>pB@>PXV^ tL$(,04@D0<enemy_9017_achunt4<@$,04PTȮApL(?check_block.hit̪C killed.value Akilled.duration ff@ killed.stunBoom|enemy_9016_acstmr 刺胄之弹ĨJRmachinezx (̩4?ĩԩZlx$(,@DHLP4?ıHBΪ֪enemy_9016_acstmrP68<HPpppPA/H2\BB 1dH$HC dot_damage$ A dot_durationD Astun\pA max_hit_cntxAspecial_stun_durationff? damage_scale?enemy_9015_acstmb<@<“破胄之锤”Hά\machine防御力极高,持续攻击周围小范围的所有我方单位,周期性选择目标起飞进行轰炸,期间失去无敌x[̭4<[̭?ح A([<@D\0 \`dhlPAdBp^|enemy_9015_acstmbtZ8<HPpppTA/H2AB 1dH$,HC dot_damageH A dot_durationh AstunpA max_hit_cntAspecial_stun_durationIJff? damage_scale?4enemy_9014_acstma`d`“斩胄之剑”lmachineIJ法术抗性极高,持续攻击周围较大范围的所有我方单位,周期性选择目标起飞进行轰炸,期间失去无敌IJx_\d_?,BP`dhl,`Xx@B,enemy_9014_acstmaL&<@ 0A( ?1.damage_scale,L> 1.hp_ratio/H3" AHB 2|`(?summon.hp_ratioboss_summon_enemy branch_id?max_hp ף<hp_ratioenemy_1005_yokai enemy_key#AA1Aȶenemy_9013_acstmk假想敌:胄 0machinePh被源石严重侵蚀占据的蒸汽甲胄。 展现源石发生作用最常见的形态——侵蚀。4x|`ȽнtҶ`=lO| A$,жԶض6Ķ@tBenemy_9013_acstmk_2 T<@pxXA(x?1.damage_scaleL> 1.hp_ratioHB 2xX<boss_summon_enemy branch_id ?max_hp8 ף<hp_ratioenemy_1005_yokai enemy_key'AA1иAenemy_9013_acstmk $ 假想敌:胄H,8\machine|h被源石严重侵蚀占据的蒸汽甲胄。 展现源石发生作用最常见的形态——侵蚀。`x|ֺ=' ĺ ADPXb $(,@$B0<enemy_9013_acstmk4\<D$$,HAxT,>1.scale_attributeԾL>2.ep_damage_ratio?2.damage_scaleL?2.range_radiusl+pApASkill_2L(t? range_radiusA hit_duration? atk_scale+pApASkill(A hit_duration? atk_scaled@enemy_9012_acloon"炎佑"̽machineH能够汇聚炎国众人力量的装置;周期性对敌人喷射火焰Կx|JR^fr? .8 ¿ʿҿ޿l @BXenemy_9012_acloon88DT,?Refracting.max_hp<BRefracting.magic_resistanceenemy_9011_acrefr>假想敌:镜膜n(origenH,折射;拥有折射时自身生命值+100%x|fnv~48?(PFT8X@Benemy_9011_acrefrN<<48@Hd\ld44pARevive[Trigger].prop_max_hp`pARevive[Trigger].interval@Aura.max_damage_block_cntBornAnim(enemy_9010_acpupp\X假想敌:再生lxorigen被击倒后变为傀儡并使周围其他敌人获得5层护盾;傀儡需要30次伤害击倒且不可被阻挡,一定时间后复活。x|:BJRZ ?.(  Btx\,|@BLenemy_9010_acpuppĠ<<DDLlpp(D |s@ A FireWeapon(L @ range_radiuslff? atk_scale6@ A KillOthers<?sp@duration? range_radius8 @\enemy_9009_acfort假想敌:黑云origenT抓取至多三个非精英领袖飞行敌人,为自身补充弹药;全弹发射x|:BJRZ ?]( Atx\|@@Benemy_9009_acfort 44<\``L< @Denemy_9008_acbunnxt假想敌:骨刺origen1隐匿;隐匿状态下同时攻击3个目标。x| ?.pB^fnv~48,HLPTX<@hLBXhdenemy_9008_acbunn\@88 ,P,ff?1.ep_damage_scaleff?1.damage_scale > 1.atk_scaleTxenemy_9007_acelem假想敌:淤困.origen 被阻挡时会寄生在阻挡者上,造成法术持续伤害,并使目标收到的元素损伤增加;寄生目标元素爆发时会向周围四格扩散。(x|lpT?`p| B "*? BXenemy_9007_acelem`H88 $,4PxL,l>1.damage_atk_scale? 1.intervalA1.projectile_life_timeL?1.projectile_range$Henemy_9006_actoxi|x假想敌:蚀裂origenM被击倒时,朝伤害来源丢一团毒雾,造成法术持续伤害。 x|"*2:?: A~TX<hlptx\?lBxenemy_9006_actoxi|h<<ht|4$@talent.attack@freeze(u?H@lenemy_9005_aicemn 冰晶射手K攻击造成物理溅射伤害,使受到伤害的所有我方单位寒冷x|&.6>F333?>A`L,X?d?|@Benemy_9005_aicemnl`x@@  (,4<H HL( #<free3.hp_ratio0?free2.hp_ratioP@? free.hp_ratiox?Di<F<F libertyothersenemy_9004_anlock0, 技师囚犯<Hl|E每损失一定生命值,立即使周围的所有囚犯敌人解放J?? $@@4B$&0enemy_9004_anlock(t<<XdlD?aura.sp{?enemy_9003_askate<8寻路者供弹手LX|d 仅可被阻挡数大于等于4的单位阻挡,且经过敌方单位时,使目标回复1弹药"lx|@?6 BFNV^fnz? ?LPT8@dHBT`enemy_9003_askateX<<H$((LPX`|h~?M@@A buffEnemylH(@ range_radius(@ move_speedD? attack_speeddpAduration@enemy_9002_adshamV萨卡兹渴血术师$Hsarkazhl周期性使攻击范围生命值最高的敌人攻击速度和移动速度大幅提升,持续一段时间Px||@?:pB*2:BJR^d??048@H,B8Denemy_9002_adsham<(<<`lt(?boom.atk_scale?$enemy_9001_ayokaiXT惊喜赞助无人机dp|drone+被击落时爆炸,造成溅射物理伤害dx|? NA>FNV^fr ??DHL0@\@BLXenemy_9001_ayokaiP<<px8T0@reborn.duration_restX@reborn.durationL?special.damage_resistance@ multiAttackpH$p AdurationH attack_speed?projectile_range? atk_scaleff?<enemy_8015_mcnrhdpl巨声tc未被阻挡时,受到攻击会招架该次攻击并发射一轮箭雨反击;<@eb.key>重生x|?0upB^fnz04DHLPT8`@dHBT`enemy_8015_mcnrhdXD>88(,4<@X@@@couragehH(? max_stack_cnt@duration,? move_speedHB attack_speedenemy_8014_mcnelp>秒表b(H未被阻挡时周期性提升全场敌人的攻击速度与移动速度x|bjv~,0> pL0<HB|@B enemy_8014_mcnelpT88`4pH(<Dcrash.atk_scale\@ crash.stunx@rush.damage_scale@rush.weak[limit]@rush.mcnrsh_t_predelay.predelayArush.mcnrsh_t[trigger].trig_cnt ~>rush.mcnrsh_t[trigger].intervalP?!rush.mcnrsh_t[trigger].move_speed>enemy_8013_mcnrshZ叶毯~ D不可阻挡;移动时逐渐<@eb.key>加速,并对经过的目标根据移动速度造成伤害和<@eb.key>晕眩,自身被打断会获得<@eb.key>高额脆弱lx|>6>FNZbr $(,0@@$B0Xenemy_8013_mcnrsh0,|88`@@shield(/D shield_breakL?damage_resistance0Tenemy_8012_mcnd文档x拥有防护力场时受到的物理及法术伤害<@eb.key>大幅降低,力场在受到单次高额伤害时破裂x|*2>F333?`~DX\hlptx\@@lBxxenemy_8012_mcndx<<\d\ p@`8H t@ tHd4X?hp_recover_advance.intervalL=hp_recover_advance.hp_ratioAhp_recover_advance.duration ף<reborn_advance.hp_ratio=reborn_advance.duration,@attribute.base_attack_timeX?attribute.move_speedN attribute.magic_resistancev  attribute.def> attribute.atk?attribute.max_hpzDfirstAttack.atk_scale0@@rush.mcndog_t_predelay.predelay`Arush.mcndog_t[trigger].trig_cnt~>rush.mcndog_t[trigger].interval?!rush.mcndog_t[trigger].move_speedAreborn_real.duration?%hp_recover.enemy_mcndog_heal.intervalTL=%hp_recover.enemy_mcndog_heal.hp_ratioA%hp_recover.enemy_mcndog_heal.duration ף<reborn.hp_ratio=reborn.duration?takeDamageChecker.interval0?takeDamage.cooldownT AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceCtakeDamage.def@focus.attack@durationAfocus.attack@attack_speed @focus.attack@max_stack_cntL>water.attack@ep_damage_ratio\,fake_revive_advance<fake_revive_stunh fake_revive,Penemy_8011_mcndog_3结构性原理"EMechanist亲手制造的风险排查机械,是他最好的朋友。x|?8 V^fn ~,0<@DHL0@\@BL Xenemy_8011_mcndog_3P <<\d\p@`8H t@ tHd40?hp_recover_advance.interval\L=hp_recover_advance.hp_ratioAhp_recover_advance.duration ף<reborn_advance.hp_ratio=reborn_advance.duration@attribute.base_attack_time0?attribute.move_speed&attribute.magic_resistanceN attribute.def> attribute.atk?attribute.max_hpzDfirstAttack.atk_scale@@rush.mcndog_t_predelay.predelay8Arush.mcndog_t[trigger].trig_cnth~>rush.mcndog_t[trigger].interval?!rush.mcndog_t[trigger].move_speedAreborn_real.duration?%hp_recover.enemy_mcndog_heal.interval,L=%hp_recover.enemy_mcndog_heal.hp_ratiodA%hp_recover.enemy_mcndog_heal.duration ף<reborn.hp_ratio=reborn.duration?takeDamageChecker.interval?takeDamage.cooldown, AtakeDamage.max_stack_cntXAtakeDamage.magic_resistanceCtakeDamage.def@focus.attack@durationAfocus.attack@attack_speed@focus.attack@max_stack_cnt$>water.attack@ep_damage_ratio\,dfake_revive_advancefake_revive_stun@ fake_revive(enemy_8011_mcndog_3\X结构性原理htEMechanist亲手制造的风险排查机械,是他最好的朋友。`x|?` .6>FVf $@4B$ 0enemy_8011_mcndog_2( t <<(\\0 T0 X,reborn_real.durationreborn_real.max_respawn_cnt ?%hp_recover.enemy_mcndog_heal.intervalP L=%hp_recover.enemy_mcndog_heal.hp_ratio A%hp_recover.enemy_mcndog_heal.duration ף<reborn.hp_ratio =reborn.duration ?takeDamageChecker.interval, ?takeDamage.cooldownP AtakeDamage.max_stack_cnt| AtakeDamage.magic_resistance CtakeDamage.def @focus.attack@duration Afocus.attack@attack_speed @focus.attack@max_stack_cntH >water.attack@ep_damage_ratio\, fake_revive_advance8fake_revive_stund fake_revive( L enemy_8011_mcndog_3  | 结构性原理     EMechanist亲手制造的风险排查机械,是他最好的朋友。 x|      ? @ R Z b j   z ( , 8 < @ D H , @X < BH T enemy_8011_mcndogL<<HPptt\ \8`4T(|X4Aattribute.magic_resistance,L? attribute.defL@ attribute.atklA$block_attack.attack@multi.block_down#block_attack.attack@multi.block_cnt>#block_attack.attack@multi.atk_scale ?clear_abnormal.hp_ratio4Areborn_real.duration_loop`reborn_real.block_cnt?reborn_real.atk_scale@reborn_real.times@reborn_real.hit_intervalvAreborn_real.duration(?%hp_recover.enemy_mcnist_heal.interval`L=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.duration ף<reborn.hp_ratio=reborn.durationAshield.cooldown0HB shield.timesL` reborn_like`D$? atk_scale block_cnt@times@ hit_interval? max_hp_ratio4Aduration?@@shield_advance$pAcooldownHBtimes fake_revivepAA MultiAttackT$=interval x-4projectile_range\L?projectile_delay_timeL? atk_scale\?? get_shield @enemy_8010_mcnist_3D@“Mechanist”,机械之心`l?以Mechanist的战力极限为模本构拟的突破训练官。Px||>8  B42DFN @@0B ,enemy_8010_mcnist_3$p!<<@`<\,|P\,)clear_abnormal.hp_ratioAattribute.magic_resistance,L? attribute.defL@ attribute.atklA$block_attack.attack@multi.block_down#block_attack.attack@multi.block_cnt>#block_attack.attack@multi.atk_scale ?clear_abnormal.hp_ratio4Areborn_real.duration_loop`reborn_real.block_cnt?reborn_real.atk_scale@reborn_real.times@reborn_real.hit_intervalvAreborn_real.duration(?%hp_recover.enemy_mcnist_heal.interval`L=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.duration ף<reborn.hp_ratio=reborn.durationAshield.cooldown0HB shield.times`t(?@@shield_advance$pAcooldownHBtimes fake_revivepAA MultiAttackT$(=interval & x-4projectile_rangepL?projectile_delay_timeL? 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B $L@4B$RPenemy_7052_xbcasb l88 TT4>aura.attack@ep_damage_ratioC aura.value@aura.range_radius$@Henemy_7051_xbcastxt 拟南兽| wildanimal'长满了拟南苗的奇妙苔生兽。pxxxxxxxxL?p B L@( BR$enemy_7051_xbcash88``PxL>fallTrigger.ratioenemy_7050_xbnumb放归驮兽(圈养)T8\ wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。hxxxxxxxx?@"J@Benemy_7050_xbnumb PX<<$,LT,|ATraceTime.duration?Trace.view_radiusL=fallTrigger.ratio?B#tI#tIfall`\enemy_7049_xbnum 放归驮兽  wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。xx||||||X ?@( @DHLPTX\hlptx\@lBx:enemy_7049_xbnum|`88<<h dD$dD$ ? born.mv11(ff? born.mv10DL?born.mv9`333?born.mv8|?born.mv7>born.mv6>born.mv5>born.mv4L?born.mv3?born.mv2$>born.mv1@A born.interval@@enemy_7048_xbditb“流质透镜”(圈养)n~$ wildanimalPxxxxxxxx? 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NL0<Bhlptx|h@@BXenemy_7046_xbslug88LT(@@ SpeedUp.stun4@SpeedUp.max_stack_cnt\L>SpeedUp.move_speedenemy_7045_xbtd冲锋源石虫z( 0 infectionTf移动时逐渐<@eb.key>加速,达到最高速度后<@eb.key>晕眩阻挡自身的我方单位4xxxxxxxxPTX\`dhL?X:h  @Benemy_7045_xbtd(J44<\\\x||<h|`enemy_7044_xblbug振翅源石虫2> infection处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮xxxxxxxx,048<@D(@4 `Dx|x33?Benemy_7044_xblbug88Dd\$H?Obt/SandboxPerm/sandbox_1/BattleAVG/dialog_sandbox_1_xbele_1_ed/1.enemy_xbelep[kill].dialogue_config_signal_key@@1.enemy_xbelep[kill].delayA1.enemy_xbelep[kill].interval pA1.enemy_xbelep[anim_2].interval<@1.enemy_xbelep[anim_1].intervalenemy_7043_xbelep 时光守卫r c不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。xxxxxxxx $(,>dH,X\`dhlptx|tBBdenemy_7043_xbelep$<<|444\dlll4( A1.max_stack_cntzD1.atkPȢ SkillCoolDownh@skill_cd Invincible Askill_durationenemy_7042_xbmothb@D@精灵鸟(家养版)T`0受到攻击后一段时间内无法受到伤害8xxxxxxxxTX\`dhlP?\(#tHB@@BRenemy_7042_xbmothb\Z<<``xT,@?Trace.view_radiusdATraceTime.duration?1.trigger_delay<HidelH$? atk_scale? next_skill_cd A hide_interval<yDskill_durationenemy_7041_xbtorb 刺棱壳兽  wildanimal0受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态xx||? Adf ~ ,8<@DH,@@X<BHTenemy_7041_xbtorbL088@p,ATraceTime.duration?Trace.view_radiusHDenemy_7040_xbcrab2bptp!“钳钳生风”(家养版) wildanimal*平时不攻击,受到攻击时反击。xxxxxxxxfff?hBB   $(,0@@@$B0<enemy_7040_xbcrab2b488$T0@TraceTile.range_radius@Run.move_speed A Run.durationTPenemy_7039_xbbirdb||落沙晶蹄兽(圈养)  wildanimalc不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。xxxxxxxx333?PA048<@DHL0\`dhlP?|`Benemy_7039_xbbirdbdH 888d,ATraceTime.duration?Trace.view_radius`\enemy_7038_xbcrabb_2结晶岩壳蟹(家养版)& wildanimal*平时不攻击,受到攻击时反击。xxxxxxxxfff?FB ,048< @L0B<Henemy_7038_xbcrabb_2D(#880\,ATraceTime.duration?Trace.view_radius@<enemy_7038_xbcrabbhlh岩壳蟹(家养版) wildanimal*平时不攻击,受到攻击时反击。pxxxxxxxxfff? B   @$B enemy_7038_xbcrabbd%88T,ATraceTime.duration?Trace.view_radiusenemy_7037_xbbullb_2@D@茂密苔生兽(家养版) wildanimalE平时不攻击,受到攻击时反击。会逐渐恢复生命值。hxxxxxxxx̌?]C @@ B enemy_7037_xbbullb_2d(88L|,ATraceTime.duration?Trace.view_radiusenemy_7037_xbbullb<@<苔生兽(家养版)| wildanimalE平时不攻击,受到攻击时反击。会逐渐恢复生命值。`xxxxxxxx|x̌?:zC@@B enemy_7037_xbbullb X+8@(?T0@TraceTile.range_radius@Run.move_speed A Run.duration40enemy_7036_xbdeerb_2`d`大角跳兽(家养版) wildanimalH不攻击,被攻击后会随机往远处逃跑并休息一段时间。xxxxxxxx333?' $( ?8BHenemy_7036_xbdeerb_2$p/88tT0@TraceTile.range_radius@Run.move_speed A Run.durationD@enemy_7036_xbdeerblpl小角跳兽(家养版) wildanimalH不攻击,被攻击后会随机往远处逃跑并休息一段时间。xxxxxxxx333? $(,04?D(BTenemy_7036_xbdeerb,x $444TTThhhhhllenemy_7035_epasng异客 $xxxxxxxx| ?d  $( 4enemy_7035_epasngxP 38@X`(>1.valueenemy_7034_xbmsnh  勤奋劳工<L0只有在视野以内才会以正常速度移动xxxxxxxx $(,333?,H,8Adhlptx|dL=Benemy_7034_xbmsn T )4<Dddd|(L enemy_7033_xbdrcarx|x  采掘机  machine ?自动寻找晶石进行攻击,并搬运回采掘专家站。| xxxxxxxx ?  .  V     =$  B @ enemy_7033_xbdrcar 0\~+444TTXpx|| enemy_7032_xbpln :   探矿机 j  machine0 0自动寻找迷雾中的矿藏并点亮其位置 xxxxxxxx    @@ , 0 4 8 < @ D H L P T D` d h l p `ff?| lB enemy_7032_xbpln`$@@   p |X( AReborn.durationBAfterReborn.attack_speed(?AfterReborn.atkH@@GhostBurn.atk_scalel?GhostBurn.range_radius?$GhostEndP PowerAttack@$@ ghost_time@@stun4@@ atk_scaleenemy_7031_ghking 湮灭者T一次又一次衰弱,一次又一次站起。这是湮灭者,更是萨尔贡。xx||Xdlfff?0 BT`dhlpTt@B enemy_7031_ghkingX@@(LPpppD@ lD|T,,@@Sand4.range_radiusP@@Sand3.range_radiust@@Sand2.range_radius@@Sand1.range_radiusBSand4.attack_speed?Sand4.move_speedBSand3.attack_speed(>Sand3.move_speedLHBSand2.attack_speedpL>Sand2.move_speedASand1.attack_speed&Sand1.move_speed?d@ ADevourH\enemy_7030_skodo 纵尘者Z萨尔贡王酋下属之一。沙砾弥天,尘影蔽日,生灵崩解,邪念尤盛。xx||(0?q Bt$(,04 DHLPT8AdHBT@`enemy_7030_skodoX\!<< ((L)Fly.atkL?FirstCrashTrigger.hp_ratioAFirstCrashTrigger.durationh'<F<F TakeOffDelay|A takeoff_delay '<F<FTakeOffT'<F<FBoom@atk_scale_boom'<F<FCrash@pA stun_time@enemy_7029_pilot 浮袭者萨尔贡王酋下属之一。他们总会出现在出人意料的地方,以行走在天地之间的方式撕开对手的阵线。xx||0 <  PT8333?D' pT`B  @B enemy_7029_pilot !@@$$( L$tT(dBShield.interval?Shield.max_stack.cntB Shield.cnt?t.range_radius@Trace.range_radius @ t.duration(@@ t.move_speedH DefDown.defd@Trace.view_radiusATraceTime.durationГ(?@@Eat#,enemy_7028_xbscpX\X 晶珑兽|h晶洞中出现的特殊生命,看起来更像磐蟹,但拥有着比普通磐蟹更为锋利的双钳,可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。xx||6BJ?A<HLPTX<hlptx\@lBx enemy_7028_xbscp|!%+<<0hp8|$|T,! @Trace.range_radius"@StartRun.duration@"?StartRun.move_speedd"@Trace.view_radius"ATraceTime.duration"BShieldTrigger.intervalX*Shield"pBcnt< @`"enemy_7027_xbbtl " 晶玲兽 !  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A/// /$/(/,/0//^@/D/H/L/P/4/@`/D/BP/\/enemy_7023_gatbbT268^88888TTX``D/xL 2>t.atk;branch1 t.branch_id 3@Ft.total_damage_range43?t.min_hp_ratioT3 #< t.hp_ratiop3 ף<t.resistance_scale02enemy_7022_gatgod1 13 翠梦祭司0111H1D3受到来自非自身阻挡单位的伤害随着生命值降低逐渐降至0,连续攻击时,攻击力提升(受到冻结、晕眩、浮空效果时重置)`3xxxxx||||2222222|2?2222A2222222222333 32 @33B 33enemy_7022_gatgod6@\:?<<|444LT\\|3(|6 A1.max_stack_cnt6zD1.atkPL SkillCoolDown6@skill_cd Invincible07 Askill_duration46enemy_7021_xbmoth446 荧羽兽4456 wildanimal 79受到攻击后,一段时间内无法移动,并无敌6xxxxxxxx55556665?5(#$666HB<6@6D6H6L6P6T6X66d6h6l6p6t6X6@@6h6B66enemy_7021_xbmothp9\=B<<``7T,9?Trace.view_radius:ATraceTime.duration(:?1.trigger_delayHidelH$:? atk_scale:? next_skill_cd: A hide_interval:yDskill_durationH8D:enemy_7020_xbtorp8t8p: 刺棱壳兽8|88: wildanimal:受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态(;xx||D::P:::d:h:L:?X::h:t: AB:;::::;:,::::::@@::B::enemy_7020_xbtor=8Bi88 ((Dl;hH `>?1.addx>HB1.max_drop_countjO 1.drop_count> A1.max_hit_countO 1.hit_count<<8>enemy_7019_thiefd 旷野流贼无法被阻挡,>xxxxxxxxH=L=P=T=X=\=`=D=̌?P=|=`=l= A==============2>==BJ>R>enemy_7019_thief@EVJ<< pt>08AL?killed.projectile_range`A?killed.atk_scaleZRBoom>@enemy_7018_scarab??A爆裂源石虫灼燃损伤\xxxxx|||[[[[Dc[[[333?[q \[[HB$\(\,\0\4\8\<\@\$\P\T\X\\\`\D\`@p\T\B`\l\enemy_7010_bldrgnd_DcH88 $,,]xP,_ATraceTime.duration_ ף< Heal.hp_ratio`?Heal.range_radius<`?Trace.view_radius]?_enemy_7009_mtmoun]]_“不朽之人”b^j^]$^ `身穿奢华但残破的甲胄,来历不明的战士。战士兀自前行,手中捧着沙土,不会给予任何人回应。`xxxxx|||8_<_@_D_fP_T_8_?D_ p_T_________________@__B__enemy_7009_mtmounbDg6444TTTpttth`l`hbenemy_7008_wrkwrk``b 采集专员a``bmachineb9自动寻找矿石进行攻击,并搬运回采集站。bxxxxxxxxaaaaaaaa?aaaaaaabbb bba b$b(b,b0bbff?@b$bBbbenemy_7008_wrkwrk,exi88bT0e@TraceTile.range_radiuse@Run.move_speede A Run.durationLcHeenemy_7007_xbbirdtcxcte落沙晶蹄兽ccce wildanimalec不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。exxxxxxxxdddddddd333?dPeddAe e$e(e,e0e4e8eeHeLePeTeXe设施单位,攻击设施单位时攻击力提升至<@eb.key>180%d{xxxxxxxxzzzzzzz|z333?z Nzzzzzzzzzzzzzzz{{z@{zB{&{enemy_7003_catapt_2~T8@ltHp{@@t~?factorySlayer.atk_scale{@@}enemy_7003_catapt||~“都可以砸”|,|X|T~machinet~^优先攻击<@eb.key>设施单位,攻击设施单位时攻击力提升至<@eb.key>150%L~xxxxxxxxh}l}p}t}x}|}}d}333?p}'}}}}}}}}}}}}}}}}}}@}}B}}enemy_7003_catapt<Ԭ88XXxxxD|~THC taunt.value~enemy_7002_veingd_2~~狂化矿脉守卫j~(originiumartscraftT`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害0x,X\`dhlP?\@lx A,ЀԀ؀܀Ā@ԀBenemy_7002_veingd_20ȯ88XXxxx@xHHC taunt.valueenemy_7002_veingd؁܁؃ 矿脉守卫ZoriginiumartscraftD`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害 xHLPTX\@?Lax\h A,ăȃ̃Ѓ@ăBЃ܃enemy_7002_veingdԆ 88|x`4@@blwzad[dot].max_stack_cntl Ablwzad[dot].duration?blwzad[dot].atk_scale@ enemy_7001_blwzad_28<8王酋巫术师H΅|xY攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)Lxxxxxxxxhlptx|dL?ppHBĆȆ̆ІԆ؆@Benemy_7001_blwzad_2Dܵ88|`4d@blwzad[dot].max_stack_cnt Ablwzad[dot].duration?blwzad[dot].atk_scale @0enemy_7001_blwzad\`\部族巫术师ވlY攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)pxxxxxxxxL?HB܉܉ @( Bd$enemy_7001_blwzad h<<ltTĊ8t<b(2,3)TriggerSkill1.tile_4(4,3)TriggerSkill1.tile_3ʖ(2,4)TriggerSkill1.tile_2(4,4)TriggerSkill1.tile_1l@DangerSpeedUp.duration?DangerSpeedUp.multiL?DirShield.damage_resistanceL?Skill2hD  @stun8?atk_scale_backXL?atk_scale_frontxA charge_time SpawnTrap @enemy_6032_fxdjj84“绝对安保”试做型P\machineW多索雷斯某家初创公司为克里斯达尔艺术馆量身定做的安保机器人px|?p؎Ȏ BXVhpnv$( ?$?PTX< @hLBXXdenemy_6032_fxdjj\@88T\|@ Adie.cnt(enemy_6031_visfrg\X “木衣”ސanimatedl“晨音”底座的碎片,如同羽毛一般飘飘荡荡,将阻碍“鸣啭”的敌人纷纷挡住。x$ȑ08ܑđ?Бfx?@TX\`dH?tXBddenemy_6031_visfrgd$H88(̕@start.durationenemy_6029_solzactrace.enemy_keyPtenemy_6030_frgzac “鸣啭”*2:animatedr“晨音”钟体的碎片,如同初生的幼兽一般懵懵懂懂,渴望回到自己的“母亲”身边。x|||f,0> L0Ȝlptҕڕ?Bd.enemy_6030_frgzac 2<<8@```|hP h(|X(4 A fragment.cntT@get_frgzac.max_stack_cnt>get_frgzac.atk=get_frgzac.hp_ratioę=summon_stun_3.hp_ratio>summon_stun_2.hp_ratio333?summon_stun_1.hp_ratioenemy_6030_frgzacreborn.enemy_keyxo:reborn.hp_ratio?reborn.duration?? 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atk_scale @@ fire_durationTDD EndTheGameXvalueBA SummonTechnbtechn branch_id@enemy_6025_tinkerHD 怨恨祭坛ƫT`animatedL笼罩着萨卡兹巫术的战争祭坛,会发射全图打击的巫术流弹px| ȯ̬  BLXZbx(,048@H,B8Penemy_6025_tinker8444T\\Xحܭدenemy_6024_crnbug “特别任性的生物”(TdZ它会钻进你嘴里,够任性吧?被“无底洞”装载后,会使其发生故障8x|d¯ʯx|`L?l| į"*د6įd@B,enemy_6024_crnbug(L<<(08XXXx|xxP(? 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Eat.max_hp4@ Eat.max_cntH g B BChain?cnt`g@ATurret|\(ԴB attack_speed@@ability_range_forward_extend$@ max_target@@Aduration@enemy_6023_craneزܲش“贪婪捕手”^machine<盒牌工业的秘密武器,“任性生物”的天敌,长得有点像抓娃娃机。<@eb.key>最大生命值、<@eb.key>防御力和<@eb.key>攻击力在装载敌人后大幅提升xx| ?_شȴANZfnz48<@D(@T8BDPenemy_6023_craneH<< (@xD >2.atkԸ@F 2.pure_damagetrap_755_cdsoul 1.token_key$333?0.damage_resistancex%AA 0 pP4tP$?hp_ratio?cost_reduce_each_cdsoul? range_radius? taunt_level$@trap_cnt_low_hp trap_755_cdsoul token_keyBlegion_gold_each_cdsoul minus_onecost̺ Agold_num> atk_scale@interval @Adurationenemy_6022_m2cnt“织郁伯爵”6ĸи莱塔尼亚边境城镇的领主,一位郁郁不得志的落魄贵族。啸叫音响在场时会提升其<@eb.key>攻击力,破坏啸叫音响会对其额外造成真实伤害4x|`tx\ff>h_xpB ĺ"*غ6ĺ,@B enemy_6022_m2cntPr444PXXtx|8enemy_6021_caskػԽ 桶陈蜜酿V^f T更容易受到攻击,被击败后向玩家手中添加一个“蜜酿万岁!”xx04 pL0< Ap|pd @B22enemy_6021_cask2<<TTtttXPxX0>TriggerSkill2.hp_ratioDpAAtkUp.buff_durationh> AtkUp.atkA AtkUp.max_cnt ~StunCask-A(BBinAOE @stun_s1 ? atk_scaletpenemy_6020_orang“烈酒金刚”"machine由烈酒协会集众工程师之力研发的“真正终极自走机械”,拥有“能同时捏瘪十个酒罐”的惊人力量。x||||v$(,8< 333?,X<HHBtx||@Benemy_6020_orang<<HD`4b?(b StunAttackXAstun @enemy_6019_escortF播种无人机0droneP3每攻击2次,下次攻击使我方干员眩晕6sx|rq(q<@$?0d\@LHB@r@BTenemy_6019_escort@R<<p(4> DroneAura.atkTff>DroneAura.max_hp 4A4B SummonEscortAircraft`(? damage_scaleenemy_6019_escort enemy_key$@ range_radiusDpA weak_durationd@@cntxAinspire_duration( SummonDronesT@cntenemy_1106_byokai enemy_key_cenemy_1041_lazerd enemy_key_benemy_1005_yokai_2 enemy_keyenemy_6018_carrierZ“无根之怨”(Ldronelx农业无人机的空中指挥中心。被载入了恶意程序后,这份落寞扭曲成了对地上生灵的怨恨。`x|>wB@LNV] $( @8B(,enemy_6018_carrier(t 88|(? 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Bt $(,0@DHLP4?`denemy_6017_icdroneD<@\t| pFh8 AAuraElement.base_damage_pureAuraElement.current_damage_pure >BarrierTrigger.hp_ratioHAAuraElement.base_damage>AuraElement.current_damage?epdamage.attack@ep_damage_ratioX|\ DangerMonitor0 pAsecond_add_danger_grade4@Afirst_add_danger_grade> B B SeveralAttackhH$? atk_scale?ep_damage_ratio each_add_num?trig_cnt@@delay_duration4@ max_targetx?OGOGElementBarrier_10 Afell_ground_durationAbarrier_duration?OGOG GlobalSanityzD element_valueL@OGOGElementBarrier_0tP,d@@max_target_floor@max_target_ceilA stun_duration@@ max_target4enemy_6016_splash`d 干渴者p| seamonster$它重返陆地。它渴望更多。dx|L>LBHFX  $(,,@< B,8enemy_6016_splash0|t@@XdLTtx|8\4?CrashProgress.move_speed?CrashProgress.atk?Weak.damage_scale( AWeak.weak_durationL@ Crash.valueh@ Crash.cntACrashProgress.crash_timeu?PDpA BSpawnUAV? atk_scale pB A EnrichEnemysL(P@ max_stack_cntp> attack_speed> move_speedenemy_6015_ictruck0“超甜微笑”DPtmachine]它时刻搅拌着体内的奶浆,准备冲任何出现在视野中的顾客展露微笑。lx| ff?8pBPN` x$(,04@D(B4L@enemy_6015_ictruck8<< (088X,?Passive.boss_add@Passive.inv_durationL>Passive.hp_ratioj AA SmokeBombslenemy_6014_crzgas “毒瘤”<无论从何种角度来说都是名副其实的荒野暴徒xx||6BJ>PA<HLPTX< ,A`lptx|`@Benemy_6011_planty*<<<<\\\\HXd0$DuelPassive.taunt_levelbranchPassive.branch_id|ff&?Passive.hp_ratioCPassive.attack_speedo:ShowPassive.hp_ratio?DuelPassive.damage_scale?.WarmPassive.enemy_boxing_warm_checkhp.hp_ratio\ ף;,WarmPassive.enemy_boxing_hp_recover.hp_ratio FallDown$@@ round_numAcount_durationTPenemy_6010_boxing||“年轻人”桑德尔 r荒野上的拳赛组织者,被阻挡时受到来自阻挡者之外的伤害降低,被击倒后会重返赛场xx||2HP?`A8DHLPT8dhlptX@hBtenemy_6010_boxingx<<llX xT(pAPassive.damage ?Shield.hp_shield_scale4>Shield.hp_ratioT33>Passive.damage_resistance EvolutionCardH(?can_select_num@@ range_numA duration_s\Xenemy_6009_nlkgtbs“暴食之果”  infectioni变异出触须状口器的巨型钳兽,其坚韧的“触须”歪打正着地提高了摄食效率。xx||T`h ?,pBP\`dhlP|pl@enemy_6009_nlkgtbs`444TTTpt|| (,(enemy_6008_mtslmsTXT荧壳源石虫d infection<原生的壳类软体源石虫。<@eb.key>防御力很高hxxxxxxxx? " @ enemy_6008_mtslmsT<<`8<p@deathrattle.cntapApA ParasiteCardtrap_085_paras token_keyD@enemy_6007_mtslmlpl“漫游小屋” infection<@eb.key>防御力很高,死亡时分裂<@eb.key>5个<荧壳源石虫> 周期性加入“荧光孢子”到<@eb.key>待部署区,如拥挤则加入到<@eb.key>休整区xx||$0DH,?8PdHT B@enemy_6007_mtslm $88``Hd$ #=Passive.hp_ratioenemy_6006_fystone 粗圆岩:originiumartscraftu圆岩巨像的组织物,无生命意识,但是很重,别被它附着在身上使人无法<@eb.key>行动。xx|| ,@D(?4`DPHB?B:Benemy_6006_fystonepF<<$Ld,(?Immolation.intervalL #<Immolation.atk_scale$<PBPBDuranceXBB CardDuranceenemy_6005_llstone040 圆岩巨像@Lporiginiumartscraft~以矿场废料构建的源石技艺造物。它已袭击了许多矿场,人们畏惧地称呼它为“矿场杀手矿”。xx|||(>HB t $( 8<@DH,@X<BHTenemy_6005_llstoneL<<< \4>selfbuff.damage_resistance?selfbuff.hp_ratio ff? selfbuff.atk`l BBBombCardh?cntB trap_074_bbombcard token_keylpBpB TauntCard?cnt trap_073_btauntcard token_keytpenemy_6004_pleslm “米兰” infection{逃入荒野的家养源石虫。体型巨大,背部结晶厚实,攻击性不强且极为擅长与人类“互动”。xxxx|,0? `L0<HBhlptx|h @Benemy_6004_pleslmpl@@48<DdT4?DeathRattle.can_select_numD@@DeathRattle.range_num?| StunAttackAstun @enemy_6003_trsslm@D@“闪亮噗噜”\ infectionl攻击三次后,下一次攻击附带<@eb.key>晕眩,被击倒时可额外获得<@eb.key>奖励。xxxxxxxxY?]HB $(,04@D(B4@enemy_6003_trsslm8 <<``pX0?Passive.can_select_num@@Passive.range_num@@Passive.passive_stack_cnt(>Passive.damage_resistanceT@Passive.resist_durationt B BBlink?dist enemy_6002_trswlf8<8流眼泪侦探P|x受到伤害时获得一层持续数秒的<@eb.key>防护(受到的物理与法术伤害降低),最多叠加<@eb.key>3层,被击倒时可额外获得<@eb.key>奖励。xxxxxxxxfff?8JA $(,0@DHLP4@@`DBP\enemy_6002_trswlfT 8788<h4 ?DeathRattle.can_select_num @@DeathRattle.range_num\ X enemy_6001_trsgst  飞腿毛贼    N<@eb.key>无法被阻挡,被击倒时可额外获得<@eb.key>奖励。 xxxxxxxx ? U  HB     $ ( , 0 4  ?D ( B  enemy_6001_trsgst0||:88dl$ 33>EnsureDmg.min_atk_scale ? enemy_5601_entlec @ <心烛\ @ L  l x|f xv 4 8  ff>( T 8 D zD       @@ B  enemy_5601_entlec88|4lpX}AAmoveXDvalueenemy_5507_arctolm喷泉“汽水侠”v~,4N经过带有“纯白水汽”的地块时,额外获得一定的关卡得分xx||ؽ$8< ?,dX<,x8@T Ad2enemy_5507_arctolm?88x|(PP$@ score.scale0A atkUp.atkenemy_5506_arcgo“搁浅零件”JRmachine9“两栖号”船车经过时获得对应的强化效果xx|| nd(,0<PTXdhlptx\ AxBdenemy_5506_arcgopTB88HLlll@ppP,zscore.add_damageDscore.add_tile0@E score.valueL? HitEnemy.stunl?HitEnemy.atk_scale?HitTurngear.duration?HitTurngear.move_speed,enemy_5505_arctxiX\X“两栖号”船车machine~在移动时累计关卡得分,到达灰色目标点后将费用计入总分;每次受到攻击会损失一定的分数。xxxxxxxx333?hA $(,04DHLPT8 AdHBTenemy_5505_arctxiT844<\``x|Penemy_5504_arcslmi0, 果冻丁8lZ不起眼的小生物,在《超级钩爪》中似乎<@eb.key>不会增加关卡得分@x|l33?x A&.6>Jd ?$B" enemy_5504_arcslmid!88`hP@pAsummonenemy_5503_arcslmav$  果冻小子0<h-在场时不断分裂出<@eb.key>果冻丁x|TX<L>HPFt @BLenemy_5503_arcslmah,$j)<<(((DHPXX(L @F trigger.valuel trigger.hp_ratio(score@$ ? move_speed @Fvalue AdurationH%\ enemy_5502_arcthf  宝藏神偷  y<@eb.key>无法被阻挡,每损失一定量的生命值获得一定的<@eb.key>关卡得分,并进入逃跑状态 x?PF  0 4 8 < @ D H L 0 2\ ` d h l P A| ` B  enemy_5502_arcthfh#'LO88X`4 !#@ score.scale!8#enemy_5501_arcbankd!h!d# 大富翁!p!|!"#w在场时,加倍掠夺所有新增关卡得分,被击杀后返还累积的关卡得分; 离场则关卡得分消失#x"#"#*#2#""">"a#""pBv#~#####L##8#d#h#l#p#t#X#@#h#Bt#x#enemy_5501_arcbankx&|*\R88px$$/level_act6fun_xx Reward.key<$`&enemy_5067_yrtikt$$& 友好生物%+$&+H&xx|d%,%,,%%p%33?|%4%&%A$-"&4-<-%%%P-N&%&&& &%33?-&B&&enemy_5067_yrtikt)`-@@& ,\8l4)>CollectCoin.range_radius2falsereborn.is_hard_level* reborn.magic_resistance8* reborn.defT*>reborn.damage_resistance*Breborn.attack_speed*>reborn.move_speed*Areborn.duration*>TriggerHeroBomb_2.hp_ratio+?TriggerHeroBomb.hp_ratio@+pA3reborn.stmkgt_t_state_2[reborn_invincible].duration+BornWeak.move_speed+HBornWeak.attack_speed?XOGOG HeroBomb[second_state]T44true is_hard_level`,> atk_scale|,A mark_duration,OG HeroBomb[first_state]T45true is_hard_level-? atk_scale -A mark_duration ZantetsukenD$t-? atk_scale-@duration-@@times AABoostx\46false is_hard_level0.>damage_resistanceT.@stunl.pAboost_duration.B attack_speed.> move_speed,.enemy_5066_yrstkt<,@,<.“最后的蒸汽骑士”,X,d,.machine.~具有极强的近身作战能力,每损失一定生命值会飞向空中并炮击场上生命上限最高的敌方单位。.xxxx|---,545---L?--- - Bx5. .$.(.,.0.4..D.H.L.P.T.8.@d.h.L.@X.enemy_5066_yrstktP1h5:<<  .4`41>CollectCoin.range_radius2L>scream.ep_damage_ratio(2?scream.intervalH2=epdamage.attack@ep_damage_ratiox2 #=revive.hp_ratio2@revive.move_speedCsleepwalking.unmove_duration2r?sleepwalking.hp_ratioCAwakex0t2enemy_5065_yrcflwr002钵海收割者"1002 seamonster3初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围敌方单位持续造成<@eb.key>神经损伤。 3x2H2L2P29\2`2D2L?P2 N|2`2l2B222222222 222222@@22B22enemy_5065_yrcflwr5<$:FT44<\\\x|x3\35enemy_5064_yrcoin335罗德岛标志.4:35:h5xx|4;4;<44433?444&54AD<B5T<\<555p<n55 5$5(5,5533?<$5B05<5enemy_5064_yrcoin48h<d8<0<d48>CollectCoin.range_radius8pAArmor.attack@fly_duration8 Armor.defD6h8enemy_5063_yrjump668破烂拼凑者76.78sarkaz8r首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低。8x7l?j8|??(8,88̌?8pH8,888pB?8?|8888?|8888888?88B8X8enemy_5063_yrjump;@g88d`9\4(<>CollectCoin.range_radiusT<@run.run_durationx<@run.attack@move_speed9;enemy_5062_yrduck::<鸭爵::$:P:L<T神出鬼没,无法被阻挡,被攻击后<@eb.key>快速奔跑一段时间。 Cj888Tx<4CollectCoin.range_radiush? dead.value<>enemy_5061_yrpeop<<>乌萨斯平民z==0=4=0?]被罗德岛干员视为<@eb.key>友好单位,但会受到乌萨斯纠察队的攻击。?xxxxxxxx$>(>,>0>4>8><> >L?,> X><>h>l>p>t>x>|>>>>l>2>>>>>>>>B?"?enemy_5061_yrpeopAEm88hh8@?B>CollectCoin.range_radiusx?tAenemy_5060_yrghos??A幽灵@???A<擅长工程技术的人员,<@eb.key>无法被阻挡。Ax@AA@@@@@̌?@@@@ BAfAAAA A$A(A Ax8ACollectCoin.range_radiusDDfirstattack.atk_scaleEA rush.dlancer_t[trigger].trig_cntDE? rush.dlancer_t[trigger].intervalxE?"rush.dlancer_t[trigger].move_speedBDenemy_5059_yrlanc C$C E萨卡兹穿刺手C4C@CdEsarkazEl移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。lExhDDDDDDDD>DpDDD BDBEDDDDEEDEEE E$EE@4EEB$E0Eenemy_5059_yrlanc(H Lf444444444444@EEEEEEEEEEE\GxxxxxxxxxxF|FFFFFFFxF FFFFGFFFFFFFFFFFFFFFF, GMu88hh@TGJ>CollectCoin.range_radiusGIenemy_5056_yrnormGGI士兵.HGGGIH整合运动的基础近身作战人员,没有什么特殊的能力。IxH.I6IHHHHȞ?Hr IHvI$II0I4I8Ienhance.move_speedMenhance.base_attack_timeDMzD enhance.def`M/D enhance.atk|MHBenhance.magic_resistanceM@reborn.durationM reborn.sp?p armorpiercing(0N? def_penetratePN@times` ironsandstorm$N@ max_targetN@@stunK@@Nenemy_5055_dqkill(L#TLPN杰斯顿·威廉姆斯LhLtLLNW维持体面形象时会使对手晕眩,露出真面目后就不会手下留情了。lNxxxx|MMMTUMMM?MaMMMAMMMMMMMMM NNNNNN@,NNBN(Nenemy_5055_dqkill QlUZ<DLPXt|| dN#tIpH(Q@reborn.durationQ= reborn.atkQ@reborn.invincibleR33?$yinyang.buff_yinyang[diff].atk_scale dot.intervalWA dot.damageX A dot.duration0X?selfbuff.hp_ratioTX Bselfbuff.attack_speedU@Wenemy_5053_dqllmeUVX “庞贝”VVV@X infectiondXN巨大的源石虫,不论在它周围还是保持一定距离都不安全。,Xxx|||HWWTWXW^dWhWLWff&?XW@WhWtWBWWWWWWWWWWWWWWW`@WWBWWenemy_5053_dqllmeZ,_Ć8<0XT,P[@SpeedUp.cooldownt[@SpeedUp.duration[@@SpeedUp.move_speedXL? [enemy_5052_dqsbrYDY@[奔跑吧!躯壳!pYTYY|[ collapsal[T受到伤害后移动速度会提升,所以它可以替我去参加运动会吗?p[xxxxxxxxZZZZZZZZ?ZZZ*[ZZZZZZZZZ[[ [[[Z?$[[B[ [enemy_5052_dqsbr^db8<`\L(^?Evade.hp_ratio^ AEvade.duration^? Evade.prob\L?4^enemy_5051_dqrwar@\l\h^ 拳击宗师\x\\\^T业余救生员经过训练成为拳击宗师,会以诡异的步伐躲避攻击。t^xxxxxxxx]]]]]]]]33s?]]]]HB]]]]]]]]] ^^^^^^>,^eB^@$^enemy_5051_dqrwarahe8<$((((8h_l4a?buff_to_blocker.block_cnta@#buff_to_blocker.max_valid_stack_cntafff?dmg_res.damage_resistanceD_L?haenemy_5050_dqomgt_?Bga 大君之赐"`___aPaxxxxxxxxl`p`t`x`|```h`333?t` ```A```````````````@a`B`aenemy_5050_dqomgc(Hh@D (Db2menemy_5050_dqomgAttack.enemy_key? StunAttackd@stun,bL?Pdenemy_5049_dqatXbbd 责罚者bbbdsarkazdE为什么他能造成晕眩?为什么他还会变成大君之赐?dxxxxxxxxcccccccc333?caccc Bdd ddddd ddd0d4d8degC taunt.valuedL?genemy_5048_dqingd eLeHg扎人的石头eXedegoriginiumartscraftg*被它打了很疼,打它还是很疼。XgxTfffffffxf?fafff Afffffffff,ffgggf@gfBggenemy_5048_dqingd jXn8<\d4 htj  defdown.defgL?ienemy_5047_dqriprghj 窃笑鳄鱼h$hPhThPj?让别人破防的不知道是他的拳头还是他的怪笑。jxxxxx|||$i(i,i0iil?` coldattackv@freezesL@uenemy_5043_dqgscrt0t,v 冰手术师t\t`tdt`vQ他那双冰冷的手是想伸到谁的领子里?多伸几次会冻死人的!,vxxxxx|||HuLuPuTu|`uduHu333?TuudupuHBuuuuuuuuuuuuuuu@uuBuuenemy_5043_dqgscrx(}8< Xv\0Ly Aenhance.max_stack_cntty@enhance.attack_speedy= enhance.atkvL?yenemy_5042_dqkght_2w@wP0P|Bbuff.magic_resistancex|;Ebuff.def|A buff.durationy@@|enemy_5041_dqkghtz,X<HAtx|t@B enemy_5039_dqgintT8@$DLLhlttt8L>h40confinement.max_stack_cnt\confinement.max_valid_stack_cntHconfinement.attack_speed@confinement.times܅? liberty.atk$@@Henemy_5038_dqiprr_2T| 衣架射手E使用着监狱里的衣架制成的长弓,多用用就顺手了。xxxxxx|||fff?X̄AP $@@4B$@0enemy_5038_dqiprr_2(t 8<DLltt0&h8confinement.max_valid_stack_cntԈconfinement.max_stack_cnt?liberty.def_penetrate(Hconfinement.attack_speedT@confinement.timesx? liberty.atkL?enemy_5037_dqdbox 锁链拳手(4`\N拳手很生气,一旦把这烦人的锁链拿掉,他就能揍翻一切。$xxxxx|||@DHLX\@?L@x\,ĈȈ̈?܈B̈,؈enemy_5037_dqdboxЋ8<hp,dΉ8Cperiodic_damage.damageL?enemy_5036_dqger_2苦难的具象f$mutantD9他已然成为源石的傀儡,他不被允许生存。xxx|||||v$(,0? 0uL0<AhƋtx|lff?Benemy_5036_dqger_28<\d@ff? atkup.atk\L?enemy_5035_dqveng_2 “火苗与软钢”>̌،0你知道他的刀变成红色意味着什么。xx|ȍ&.܍̍ff&?؍PFHB ~,048<@$PTX\`D33@pTB`lenemy_5035_dqveng_2dү48@`hh<^L?enemy_5034_dqieldHD迟钝的持盾者ʏXdZ或许因为装备太厚重,他平时的反应很慢,危急时刻的反应也很慢。`xx||ڐ@?p"А.ܐԐ  ff&@ BXenemy_5034_dqield`48@`hh8L?enemy_5033_dqmstr_2̑ 源石的腿脚v0,mutantL9他已然成为源石的傀儡,他不被允许倒下。xx|z0<@$ff&?0*\@LAx\zC@@̓Bȓenemy_5033_dqmstr_2 .48@`hhTHL?lenemy_5032_dqmonx普通的萨卡兹&sarkazQ类似的萨卡兹佣兵有千千万万,人们从不愿费力去区分他们。Жxx|JR Y?L( HBDPTX\`dHtx|h@xBXenemy_5032_dqmonԝ4<Ddll,@@8enemy_5031_dqrtar_2Dpl迫击炮弹投手N有时候,他真的很希望自己抛射的不是炮弹,而是卷心菜。txx|L?̘6B $@4B$&0enemy_5031_dqrtar_2(|t48@`hh|("L?ԛenemy_5030_dqpro_3 狗Pro<8 infection\?没人知道它为何变得如此狂暴,咬人又快又痛。xx|0DHLP433?@ lʛXA33?ЛBr̛enemy_5030_dqpro_3Ğ8@t|,PH=0?EpDamage.attack@ep_damage_ratio333@enemy_5029_dqslim巧克力流心虫虫n(,(K努力地向敌人喷出滚烫巧克力液,很诱人但是真的很烫。xxxxx||| | $L?@TX\`dhlpΞ|p@B2enemy_5029_dqslimإp8@`hH=p defdown.def@0@denemy_5028_dqlime_2p流鼻涕虫虫ԟС infection3努力地向敌人喷出腐蚀性的鼻涕,呕。xx|"РԠؠܠ?̠ V^ j $(,8<@DH,33S@X<BH"Tenemy_5028_dqlime_2L444TTTenemy_5027_amotfd大奖赛运输艇(愚人节)X\Xpԣxxxxxxxx|fd $(,048<@DHLPTX\`dhlpΣenemy_5027_amotfdH444TTTxenemy_5026_icedfd虚幻(愚人节)$PTPh̥xxx|||||J? $(,048<@DHLPTX\`dhlʥXenemy_5026_icedfdP444TTTxenemy_5025_bmbdfd 暴鸰(愚人节),X\Xpԧxxx|||||R ?(,048<@DHLPTX\`dhlptҧ`enemy_5025_bmbdfdX444TTTx|||enemy_5024_divmfd$($潜水员(愚人节)\`\tةxxxxxxxx 333?'(,048<@DHLPTX\`dhlptx\enemy_5024_divmfdT444TTTenemy_5023_smbtwo $ 精英不法分子(愚人节)`d`xܫxxxxxxxx L?',048<@DHLPTX\`dhlptx|`enemy_5023_smbtwoX444TTT|enemy_5022_smbone$($不法分子(愚人节)`d`xܭxxxxxxxx L?',048<@DHLPTX\`dhlptx|`enemy_5022_smboneX444TTT|enemy_5021_tmagfd$($控潮术士(愚人节)`d`xܯxxxxxxxx 333?',048<@DHLPTX\`dhlptx|`enemy_5021_tmagfdX444TTTx|||enemy_5020_hslrfd$($水手(愚人节)\`\tرxxxxxxxx 333?'(,048<@DHLPTX\`dhlptx\enemy_5020_hslrfdT444TTT|enemy_5019_hmotfd $ 码头重艇(愚人节)\`\tسxxxxxxxx ?'(,048<@DHLPTX\`dhlptx\enemy_5019_hmotfdT444TTT|enemy_5018_tethfd $ 流浪者(愚人节)\`\tصxxxxxxxx L?'(,048<@DHLPTX\`dhlptx\enemy_5018_tethfdT444TTTenemy_5017_dwarfd $ 湖畔志愿者(愚人节)`d`xܷxxxxxxxx ?',048<@DHLPTX\`dhlptx|`enemy_5017_dwarfdX@>88&@BTalk@ talk_durationPLenemy_5016_ciprfdx|x$提亚卡乌好战者(愚人节)ĸظbird_run.max_hp0@@crash.atk_scaleP?crash_bleed.intervalxCcrash_bleed.valuejbird_run.damageH bird_run.def bird_run.magic_resistancepAbird_run.move_speed( Areborn.durationHpAattack.attack@projectileNumtattack.attack@endAngle4Cattack.attack@startAngle@attack.attack@timesh(4<F<Fbomb[reborning]  atk_scalestun4AArushA move_speedh{AAHittableProjectile|`D$C end_angle 4 start_angle(@times@?delayXpAcnt2enemy_5010_catrdg enemy_keyd|AA TrackingBomb$@@ atk_scale Aprojectile_life_timehdenemy_5011_mstrfd先打几个字在这里断罪者给的介绍超字数上限所以我把这家伙写的删了。总之就是超级无敌旋风霹雳加强典藏豪华版大丑。xxxxxxxx  ?@ <@$APTX\`dhlP|p@Benemy_5011_mstrfd444TTThpppp040enemy_5010_catrdg\`\弱弹\可以被打爆xxxxxxxx048<@DH,333@8 dhlptx|?Benemy_5010_catrdg<88\\|||L ? TriggerJet.spxtenemy_5009_shtrwd艺术的绝杀!$吃了它大幅<@eb.key>增强!|xxxxxxxx@ ?B,enemy_5009_shtrwdDP88\\|||hpAChargeCost.costenemy_5008_cstrwd艺术的慈悲!48<8-吃了它可以回复<@eb.key>部署费用xxxxxxxx @048<@DHLPTX\`dhlpT?dBenemy_5008_cstrwdhL88XXxxxLt |X0?crash_bleed.intervalCcrash_bleed.value,Ccrash.atk_scaleLpA rush.dlancer_t[trigger].trig_cnt> rush.dlancer_t[trigger].interval?"rush.dlancer_t[trigger].move_speed40enemy_5007_lancfd\`\!萨卡兹穿刺哥(暂命名)x(在这里填介绍)比火车更轻巧!比冲撞更致命!下次一定要为他准备一个旗鼓相当的杜林人对手。xxxxxxxx?@HB $(,0@DHLP4@@`DBP\enemy_5007_lancfdT8884X0?crash_bleed.intervalCcrash_bleed.value ?Crash.atk_scalextenemy_5006_hymtfd沙车 创创创`xxxxxxxx|x,@' ? Benemy_5006_hymtfdL<<D@@```HpX0|?crash_bleed.intervalCcrash_bleed.valuepAattack.attack@projectileNumattack.attack@endAngle4Cattack.attack@startAngleH?attack.attack@timesG A AHittableProjectile|`D$C end_angle4 start_angle@times ?delay$pAcntenemy_5010_catrdg enemy_keyenemy_5005_yokafd无人机龙哥(暂命名)$($droneD这里应该出现一个疯狂往四周射子弹的魔改无人机大王。(把这一条润色一下塞简介里,不要复制黏贴)Hxxxxxxxxdhlptx|`?lPA^@@Benemy_5005_yokafd8v<< ,,,HPPPl0X?crash_bleed.intervalCcrash_bleed.valueK??bomb0 Aprojectile_life_time? move_speedH@@lenemy_5004_bombfd追追无人机drone扔追踪弹的无人机xxxxxxxxL?@2 ?,B(enemy_5004_bombfd l<<<0?crash_bleed.intervalCcrash_bleed.valueO@@@HittableProjectile|`D$(C end_angleD4 start_angle`@@timesx?delay@Acntjenemy_5010_catrdg enemy_key$ enemy_5003_fostfdLPL好强无人机Tdrone#360°发射可以被打爆的子弹喷口bjrz(x| ".? 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HpAura.max_hphصHeal(? range_radius@@ max_target8 Reborning$ Aduration? range_radiusL@@penemy_18006_lhprie 恩慈祷者&$她所拯救的,也将由她吃食x| "4ح6ĭ?Э BrzH4`dhlpTff@dBp|enemy_18006_lhprietT444444444444D $(,048<@Dxxxxxxxxxįȯ̯ЯԯدܯįدB  048<@DHL0\LP@@ 04<DH h4`0@ABlockCtrl.mid_stack_cnt?BlockCtrl.initial_buff_cntܳ?BlockCtrl.intervalABlockCtrl.max_stack_cnt( ABlockCtrl.attack_speedPL= BlockCtrl.atkp@BlockCtrl.magic_resistance # BlockCtrl.defQ?Q StunCombat@Astun@denemy_18005_lhwand“徘徊者”:无论血缘相近,还是遭遇相同,他与他的兄弟最终都踏上了同样一条路,成为了荒野怪谈的一部分,成为了斥绝生命,拥抱源石的存在。x|TX[4$ A¸ʸҸ޸l@Benemy_18004_lhbmom88$(,HLT\xxPl@Devour\@(D? range_radiusd>defx>max_hp?level_capacity@@ max_stack_cnt enemy_18003_lhkarbT吸气乱动机ֺdpmachine吞噬一个附近的非精英或领袖敌人,自身占用关卡敌人上限数+1,最大生命与防御力提高30%(最多吞噬3个)x|2:BJ\^L?H&$A¼pμ\| @Bfenemy_18003_lhkarb8<P0ADeadBuff.max_stack_cnt0A DeadBuff.atk|enemy_18002_lhbetl&Խп 小颚虫Nܽb infection,B死亡时,使本场战斗出现的所有小颚虫攻击力提高x|^fr(̌? z LPƿοֿ޿xd33@ĿBdenemy_18002_lhbetlT88(\h@boatMoveListener.resource_pool\@MoveListener.value@@MoveListener.dist_deltaNenemy_18001_lhshipz( 运输汽艇0\`pr到达终点时,根据移动距离,产出资源与装备。移动一定距离后,到达时有额外奖励。\x|?|*2:BJRZfd $(,0< B,denemy_18001_lhship,\P4444444444448`xxxxxxxxx|| N 88 PT,<possess.hp_ratio<?possess.interval`>possess.range_radiusenemy_1578_icecage^  圣女雪衣D\xLJ\df?:,p\h?t??B&.enemy_1578_icecage 4444444444448PTX\`dhlptxxxxxxxxxx X$(48<@DHLP4`dhlptx|t<<08X\\x 0@Apassive.stop_durationL>(passive.enemy_iceball_t[move].move_speed(9#tI#tIBigBomb@0@@spD@ range_radiusd;Dbig_bomb_damageenemy_1577_iceballZ “寒意” D\xLJ\dfL>,p\h?t??B2enemy_1577_iceball\6<<TP( A passive.stun<pAreborn_2.duration`pAreborn_1.durationlP<A A big_attackp@ atk_scale_sdhurtpprayH(@ trigger_delay<>hp_ratioXBduration Aenemy_1576_spbellJ\ 喀兰圣女z8H}<@eb.key>友好单位 被选拔而出的、千万里挑一的女孩儿。她摇铃,一次又一次,为你,为祂。@x|pL?|'pA"*2:B?? $@4B$0enemy_1576_spbell(L444444444444D\xxxxxxxxxx|xI B><<@Hhll@\l8(?m2_data.attack@atk_scale_m_2X?m2_data.attack@lock_duration?m2_data.attack@sp@p2_data.attack@freeze0tF aoedD$A atk_scale0@A freeze_maxL? freeze_addh@freeze Psummon@AdurationcpA p2_sheildA shield_cddstartLpenemy_1575_xdmon 耶拉冈德"如白雪一般无边际而美丽的巨大生物。祂摄人心魄,恢弘而伟大,远超你所见、所曾见、所能见的一切。x|j|z8$=0H\@ L BX??@PBXenemy_1575_xdmon8Tv<< `4 p(t,Cpassive.doom_time@1trigger_stack.enemy_xdagt_t[aoe_trigger].hp_ratio>2trigger_stack.enemy_xdagt_t[lock_trigger].hp_ratio0@@passive.max_pointT4B.p2_data.enemy_xdagt_t[p2_aoe_trigger].intervalA1p2_data.enemy_xdagt_t[p2_summon_trigger].interval@p2_data.attack@freeze= p1_growth.def = p1_growth.atk@Bp1_growth.intervald@@p1_growth.trig_cnt@reborn.attack@freeze Areborn.durationxhHHcAdoomAvalue0F triggerAoeؙPsummon2x\0N(6,7) startPos3v(6,5) startPos1@@max_cntadd_cnt? source_cnt @@ summon_cnt<@AdurationZAp2_lockPsummonx\0v(6,7) startPos2(6,5) startPos1@@max_cnt?add_cnt0? source_cntL? summon_cnth@AdurationF triggerAoe,dp1_hurt(@A hurt_durationpAaoe_stack_delayTX\`dhlptxxxxxxxxxx I$( B8<@DHLPT8dhlptx|d@@(,,PT\dp `4 p(t,Cpassive.doom_time@1trigger_stack.enemy_xdagt_t[aoe_trigger].hp_ratio8>2trigger_stack.enemy_xdagt_t[lock_trigger].hp_ratio|@passive.max_point4B.p2_data.enemy_xdagt_t[p2_aoe_trigger].intervalA1p2_data.enemy_xdagt_t[p2_summon_trigger].interval$@p2_data.attack@freezeL= p1_growth.defl= p1_growth.atkBp1_growth.interval@@p1_growth.trig_cnt@reborn.attack@freeze Areborn.duration8d?xhHcAdoomtAvalueF triggerAoe4Psummon2x\0(4,11) startPos3(4,9) startPos14@@max_cntadd_cnt`? source_cnt|@@ summon_cnt@AdurationB#ZAp2_lock\Psummonx\0(4,11) startPos2(4,9) startPos1\@@max_cntt?add_cnt? source_cnt? summon_cnt@AdurationF triggerAoedp1_hurt($@A hurt_durationDpAaoe_stack_delayenemy_1574_xdagt:披挂冰雪的少女n,<披挂着冰霜与漫长往昔的少女,她只是长久地沉默,你在其平静的表情之下看到复杂的悲悯、遗憾、释然与决心。Lx||=H  B42DLJRX??,04@,B8XDenemy_1574_xdagt<`* 4444444444448 pxxxxxxxxx @@<<<PPX`l h X0h@d4X@@AttractMcreep.range_radius@@AttractMcreep.range_radiusL>HpRatioTriggerS2.hp_ratio333? 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aura3.one AReborn.invincibleAReborn.duration333?scale.damage_resistance@"aura3.ability_range_forward_extend Aaura3.max_stack_cntD@aura3.change2_stack_cntl@@aura3.change1_stack_cnt? aura3.mult?aura3.ep_damage_ratio@?aura3.atk_scale_aura@@"aura2.ability_range_forward_extend4?aura2.ep_damage_ratio\@?aura2.atk_scale_aura?aura.ep_damage_ratio?aura.atk_scale_aura treplace2(333?ep_damage_ratio4? atk_scale_s1 AAs3(PAAcontrol2replace(333?ep_damage_ratio? atk_scale_s1pA Bcontrol< @hlptx\x|j|z8$333?0_\@L4B@B \@@ (0<hD d8 T(l8L>aura3.attack@ep_damage_ratio|>aura2.attack@ep_damage_ratio>aura.attack@ep_damage_ratioL> aura3.mult? aura3.one AReborn.invincible4AReborn.durationT333?scale.damage_resistance|@"aura3.ability_range_forward_extendAaura3.max_stack_cnt@aura3.change2_stack_cnt@@aura3.change1_stack_cnt$>aura3.ep_damage_ratioL333?aura3.atk_scale_aurat@@"aura2.ability_range_forward_extend>aura2.ep_damage_ratio333?aura2.atk_scale_aura>aura.ep_damage_ratio >aura.atk_scale_aura`?(tdreplace2(?ep_damage_ratio@ atk_scale_s1 AB s3A Bcontrol2replace(@ff?ep_damage_ratio`@ atk_scale_s1<pA Bcontrol @enemy_1568_dirctrr  “酒神”,8\l死亡常在,戏剧永恒。x|z   HL0333?<$hLX B ??@Benemy_1568_dirctr` 8!v&<<  $ , 0  "$LtL$lDX|P,\0.ParamStorage.action_index?ParamStorage.rect_index& popeRouteParamStorage.branch_id`@!ParamStorage.magic_resistance_addb/ParamStorage.magic_resistanceCParamStorage.def_add/ParamStorage.def=ParamStorage.atk_add/ParamStorage.atkP?.ParamStorage.level_up_add_projectile_life_timeL>#ParamStorage.level_up_add_anim_time?&ParamStorage.level_up_add_attack_times@!ParamStorage.projectile_life_time0 @@ParamStorage.timesT ?ParamStorage.s_duration| ?M2WaveManager.after_wave_cnt ?M2Reborn.after_wave_cnt Pw?M2Reborn.duration ?M2Reborn.hp_ratio!@M2Reborn.max_respawn_cntH!?M1WaveManager.after_wave_cntx!?M1Reborn.after_wave_cnt!B`?M1Reborn.duration!?M1Reborn.hp_ratio!@M1Reborn.max_respawn_cnt" +>-R1Passive.hp_recovery_per_sec_by_max_hp_ratioT"@R1Passive.r1_revive_duration"?AttributeMinus.move_speed"AttributeMinus.magic_resistance"DAttributeMinus.def#EAttributeMinus.atk(#@FAttributeMinus.max_hpP#ZD?M0Reborn.durationt# #<M0Reborn.hp_ratio,pPAAM2RangeProjectileP$#? 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L0<HB|X`@,Benemy_1553_lrdead_2pR<<`,,,,,,,,,,,p0 Bdelay_to_appearL LaserHalfHp> max_hp_ratiolzCCSuicidevalueUA@ALaserS1pALaserlptx|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx $(,048<@DHLPTX\`dhlptx|x<<\(0PPPpt|Pbdelay_to_appearL@ LaserHalfHp> max_hp_ratio|HCCSuicide4valueX@ApALaserS1.ALaserenemy_1553_lrdead引火的死魂灵@sarkaz`H以自我为柴薪,以仇恨为火种,愤怒的烈焰永不熄灭。$xx|@dhLL?X htHB0`@dB enemy_1553_lrdeadDj@@  ,T p(tL$RChoseMode.modeBleeding.hp_ratioBleeding.interval AReborn.trig_cnt?Reborn.interval(AReborn.durationH@@1Reborn.enemy_mmamiy_t[reborn_invincible].interval@@1Reborn.enemy_mmamiy_t[reborn_invincible].trig_cntA1Reborn.enemy_mmamiy_t[reborn_invincible].duration dXt$<F AmyEffect|;A A RotateAmbllsA max_target;<F<F TriggerDevilParticel(pAdeveil_duration attack_speedD< ApA SummonAmblls mmamiy_amblls branch_id<<F<F DevilParticel(pAdeveil_duration attack_speed@enemy_1552_mmamiylpl“阿米娅”|这是......阿米娅?Px||txL>@ B* @B enemy_1552_mmamiy ,088||l(@a AA CallBdguad(Shotgun@stunp SmokeBomb,ff?projectile_range4Aprojectile_delay_timeA CrossAttack$`@durationdefenemy_1548_ltniak(,048<@DxxxxxxxxxB  (,048<@D(TDs@@<H`0x @Attack.attack@atk_scalef(4,5)Reborn.location?Reborn.base_attack_time? Reborn.atk@@Reborn.duration0>DmgResist.damage_resistancel(@D( 4B`lptx|d@B enemy_1550_dhnzzhPh@@4<  P t@ \0<@FearHot.min_stack_cntd@FearHot.max_stack_cnt@ FearHot.times33>FearHot.damage_resistance@@Reborn.range_radiusC Reborn.defHBReborn.attack_speed Reborn.atkX@@Reborn.attack@second_atk_scale @Reborn.attack@first_atk_scaleAReborn.duration>NovaTrigger.hp_ratiodefL>atk Ainspire_duration@? heal_scalepAAExtingushWinfire @enemy_1549_windocZ哈洛德·克雷加文(L\i来自维多利亚的“访客”,既见证了维多利亚的兴衰,又将塑造谢拉格的未来。@x|l>x@ HB$"46> @ B enemy_1549_windoc$ 88<< h8`(@d4CSuicideEffectS2.intervalCSuicideEffectS1.interval ?AttributeUP.def@AttributeUP.atk. ;Supervision.enemy_ltniak[depressed_buff_boost].attack_speed=2Supervision.enemy_ltniak[depressed_buff_boost].atk A7Supervision.enemy_ltniak[enthu_buff_boost].attack_speed .Supervision.enemy_ltniak[enthu_buff_boost].atkpESupervision.damage_value?SideShield.directionL> ReduceDamageS1.damage_resistanceL> ReduceDamageS2.damage_resistance,?Reborn.directionP?Reborn.atk_scalet@Reborn.revive_duration AReborn.duration?TriggerRebuildS2.hp_ratio?TriggerRebuildS1.hp_ratio x(xpCC Suicide_1$p? atk_scalevaluehCCSuicide$? atk_scalevalue`HBSwitchAudioTypeT$@ Bduration" enthusiastictypeHB cooldown_0j A4B DeathmarkS2`$? max_target?&enemy_ltniak[skill_1_AOE].damage_scale,yDsuicide_durationxk A4B DeathmarkS1`$@ max_target?&enemy_ltniak[skill_1_AOE].damage_scaleyDsuicide_duration$l<F<F RebuildS2T$0@ max_targetL?not_add_respawn_cost_cntx? respawn_timel<F<F RebuildS1T$@ max_target?not_add_respawn_cost_cnt? respawn_time\mOGOGBlinkS20& (4,2)locationOG cooldown_0m@ABlinkS1A cooldown_040enemy_1548_ltniak\`dhlptxxxxxxxxxx $( B8<@DHLPT8dhlptx|d@@    $  h8`(@d4CSuicideEffectS2.intervalCSuicideEffectS1.interval<?AttributeUP.def\AttributeUP.atkJ;Supervision.enemy_ltniak[depressed_buff_boost].attack_speed=2Supervision.enemy_ltniak[depressed_buff_boost].atk A7Supervision.enemy_ltniak[enthu_buff_boost].attack_speed.Supervision.enemy_ltniak[enthu_buff_boost].atk@ESupervision.damage_value?SideShield.directionL> ReduceDamageS1.damage_resistanceL> ReduceDamageS2.damage_resistanceH?Reborn.directionl?Reborn.atk_scale@Reborn.revive_duration AReborn.duration?TriggerRebuildS2.hp_ratio?TriggerRebuildS1.hp_ratiol^? |,|p(CC Suicide_1$? atk_scalevalueCCSuicide$? atk_scalevalue AHBSwitchAudioTypeT$l BdurationN enthusiastictypeHB cooldown_0t A4B DeathmarkS2`$ ? max_target ?&enemy_ltniak[skill_1_AOE].damage_scaleX yDsuicide_durationu A4B DeathmarkS1`$ @ max_target ?&enemy_ltniak[skill_1_AOE].damage_scale yDsuicide_durationPv<F<F RebuildS2T$\ @ max_targetx ?not_add_respawn_cost_cnt ? respawn_timev<F<F RebuildS1T$ @ max_target ?not_add_respawn_cost_cnt@ ? respawn_timewOGOGBlinkS20R(4,2)location OG cooldown_0w@ABlinkS1 A cooldown_0L` enemy_1548_ltniak  赫尔昏佐伦,“巫王”"     漫长的噩梦即将苏醒,创造的幻夜迎来黎明。上前来,见证君王之死,见证造物之始源如何灭亡。 x|b tr 0 4  ?$ 8P 4 @ B    X @4 B  enemy_1548_ltniak` M:88```````````lt 4 AHpAuraCtrl.duration ,xxxxxxxx|H L P T X \ ` PL>L x |  `   <<HPpppL( xH\4!Attack.attack@ep_damage_ratio"Attack.attack@hp_ratio\ AAttack.attack@duration@Attack.attack@respawn_time AAttack.attack@addOnDurationCAttack.attack@addOnDamageHBAttack.attack@baseDamage4fff?HpAura.damage_resistance`CHpAura.hp_recovery_per_secpAHpAuraCtrl.durationHBloodFountain2dD$? atk_scale@interval, AdurationH@stun AA BloodFog2P$`D `(  attack_speed@!enemy_blord2_fog[summon].interval>%enemy_blord2_fog[summon].offset_boundL?enemy_blord2_fog[summon].delayBenemy_1367_dseed"enemy_blord2_fog[summon].enemy_key@ respawn_time?delayenemy_1360_dfello enemy_key4 A addOnDurationTC addOnDamagepHB baseDamage?projectile_range Aprojectile_life_timepAduration Denemy_1547_blord_2ptp杜卡雷,“君主之红”sarkaz3鲜血王庭的主宰者,所有血裔的君王。xx||  L> HBdp $48<@D(@T8BDPenemy_1547_blord_2H@lW6444444444444< |xxxxxxxxx@ R(88`h dpp BloodFountain$d@intervalAdurationĆ AABloodFog h@ d@$? max_target+hp_ratio$  attack_speedD@ respawn_timed?delayB$enemy_1360_dfello enemy_key A addOnDurationC addOnDamageHB baseDamage?projectile_range, Aprojectile_life_time @enemy_1547_blord杜卡雷,“君主之红”sarkaz<3鲜血王庭的主宰者,所有血裔的君王。xx||l"x""$( >0uD( 4HB"h"tx|h,@Benemy_1547_blord`]=444444444444@PTX\`dhlptxxxxxxxxxx $( B8<@DHLPTD$ `dhlptx|`|$)<< 8@`dd,| \8T0 Areborn.rest_duration Areborn.duration !?reborn.ban_attack_time4! Areborn.invincible_time\!zD reborn.defx!Breborn.attack_speed!L> reborn.atk!333trap_debuff.def!333trap_debuff.atk!?trap_debuff.debuff_time "reduce_def.def@"@reduce_def.durationpAAMarkStunAttack_S2X@ "?dist"@duration"def"@stun8pAAMarkStunAttack_S1<$L#@durationh#def|#@stun @"enemy_1546_cliffj!!#“桥夹”克里夫!,!8!\#l#u传奇佣兵,黑钢国际的创始人。受到废热喷口的伤害时<@eb.key>攻击力和防御力大幅降低\#x|")"))"""ff>"ȯ"""pB@*>#P*"""##" ### #$##@4##B$#L0#enemy_1546_cliff(&LeD444444444444<###########\%xxxxxxxxxx$|$$$$$$$x$8$$$$$$$$$$$$$$$$$$$$$%+61<<x\T% p@`0<(HShield_2.stmbot_countd(333?Shield_2.damage_resistance(Shield_2.count(CShield_2.max_value(zCCrash.ep_value(?Crash.atk_scale)AReborn.duration4)HShield.stmbot_countX)333?Shield.damage_resistance) Shield.count)CShield.max_value$xp@@ FallDawn_B$*?interval,*@Aduration1 FallDawn_A$p*?interval*@Aduration$2Burst_2hH(*? hit_interval*?interval+? atk_scale,+zCep_valuepHBHBBursthH(|+? hit_interval+?interval+? atk_scale+zCep_valueAA Ray$,>interval4,? atk_scale|)?+enemy_1545_shpkg))+多利,“羊之主”*))*,u羊之主,游历于荒野之中,非常喜欢在岩浆里冲浪。现在,是时候陪他尽兴地玩一场了!,xx||$+20+22D+H+,+33>8+`d+H+T+pB2+2++++++ ++++++@++B++enemy_1545_shpkg. mZ8<<  (((Lx,xT(H/@Dead.dead_indexh/@Dead.ban_skill_index/C M1_t.M1_time/@ M1_t.trig_cnt8 cledub_rockflM1_t.branch_idt$$l@FM2StarthAA M2SummonEnemy69 cledub_summon branch_idd AA M2RidiculeX00 Bprojectile_delay_time1 Asp_stop_duration$1sp` AA M2MakeTroubleH$p1 block_cnt1 attack_speed1max_hppAHBM1ActiveRockflAA M1MakeTroubleH$(2 block_cntD233 attack_speedd2max_hp@@ B M1RidiculeX02 Bprojectile_delay_time2 Asp_stop_duration3sp`0d0h0l0p000d0001xx||1|8 18841811?(1 T181d18p18|111111111111111d28=<< 888TX\dd$2xT(4@Dead.dead_index5@Dead.ban_skill_index(5C M1_t.M1_timeH5@ M1_t.trig_cnt.> cledub_rockflM1_t.branch_idt$$Jr@FM2StartAA M2SummonEnemy> cledub_summon branch_id AA M2RidiculeX0p6 Bprojectile_delay_time6 Asp_stop_duration6sp AA M2MakeTroubleH$7 block_cnt$7 attack_speedD7max_hppAHBM1ActiveRockflAA M1MakeTroubleH$7 block_cnt733 attack_speed7max_hp@ B M1RidiculeX0L8 Bprojectile_delay_timet8 Asp_stop_duration8sp57enemy_1544_cledub 6$6 8 “花匠”6686d6`8最平凡的花匠,克莱芒·杜波瓦。双手捧起的是泥土,可土壤太贫瘠,曾一度在此绽放的花已无力生长。d8xx||7>7>>7?7?7 777 P2Buff.atk=@Reborn.invincible<=@Reborn.duration\=?Reborn.hp_ratioX4@F@FRistarAttackTrigger4@FzDBoomAlll BecomeStar2>@star_invincible@@ ReborningX>@duration0 AA BecomeStar; @=enemy_1543_cstlrs<<> 克丽斯腾< <,<P>`>P自私者。背叛者。求道者。独行者。先驱者。 晚安,泰拉。,>xxxxxxxxH=L=P=T=X=\=`=D=>P=|=`= l=HB=========X======@==B=X=enemy_1543_cstlrs@N_444444444444<>>>>>>>>>>> @xxxxxxxxx(?,?0?4?8?#reduceDamage.damage_resistance_basenYt,YsyncAttackWithSummonXP syncAttackP2I? atk_scaleP syncAttackP1HI? atk_scaleFHenemy_1542_wdslm_3:GFH 同构碎片fGFG$I4I#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。Ix|FIXPVIhPpPIIH?I4II$IHBPIPhIlIpItIxI\IIIIII|I @IIBI&Ienemy_1542_wdslm_3Lx88dddddddddddlHJMCreborn.dotDamageValue|JJJJJJJJJJLxxxxxxxxx K$K(K,K0K4K8K#reduceDamage.damage_resistance_base`t,`syncAttackWithSummonW syncAttackP24P? atk_scaleW syncAttackP1xP? atk_scaleMOenemy_1542_wdslm_2jNNP 同构碎片N$N0NTPdP#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。Qx|vPWPWWDPHP,P?8PdPHPTPHBWPWPPPPPPPPPPPP @PPBP&Penemy_1542_wdslm_2S  ^]<<h|QP1SummonHLevel.hp_ratio_branch_3P1SummonHLevel.branch_id#reduceDamage.damage_resistance_base?L4(? halfHPSummonHY @-enemy_wdslm[dieAndSummon].effectStageDurationTYA(enemy_wdslm[P2halfHpInvincible].durationYpA"enemy_wdslm[dieAndSummon].duration ZHB syncAttackWithSummonYCfixedValueDamageD AA syncAttackP2LZ? atk_scale AA syncAttackP1Z? atk_scaleWZenemy_1542_wdslmX8X4Z“变形者集群”XLXXXXZ游离于萨卡兹王庭之外的长生者。见证了种族的兴衰,体验了生命的迭代,但“变形者集群”依然没有找到“何为生存”的答案Zx|Z,a*Z8iPdiHiTi Bpipiiiiiiiiiiii@iiBiienemy_1538_ymmons_3ltm88X\\\\\\\\\\Ttj~ CallTransportqjjjjjjjjj(lxxxxxxxxxDkHkLkPkTkXk\k`kDk|pktkxk|kkkkkkkkkkkkkkkkkkkrw<@Dxr(nA Call.durationwenemy_1312_ymilluSummonIllu.enemy_key CallTransportlnenemy_1538_ymmons_2lln蜃景Jmllm o$在自身所在格生成【幻境】nxx||m0umHpCall.hp_ratioDTyCall.{ ymmons_fake branch_idz AOE$r@ atk_scaler? range_radius{pAFakeCallzTransportTrigger$Fake2Damage.hp_ratio$v>HpCall.hp_ratioDv@Reborn.invinciblehvpAReborn.durationv?Reborn.hp_rationenemy_1312_ymilluSummonIllu.enemy_keyDT~Call ymmons_fake branch_id~ AOE$pw@ atk_scalew? range_radiusrpAFakeCallDTransportTrigger$w@ atk_scalex? range_radius3 Reborning\xpAdurationxA SummonFake1fenemy_1538_ymmons_2 enemy_key vxenemy_1538_ymmonsHvLvHx “睚”vTv`vvx巨兽“睚”的代理人。据司岁台古卷记载,千年前炎国所围猎的巨兽之一“睚”,拥有“裁错春秋”的神奇能力。伤口永难愈合,祂舔舐着屈辱、愤怒与不解......祂回到了熟悉的炎土。xxx||xxx0x4xx>$xPx4x@xHBtxxxxxxtxxxxxxx@xxBxXxenemy_1538_ymmons{D ܺJ<<@@@@@@@@@@@PhyT00|@TailCut.max_hp_ratioX|~H Reborn.max_hpx|/GDamageCounter.hp @Pt /pA B FlyFireLanep4}>continuousdamage.atk_scale,}A%continuousdamage.projectile_life_timed}?ep_damage_ratio}L? atk_scaled0AA FlyFireCirclep4}>continuousdamage.atk_scale ~A%continuousdamage.projectile_life_timeD~?ep_damage_ratiod~? atk_scaleD1APAFlySwingTail_Cut~fff? atk_scale1APA FlySwingTail? atk_scaleLA@@ FlyAttackp4\L>continuousdamage.atk_scale@%continuousdamage.projectile_life_time<ep_damage_ratioL? atk_scale2@<FRoar(@stunh@fff@ LandFireBallpL? LandFireBall A ALandSwingTail_CutĀ? atk_scale A A LandSwingTail? atk_scalex~|~~~~~~~~~xxxxxxxxx $(,0480uHL0@\`dhlptx\~x<<@@@@@@@@@@@PT0̂@TailCut.max_hp_rationH Reborn.max_hp@GDamageCounter.hp @Pt $6 B B FlyFireLanep4>continuousdamage.atk_scaleȃA%continuousdamage.projectile_life_time?ep_damage_ratio L? atk_scale7 AA FlyFireCirclep4|>continuousdamage.atk_scaleA%continuousdamage.projectile_life_time?ep_damage_ratio? atk_scale7APAFlySwingTail_CutTfff? atk_scale48APA FlySwingTail? atk_scaleA@@ FlyAttackp4L>continuousdamage.atk_scale$@%continuousdamage.projectile_life_time\<ep_damage_ratio|L? atk_scale\9@<FRoarĆ@stun@fff@ LandFireBall L? LandFireBallT A ALandSwingTail_Cut`? atk_scale A A LandSwingTail? atk_scale $(,048xxxxxxxxxąȅ̅Ѕԅe̅@@ $(,048<@$P@~<<00PPPdhpxx8 HhD tH xT,DWakeUp.wakeup_delayЉ@GDamageCounter.hpšWeaknessUI.valueL>!Reborn.continuousdamage.atk_scaleH@,Reborn.continuousdamage.projectile_life_timeL=Reborn.ep_damage_ratio?Reborn.atk_scaleԊ@@FlyMoveSpeed.move_speedʛ BornMode.modeL>EpDamage.attack@ep_damage_ratioHyDSleepListener.check_pointt@Stun.damage_scaleAStun.duration_3 AStun.duration_2؋@A Stun.duration@TailCut.max_hp_ratio C Reborn.atk<@H Reborn.max_hp\@ Reborn.stunx@@Reborn.rest_duration33@Reborn.duration @Pt ? B B FlyFireLanep4$>continuousdamage.atk_scalePA%continuousdamage.projectile_life_time?ep_damage_ratioL? atk_scale@AA FlyFireCirclep4>continuousdamage.atk_scale0A%continuousdamage.projectile_life_timeh?ep_damage_ratio? atk_scalehAAPAFlySwingTail_Cut܎fff? atk_scaleAAPA FlySwingTail,? atk_scalepA@@ FlyAttackp4L>continuousdamage.atk_scale@%continuousdamage.projectile_life_time<ep_damage_ratioL? atk_scaleB@<FRoarL@stun@fff@ LandFireBallL? LandFireBall A ALandSwingTail_Cut? atk_scale, A A LandSwingTail4? atk_scaleenemy_1537_mhrorsĎȎĐ火龙>̎؎u身覆赤色甲壳,掌控火焰的火龙。由于其统治天空的惊人实力,它也被誉为“天空王者”xx|| t,0ff&? 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B,бԱرܱ̱@@ enemy_1533_stmkgt0(884h B B RefreshShieldPPEdynamic  $(,xxxxxxxxxijȳ$س̺ܳHB  $(,0@0n<<< lL, |@x?$Dot.attack@enemy_minima_dot.intervalL>%Dot.attack@enemy_minima_dot.atk_scalepA$Dot.attack@enemy_minima_dot.duration @Debuff.move_speedD Debuff.magic_resistancel Debuff.defA Reborn.stunr Reborn.motion(1,1)Reborn.location?Reborn.duration L>Aura.atk(PPEShield.dynamic l BA S3@$p@duration@@stun@interval&AA S2D$p@duration ? atk_scale<@intervalmBB RefreshShieldPPEdynamicз @enemy_1532_minima $ “物欲拮抗者”0<Hldrone护盾存在期间范围内敌人获得隐匿,持续轰炸我方单位<@eb.key>最密集的区域,持续干扰我方单位<@eb.key>最稀疏的区域xxxxx|||Ĺȹ̹4عܹ?̹ܹHB $(,0X@DHLP4@`DBP\enemy_1532_minimaTx444444444444@  $xxxxxxxxxPлԻB  $( F8(f<<<<\\\x|8T L>M2.atkd?DamageSplit.damage_resistance AReborn.durationD X{ AoeM2@$@ atk_scalepAstun,@@aoe_prepare_duration{  Aoe$x@ atk_scale@@aoe_prepare_durationxN@@AttackLRN@@ AttackUDLRsHBBBlink(B cooldown_0enemy_1531_bbrain “唤醒”:ȾԾW多萝西亲手制造的“梦境”,在这里,人们不必再忍受跋涉之苦。xx||P\d =|( HBL`dhlP|p@Benemy_1531_bbrain |88\\\\\\\\\\\d<zDP1_Passive.defhlptx|xxxxxxxxx  $( 8<@DHLPTX\`Dptx|p<<8$Lt<\(t@h@ white_summonReborn.branch_id0 BInReborn.durationT=7InReborn.enemy_white_reborn_per_attack.base_attack_timeInReborn.base_attack_time? 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"""!X$"(","0"4"$)@@@"D"("T"D).<<PT\|||"|T,x%>growup2.hp_ratio%HCgrowup2.interval%>growup1.hp_ratio%Bgrowup1.interval&L>epdamage.attack@ep_damage_ratio8&333? atkup2.atkT&> atkup1.atk ,XHĒHCBDoom&valuepAASummonTentacG2/ dslily_dstnta branch_iddPA B RockfallG2$l'33? atk_scaleV8ep_damage_ratio̓?`@ TidewaterG2$'L> atk_scale'L>ep_damage_ratio8 A BSummonTentacG11 dslily_dstnta branch_id@ B RockfallG1$(33? atk_scale9ep_damage_ratiopA B TidewaterG1$)? atk_scale$)*?ep_damage_ratiolHB B SummonTentac:2 dslily_dstnta branch_id̕B BRockfall$)33? atk_scale:ep_damage_ratio44B B Tidewater$<*? atk_scaleX*?ep_damage_ratio'B)enemy_1521_dslily'')盐风主教昆图斯~( ((<* seamonster`*混入灾后伊比利亚的深海教会成员之一,真诚地用自己的理念篡改了律法,追求着个体的完美姿态,却根本无法参透海洋的意愿。话说回来,谁又能呢?*xx||)(1)41<1)))=)*) )HB1$*118*<*@*1,*X*\*`*d*h*L*`@1`*Bl*|x*enemy_1521_dslilyp- lK4444444444444++ +$+(+,+0+4+8+<+@+,xxxxxxxxx+++++++++@+++++,,, ,,,,, ,$,(,,,0,4,8,,H,83v8<<0 $,444, tH(`0|/ff?BlackFog.range_radius/?BlackFog.damage_resistance/HBlackFog.attack_speed/ @'Combat.attack@combat_atkscale.atk_scale00?Reborn.atk_scaleT0 A!Reborn.reborn_invincible.duration0? Reborn.atk0@@Reborn.rest_duration0ff@Reborn.duration0>BlackFogTriggerP2.hp_ratio1?BlackFogTriggerP1.hp_ratioPxAA BlackRingP2|1? atk_scaleAA BlackRingP11? atk_scale /@01enemy_1520_empgrd\/`/\1!“皇帝的利刃”,追猎者////1每损失一定生命值释放<@eb.key>永久地面效果“国度”;释放法术“坍缩恐惧”,击中“国度”中的目标会将其<@eb.key>强制击倒。1xx||0`81l8t8111? 1`m811(1 B8\18h1l1p1t1x1\111111|1@11B1X1enemy_1520_empgrd4 Ts588H2H< M3RealAttack85Ddamage< M2RealAttackx5zDdamage = M1RealAttack5aDdamage3 3$3(3,3034383<3@34xxxxxxxxx333333333p33333444 44444 4$4(4,40444844H48;v@<<44\0`4T,7Bmode_2.evolve_time7Bmode_1.evolve_time@branch_3mode_3_summon.branch_id8@mode_3_summon.interval<8C mode_3.damage\8?mode_3.interval|8p}?mode_3.damage_resistance8@@mode_2_summon.intervalAbranch_2mode_2_summon.branch_id9?mode_2.direction,9L?mode_2.damage_resistanceBbranch_1mode_1_summon.branch_id9@mode_1_summoni.interval9@@mode_1.direction9L?mode_1.damage_resistance:L>mode_2.hp_ratio(:?mode_1.hp_ratio lP dHA M3RealAttack:HDdamageKM3EffectKM3AttackWarninghB M2RealAttack;/DdamageKM2EffectpApAM2AttackWarningB M1RealAttack;DdamagevLM1Effect|BBM1AttackWarning @@ SwitchToMode2< Ainvincible_after_skill_durationC SwitchToMode3l< Ainvincible_after_skill_duration9;enemy_1519_bgball::<“进化的本质”:(:4:X< infection|<不应行于这片大地的狂人,不应存于彼端世界的奇物,二者的结合诞生出了这一超越生物常理的“进化”之节点enemy_1518_dusk= =?夕==H=D?T?>xx||=TE=`EhE >>=?>0u,>>>HBH>L>P>T>X>\>`>d>H>t>x>|>>>h>@>x>B>>enemy_1518_duskA rB880?pBBShieldBurstReborndH(4B@@ range_radiusTBA atk_scalepBzEdynamicB Aduration̮HBB ShieldBursthH$B@ atk_scaleB@@ range_radiusC Aduration4CZEdynamic@@@@@@@@@@ Bxxxxxxxxx使我方晦明变化。【破桎而出】:护盾<@eb.key>未被击破则造成<@eb.danger>巨额范围伤害。Gxx|| GtNGNN,G0GG? 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AA ChargeAttackH(dL@ range_radiusd @ atk_scaled@duration,bL@Pdenemy_15010_dqcadk\b bd 点灯骑士cbbbd<他们点灯靠的是法术,可不是什么骑士风度。dxxxxxxxxcccccccc333?cLcccpBcccccdddc,dd d$d(d dL@8ddB(d^4denemy_15010_dqcadk,g< T444444444444Dddddddddddedfxxxxxxxxxeeeeeeeee8eeeAeeeeeeeeeeeeeefffefܧ.444444448888H`fdfhflfpftfxfhmfffgxxxxxxxxx ggggg g$g(g g0u8g威胁极大,<@eb.key>远程及近战攻击能造成大量伤害。jxx|iFjNjidqj ji?i)(j jjADjjPjTjXj\j`jdjHjtjxj|jjjhj@@jxjBjjenemy_1500_skulsrmql8@t|4h k?m@@PowerAttack.attack@max_targetPk@tmenemy_15009_dqmgcskkm星星魔法师kkkkmT对着它们许愿没什么用,它们只能给你好梦一场,好像也不赖。mxxxxx|||llllHtlll333?lX mllHB(m,m0m4m8m AtkUp.atkPt?tvenemy_15006_dqkrgmttv 雪境精锐*utttvQ作为谢拉格最精锐的部队,他们也开始在国际赛场展露头角。vxxxxxxxxuuuuuuuufff?u:vuuHB$v(v,v0v4v8v AtkUp.atkxz?Attack.atk_scalez@Combat.atk_scalew?zenemy_15005_dqdsbsxHxDz 狂躁珊瑚xTx`xz seamonsterzH越打人越兴奋的奇怪珊瑚,当心别让它真的狂躁起来!lzxxxxxxxxyyyyyyyy?y Nyyy Byyyyyyyyyzz zzzy?$zzBz, zenemy_15005_dqdsbs} d8<   $,44{|T,}?AuraHit.hp_ratio} ASpeedUp.cooldown}@SpeedUp.duration}@@SpeedUp.move_speedH{L?l}enemy_15004_dqdhdtx{{}硕鼷|{{{}<和人一样高的鼷兽只是传说,并不真实存在。}x||||||| }|||||||>|8J|||A}} }}}}} }}0}4}8}<}@}$}@@P}4}B@}L}enemy_15004_dqdhdtD*8@\}?t3 AA FourDirAttack? 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1.interval=1.ep_damage_ratio> 3.hp_ratioԘ@ 0.move_speed@enemy_1439_dslntflpl元核孽生者x seamonster̘受伤后进入<临战>状态对周围我方持续造成<@eb.key>神经损伤,且每次撞到<@eb.key>赘生甲壳时流失自身大量生命值将其摧毁xxxxx||| | $>0u@$0B\`dhlptx֘x@@Benemy_1439_dslntf4~88$,L<XW 1$>atk8333?maxhp$tI 0p33> range_radiusenemy_1438_dspred_2  异光体洋流使者< ,P seamonstertQ能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升@xxxxxxxx\`dhlptX?d8tpBěț؛ܛ̛@@ܛBenemy_1438_dspred_208ҟ88 (HXZ 1x>atk333?maxhp$tI 0ğ33> range_radius4enemy_1438_dspred`d`复核洋流使者p| seamonsterğQ能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升xxxxxxxxĞ?3ĞО4B (,048@@H,B8Denemy_1438_dspred< 88lt@pl40.̢?0.cntenemy_1433_dsbasi_2 0.enemy_3ޫenemy_1436_dsdivi_2 0.enemy_2enemy_1434_dsshel 0.enemy_1@ 0.move_speed333?0.prob2L>0.prob1 enemy_1437_dsfull_2LPL异光体饲育者x\ seamonsterW被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!xxxxxxxxx?>ȢAx @0B ,enemy_1437_dsfull_2$p88lt<lȣl4r0.?0.cntenemy_1433_dsbasi 0.enemy_3Ưenemy_1436_dsdivi 0.enemy_2enemy_1434_dsshel 0.enemy_1h@ 0.move_speed?0.prob2L>0.prob1enemy_1437_dsfull484蕴核饲育者\@lh seamonsterW被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!\xxxxxxxxx|t?8pAȦ̦ЦԦئܦȦ@B enemy_1437_dsfullPT<< @@@``hhH(xL>0.offset_bound? 0.hp_ratio> 0.intervalT 0(> offset_bound޳enemy_1436_dsdivi_2 enemy_keyxff?enemy_1436_dsdivi_2Ȩ̨Ȫ异光体集养者ب seamonster$-生命值首次低于一半时,分裂自身̪xxxxxxxx?' 4B8<@DHLPT8dhlptX?hBtenemy_1436_dsdivi_2xLı<< @@@\\dd H(L>0.offset_bound? 0.hp_ratio$> 0.intervalĵ 0(h> offset_boundNenemy_1436_dsdivi enemy_keyff? enemy_1436_dsdivi8<8诡核集养者`Dpl seamonster-生命值首次低于一半时,分裂自身8xxxxxxxxTX\`dhlP?\@lx BЭԭحܭĭ?ԭBenemy_1436_dsdivi088hp,\H>0.attack@ep_damage_ratio @İenemy_1435_dsflys_2异光体漂游者40 seamonsterT?攻击附带<@eb.key>神经损伤,优先攻击高台单位 xxxxxxxx(,048<@$333?08\@LAx|xx`@İB|enemy_1435_dsflys_288hp(X\>0.attack@ep_damage_ratiot @enemy_1435_dsflysıȱij纤核漂游者̱ر seamonster$?攻击附带<@eb.key>神经损伤,优先攻击高台单位ܳxxxxxxxx 333?,AHLPTX\`dHPtx|h`@xB,enemy_1435_dsflysԺ44<\\\x|0h( 0enemy_1434_dsshel\`\微核沉积者޴l seamonsterx被击倒时甲壳会脱落并增生,于所在位置形成<@eb.key>赘生甲壳(甲壳可以影响敌人移动)xصܵе?ܵ A$(,048<@$PTX\`D@pTB`lenemy_1434_dssheld44<\\\|0 enemy_1433_dsbasi_28<8异光体掠食者Lҷx seamonsterN构造简单但受到滋养的新生海嗣,能以更高效率采集养分。dxxxxxxxx|?D A̸иԸظܸF̌?B^enemy_1433_dsbasi_2Tv44<\\\x| Henemy_1433_dsbasiܹܻ单核掠食者^r seamonster<i构造简单的海嗣,推测是海嗣群落中的采集者,其生命活动几乎不需消耗能量。 xxxxxxxx<@DHLPT8?Dpλ\ Ǎ?лB̻enemy_1433_dsbasiľ244<\\`|dHlenemy_1432_lrccon_2 茧缚演出&.ܼؾTx|||||||ʽx|p?| HBĽȽ̽нԽؽܽĽd@@Bzenemy_1432_lrccon_20Ln44<\\`tx|enemy_1432_lrcconԾ<茧缚RZbsarkaz(x|||||||ȿ̿пԿؿܿ?̿ ܿHB $(,0d@DHLP4@@`DBXenemy_1432_lrcconP688 (8pAsummonFireball0@@max_projectile_count ? atk_scaleTxenemy_1431_lrmzrd_2粹影魂灵法骸*sarkaz可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗魂灵涡流召唤一个绕自身旋转的灵魂法球,对碰撞到的我方单位造成高额法术伤害。Hxx|dx|h?tPFHB `@ Benemy_1431_lrmzrd_2L88 (8pAsummonFireball0@@max_projectile_count? atk_scale(enemy_1431_lrmzrdTXT注能魂灵法骸htsarkaz可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗魂灵涡流召唤一个绕自身旋转的灵魂法球,对碰撞到的我方单位造成高额法术伤害。xx|rz(,04?$:P4@HBlx|p `@Benemy_1431_lrmzrd88 |T0?takeDmg.range_radius@L=takeDmg.damage_scale?enemy_1430_lrrook_2殉亡魂灵圣杯,sarkazL`<@eb.key>【飞行单位】,分摊自身周围敌方非空中单位受到的部分伤害。(x|ThlP?\HlxA,*@Bbjenemy_1430_lrrook_2088 |0L?takeDmg.range_radiustL=takeDmg.damage_scale?enemy_1430_lrrook愧悔魂灵圣杯$0<`sarkaz`<@eb.key>【飞行单位】,分摊自身周围敌方非空中单位受到的部分伤害。\x|?A<H`^ @,Benemy_1430_lrrookd884,`pALaserD$@atk_step? atk_scale> atk_ladder(?Lenemy_1429_lrwzrd_2x|x棱镜魂灵残迹sarkaz<@eb.key>攻击造成法术伤害,可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗所有魂灵涡流对目标及其一条直线上的所有我方单位持续造成<@eb.key>法术伤害。@x|||||||dhlptx\?h'xHB@Benemy_1429_lrwzrd_2<884,`pALaserD$>atk_step> atk_scale> atk_ladder?$enemy_1429_lrwzrdPTP聚焦魂灵残迹dpsarkaz<@eb.key>攻击造成法术伤害,可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗所有魂灵涡流对目标及其一条直线上的所有我方单位持续造成<@eb.key>法术伤害。x|||||||<@DHLP4?@@lP\HB@Benemy_1429_lrwzrd644<\\\x|DxhLpenemy_1428_lrsoul 魂灵涡流2sarkaz因死魂灵的意志而诞生的魂灵碎片,无数极端的情感在其中交杂,千万年的混乱记忆最终凝聚成了有形的涡流。x|||||||z(,048< ?, X<HHBtx|td@@B,enemy_1428_lrsoul"44<\\\|T8ff?\enemy_1427_lrnazg_2“慰朽灵幛”sarkaz攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。@x|||||||dhlptx\333?hPFxHB@Benemy_1427_lrnazg_2<^44<\\\x|tff?enemy_1427_lrnazg “灵幛”Fsarkaz$攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。xx|||||||333?:HB $@4B$0enemy_1427_lrnazg(@t 884`8?ModeCtrl.move_speed_durationModeCtrl.move_speedModeCtrl.mode_10Tenemy_1426_lrthef_2萨卡兹祭坛奉养者sarkaz{不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。x|||||||V ff?:4$ APTX\`dhlP|p@Benemy_1426_lrthef_2@l884,`8?ModeCtrl.move_speed_duration$ModeCtrl.move_speedModeCtrl.mode_1enemy_1426_lrthef萨卡兹祭坛看护者n,sarkazL{不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。@x|||||||dhlptx\ff?h.x A@Bfnenemy_1426_lrthef4r<<$,H(H$& AtkBoost.atktHBOrigAura.damageLOrigAura.sp_recover_ratiow<F<F triggerAnim8enemy_1425_lrcmra_2dhd渎罪奇美拉tsarkaz受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。x|||||||R ?a0 HBLPTX\`dhLx|l@|Benemy_1425_lrcmra_2<<$,H(4H$ AtkBoost.atkHBOrigAura.damage8LOrigAura.sp_recover_ratio({<F<F triggerAnimenemy_1425_lrcmra 孽罪奇美拉$Hsarkazh受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。x|||||||? NHB  $(,@< B, 8enemy_1425_lrcmra0|88X4>DetectStorm.range_radius`@Boom.atk_scale4enemy_1424_lrboom_2`d`恶尘源石虫·αt infectionE死亡后会产生<@eb.danger>爆炸,并生成源石污染区。x|||||||?d A  $(,0@@$B0<enemy_1424_lrboom_2488T4>DetectStorm.range_radius`@Boom.atk_scale8enemy_1424_lrboomdhd恶尘源石虫t infectionE死亡后会产生<@eb.danger>爆炸,并生成源石污染区。x|||||||?p A d $(,0@@$B0,<enemy_1424_lrboom444<\\\Lenemy_1423_lrfkkt_2 萨卡兹枯朽不屈宿卫$Psarkazp食腐者之王军团中的顶尖铁壁卫士,也许有一天他会被敌人的军阵淹没,但战争与仇恨的铁壁却屹立不倒。xx|||||||?@B $@4B$0enemy_1423_lrfkkt_2(t44<\\\@tenemy_1423_lrfkkt萨卡兹枯朽宿卫@sarkaz`食腐者之王军团中的铁壁卫士,他知道自己注定倒下,而这面涂满了鲜血的巨盾总有下一个人接手。`x||||||||?dB @B enemy_1423_lrfkkt\~44<\\\8enemy_1422_lrsldr_2萨卡兹枯朽辟路前锋r,sarkazLE位于源石污染区内时,<@eb.key>攻击造成法术伤害。 x|||||||048<@D(L?4|`DP B||d@@B^enemy_1422_lrsldr_2*44<\\\4\@denemy_1422_lrsldr萨卡兹枯朽前锋.sarkazE位于源石污染区内时,<@eb.key>攻击造成法术伤害。x|||||||*L?\ B$(,048<@$dPTX\`D@@pTB`,lenemy_1422_lrsldrd44<\\`tx| enemy_1421_lrchld8<信标tpx $( >aD(4A`dhlptx|`,@@Benemy_1421_lrchld B/88lllllllllll\L\0$L?StormAura.range_radiusLAStormAura.max_radiustL>StormAura.radius_stepCStormAura.max_damageAStormAura.damage_stepBStormAura.damageLStormAura.sp_recover_ratioxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx,048<@DHLPTX\`dhlptx| ,288lt \0L?StormAura.range_radiusAStormAura.max_radiusL>StormAura.radius_step<HCStormAura.max_damagedAStormAura.damage_stepHBStormAura.damageLStormAura.sp_recover_ratio,enemy_1420_lrmmT X活性源石风暴tx| D  X\@>Lax\hA ,@@Benemy_1420_lrmm (f<@`8<<X\dl4pH > Evade.problOGBlink  ?dist ? max_hp_ratioPInvisibleCombat @ atk_scaleD33?h enemy_1419_mmcike  裹骸死士  sarkaz 萨卡兹刺客,拥有<@eb.key>隐匿和极高的物理和法术闪避,不擅长对付稳固铁链。低体力时会敏捷的穿过阻挡其的单位。 x|    T X < L?H ]t X d pB          @@ B  enemy_1419_mmcike (498<hptxP>Walk.attack@range_scale @ enemy_1418_mmkonm_2N  流浪工匠“修补工头”   Dsarkazdx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小Xx|     ? p  pB2:B NVb  $(,`@< B,8enemy_1418_mmkonm_20$|=8<hpp>Walk.attack@range_scale@enemy_1418_mmkonmD@流浪工匠“修补工”\sarkazx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小x|"*<?pBv~4H4`dhlpT`@dBp|enemy_1418_mmkonmtZ8< $,4P@8ARockYouH(B dot_ep_value(HC dot_valueD? hit_interval?enemy_1417_mmdudu_2:自由佣兵“主音吉他”v4sarkazT选择一个我方单位持续施法,对目标及稳固锁链连接的所有干员持续造成法术伤害和<@eb.key>灼燃损伤Tx|L?:B.6>JR^h $( @8B( 4enemy_1417_mmdudu_2,x8< (0L<ARockYouH(B dot_ep_valueC dot_value? hit_intervalH?lenemy_1417_mmdudu自由佣兵“贝斯”*sarkaz选择一个我方单位持续施法,对目标及稳固锁链连接的所有干员持续造成法术伤害和<@eb.key>灼燃损伤x|~LP4L?@.lP\pB,@BXenemy_1417_mmdudu, 8<T\|`p -CutRopeenemy_1416_mmfarm_22流浪佣兵“编织者”j(sarkazHx流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链<x|"""hL?tPFA #0#2:P# @ B4enemy_1416_mmfarm_2`#8<T\|`#J0CutRopeenemy_1416_mmfarmf流浪佣兵“剪刀手”,8\sarkaz|x流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链px|%&&L?2AT&Rd&fn&48<@D(@T8BDPenemy_1416_mmfarmH"&,N8<,08@LD&h8"@RopeTriggerAbility.aoe_scale"@ARopeTriggerAbility.stun_cd# A RopeTriggerAbility.stun_durationt "enemy_1415_mmkabi_2! "温顺的武装大驮兽V!  #$#防御力很低的大驮兽,遇到<@eb.key>稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害,#x|"""")p"t"X"?d"$"t""HB###""#*#"6#"2""""#"@#"B# #enemy_1415_mmkabi_2&P*Q8<(,4<H<*h8t&@RopeTriggerAbility.aoe_scale&@ARopeTriggerAbility.stun_cd& A RopeTriggerAbility.stun_duration0$T&enemy_1415_mmkabi$$&温顺的武装驮兽%$$&&防御力很低的驮兽,遇到<@eb.key>稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害&x|V&^&f&n&-$&(& &?&D&(&4&HB&&&x&&&&&x&2&&&&&&@&&B&&enemy_1415_mmkabi).U8<hpPH. *<TouchedRope.hp_ratiot'?)enemy_1414_mmleak_2(')增强型爆燃厨具巨人V(''*sarkaz4*T不可阻挡,遇到<@eb.key>稳固锁链后会持续损失一定比例的生命*x|z))))0H)L)0)L?<).h)L)X)B)))))*)*) ))))))@))B))enemy_1414_mmleak_2,(1X8<hpHl1D-<TouchedRope.hp_ratio*?,enemy_1414_mmleakB+*,爆燃厨具巨人r++ +0-sarkazP-T不可阻挡,遇到<@eb.key>稳固锁链后会持续损失一定比例的生命 -x|,,,,3d,h,L,L?X,',h,t,B,- -,--,*-,( ,,,,,,@-,B,X-enemy_1414_mmleak/D4[8<$DHHpt| |4l0l0"DFirstAttack.atk_scale0A%Rush.enemy_mmstck_t[trigger].trig_cnt0?%Rush.enemy_mmstck_t[trigger].interval1?'Rush.enemy_mmstck_t[trigger].move_speedh.0enemy_1413_mmstck_2/.0赏金猎人“大骑士”J/..1sarkaz(1r移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害。1x|00007X0\0@0>L0'x0\0h0pB0000 11010000000@00B00enemy_1413_mmstck_2388_8<$DHHpt|x|8l0`4 DFirstAttack.atk_scale4A%Rush.enemy_mmstck_t[trigger].trig_cnt4?%Rush.enemy_mmstck_t[trigger].interval4?'Rush.enemy_mmstck_t[trigger].move_speed\24enemy_1413_mmstck324赏金猎人“骑士”>3224sarkaz5o移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害5x|z4444;H4L404><4(#h4L4X4pB444445454444444@44B44enemy_1413_mmstck70(<c8<|l<4H8`@Armor.attack@fly_durationt8 Armor.def57enemy_1412_mmjump_2f668破烂发明家6 66L8sarkazl8o首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低T8x|7>7>>777?7 777pB8?68H?7J8R88h?7x88 8$8(8 8?888B(848enemy_1412_mmjump_2,;0x?g8<|?4;`@Armor.attack@fly_duration; Armor.def 90;enemy_1412_mmjump9d9`;破烂拼凑者9p99;sarkaz;o首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低;x|;,B*;B\48@`dd`Cenemy_1411_mmrnge_2<\“锅盖头”劲弩射手<t<<>sarkaz><头盔装有维多利亚透镜,武器装备良好的佣兵x>x|===>E===L?====pBR>Z>b>>n>v>$>>><>@>D>H>L>0>@@\>@>BL>X>enemy_1411_mmrnge_2PAE_48@`ddDE>ff?@enemy_1411_mmrnge?0?,A“锅盖头”射手?D??pAsarkazA'头盔装有维多利亚透镜的佣兵0Ax|@@@@Gt@x@\@L?h@@x@@pB AAA@&A.A@:A@@@@AA@@@A@BA^Aenemy_1411_mmrngeDTHo8@hp`AtD>PhysicalEvade.probACenemy_1410_mmelee_2nBBD“飞鞋党”精锐佣兵B4BB`DsarkazDi拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避dDx|CCCCKCCC@CPCCC B>DFDNDCZDbDDnDCx(D,D0D4D8DD@HD,DB8DhDDenemy_1410_mmelee_2PhysicalEvade.probDGenemy_1410_mmeleeEPELG“飞鞋党”佣兵EdEEGsarkazGi拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避Gx| GGG"G4NFFF@FFFF BnGvG~G,GGG@GG,GdXG\G`GdGhGLG@xG\GBhG,tGenemy_1410_mmeleelJ\h444444444444<HHH H$H(H,H0H4H8HDmgResist.damage_resistanceHSupportL?sp_ratio@ A CrossBomb@$M333? atk_scale M@times8M̌?projectile_rangeJLenemy_1409_bdguad_3JJL马特奥的亲卫^KJJM,M未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。4Mxxx|||||PLTLL`LdLhLlLPLL?\LPFLlLxLALMLLLLLLLLLLLLL@LLBLLLenemy_1409_bdguad_3O4TrY<<l$$$DHPXd8MPP>DmgResist.damage_resistance@ A CrossBomb@$P333? atk_scaleP@timesP̌?projectile_range直击:发射2枚<@eb.key>爆破弹 。Pxxx|||||PPfPPPP PPL?Pa

DmgResist.damage_resistance`@ A CrossBomb@ lT@timesT333? atk_scaleŤ?projectile_rangeQTenemy_1409_bdguad@RDR@T马特奥的警卫RTR`RTT未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。Txxx|||||SSTSSSSSL?SPFSSSA TjTTT T$T(T,TT超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。Xxxx|||||,W0WW超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。[xxx|||||ZZ[ZZZZZ?Z@ZZZAZR[[[[ [[[Z$[([,[0[4[[@D[([B4[@[enemy_1408_scotcn8^b880[T,^?Expose.damage_scale^?Expose.range_radius^AExpose.weak[limit]<\@`^enemy_1407_hummbd_2\\^ 远眺·B\\\^drone^<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。,_xxx|||||H^L^^X^\^`^d^H^333?T^|^d^p^A^^^^^^^^^^^^^^^@@^^B^^^enemy_1407_hummbd_2a,fč88,_T,Lb?Expose.damage_scalepb?Expose.range_radiusbAExpose.weak[limit]_@benemy_1407_hummbd4`8`4b远眺4`@`l`hbdroneb<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。bxxx|||||aaNbabbba333?a$bbbA@bbLbPbTbXb\b`bDbxpbtbxb|bbdb@@btbBbbenemy_1407_hummbdeio<<h`,ce @DmgUp.sheltr_atk_scalemPowerHit@fL?atkceenemy_1406_chghmr_2cce战线突破者Rdccf fK每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。exxx|||||eebeeeeeeL? e N8eeePee\e`edehelepeTeeeeeete@eeBeeenemy_1406_chghmr_2hlr<<h`攻击力大幅提升。hxxx|||||hhrh h$h(h,hhL?h:Hh,hh`hhlhphthxh|hhdhhhhhhh@hhBhFhenemy_1406_chghmrko.u<<8<DDP4Li,lLight.mass_level4l333?Light.move_speedsBomb,ľ?projectile_rangel@ atk_scaleilenemy_1405_boomer_2@jDj@l无畏掷弹兵jPj|jxll未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。lxxx|||||kklkkkkk333?kkkkpBlnll l$l(l,l0ll@lDlHlLlPl4l333@`lDlBPl&\lenemy_1405_boomer_2Tosx<<8<DDP4l,oLight.mass_levelo333?Light.move_speedwBomb,4p̌?projectile_rangeXp@ atk_scalemoenemy_1405_boomermmo鲁莽掷弹兵rnn,n(p8p未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。Ppxxx|||||lopoo|oooolo333?xoooopBopooooooooooopo333@poBp penemy_1405_boomers4Pws88p@A CrossAttack@$s@durations@stuns? atk_scaleq隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。sxxx|||||rr"srrrrr333?rXrrrpBsrs s$s(s,s0s4ssDsHsLsPsTs8s`@dsHsBTs`senemy_1404_msnip_2Xv4z>w88s@A CrossAttack@$v@duration w@stun$w? atk_scaleltvenemy_1404_msnipttv重弩突袭者>uttvwz<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。vxxx|||||vvvv$v(v,v0vv333? vpLv0v直击:发射3支弩箭。yxxx|||||xx.yxxxxxfff?x|yxx A y~y,y0y4y8y直击:发射3支弩箭。h|xxx|||||{{{{{{{{fff?{{{{ A{6|{{{{{{{| ||||{@(| |B|^$|enemy_1403_gunsho,h88|,?Expose.damage_scale@Expose.weak[limit]|enemy_1402_tgshd_2H}L}H重装侦察兵}X}d}身着加厚装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||~~6~~~~~333?~2 ~v$048<@D(TX\`dH@@tXBdpenemy_1402_tgshd_2h(L88 ,Ђ?Expose.damage_scale@Expose.weak[limit]Dhenemy_1402_tgshd装甲侦察兵Ԃ身着装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx||||| ~,048333?(*T8lʂx|p@@BXenemy_1402_tgshd44<\\\(\P4Xenemy_1401_pogpro_2联合政府军犬proȃą infectiono经哥伦比亚训练后,由玻利瓦尔联合政府采购的特种猎犬,<@eb.key>行动速度很快。Ѕxxx|||||N33? $A<HLPTX\@dlptx|`33?pB||enemy_1401_pogpro_2̌44<\\\|4 (enemy_1401_pogproTXT联合政府军犬چh infectionK玻利瓦尔联合政府训练的猎犬,<@eb.key>行动速度很快。xxxx|||||33? ̇*ABd $33?4B$@0enemy_1401_pogpro(Dt 88dl̈CPassive.damage_valueenemy_1400_dhtbgj_2040身上的天标二\hlpԊxЉ`lt? 8T`dhlԑҊt?B,enemy_1400_dhtbgj_2@ؑp88dl0HCPassive.damage_valueDhenemy_1400_dhtbgj身上的天标ȋ̋Ћ4x0d̓ԓx|`?lČȌ̌42Ԍ?Benemy_1400_dhtbgj8Z44<\\\|Dpenemy_1399_dhtb_2č失控天桩-乙̍؍drone E扑到范围内第一个我方单位身上啃啮,直至目标倒下x|Vhfx$( ?D̖ptx|?B,enemy_1399_dhtb_244<XXXpx8D(Lenemy_1399_dhtbtxt 天桩-乙xdrone̒E扑到范围内第一个我方单位身上啃啮,直至目标倒下x|$,Бԑ?đNVhfx $(<@DHL0?\@BLXenemy_1399_dhtbLh0888Dĕ@)CheckAwake.enemy_dhdcr_trigger_summon.cntƞenemy_1399_dhtb_2/CheckAwake.enemy_dhdcr_trigger_summon.enemy_keyXBCheckAwake.value_effBCheckAwake.value ף=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratio #<CheckAwake.hp_ratio4Xenemy_1398_dhdcr_2失控天桩-甲 ̔Ȗ初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>失控天桩-乙xx||4@TX<?H`tҖ` AĖȖ̖ЖԖ?ȖBԖZenemy_1398_dhdcr_2ԙ` 88 x4DL@@)CheckAwake.enemy_dhdcr_trigger_summon.cntNenemy_1399_dhtb/CheckAwake.enemy_dhdcr_trigger_summon.enemy_keyܚBCheckAwake.value_effBCheckAwake.value(=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratioh #<CheckAwake.hp_ratioܚenemy_1398_dhdcr  天桩-甲4L初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>天桩-乙xx||(0Ԛؚ?ȚPR Ap| $(,DHLPT8?dHBTڛenemy_1398_dhdcrT888@HhhhlT,̞333?AuraHit.hp_ratio@DeathPassive.cntڧ trap_139_dhtlDeathPassive.token_keyP ASpeedUp.cooldownt@SpeedUp.duration@SpeedUp.move_speed enemy_1397_dhtsxt_28<8 田鼷大盗HT|占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位x|||||||2؞>aA,048<@DH,,X\`dhL@@x\Bhtenemy_1397_dhtsxt_2lP88@HhhhlT,?AuraHit.hp_ratio@DeathPassive.cnt trap_139_dhtlDeathPassive.token_keyh ASpeedUp.cooldown@SpeedUp.duration@SpeedUp.move_speed$enemy_1397_dhtsxtPTP 田鼷飞贼ҡ`l占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位ԣx|||||||J >8J( ADHLPTX\`Dptx|d@@tBenemy_1397_dhtsxtdЪh88 (00 (|T,333?AuraHit.hp_ratio ASpeedUp.cooldown<@SpeedUp.duration`@@SpeedUp.move_speedԦenemy_1396_dhdts_2 田鼷猛士HD占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害Xx|||||||Φ|t>aAȦ̦ЦԦئܦȦ,@@Benemy_1396_dhdts_2dT88 (00 |T,x?AuraHit.hp_ratio ASpeedUp.cooldown@SpeedUp.duration@@SpeedUp.move_speed4Xenemy_1396_dhdts 田鼷力士̨Ȫ占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害ܪx|||||||R >8J0 ALPTX\`dhLx|l@@|Benemy_1396_dhdtsرr88t|0\0l TL ף<hp_ratioT?xenemy_1395_dhxts_2 硬毫田鼷&^会攻击周围的<@eb.key>阻流阀,位于受病害污染的田地上时<@eb.key>隐匿x|||||||.ܬԬ33? v$(,048<@LPTX\@ff?lPB\henemy_1395_dhxts_2`F88t|(T@ TL #<hp_ratio(?Lenemy_1395_dhxtsx|x田鼷^会攻击周围的<@eb.key>阻流阀,位于受病害污染的田地上时<@eb.key>隐匿x|||||||33?دB j $( ff?8B(4enemy_1395_dhxts,x88(((<@HPpPаT,?Reborning.intervalij>Reborning.def_add=Reborning.damage_magic Reborning.value0@Reborning.durationfff?enemy_1394_dhzts_2бԱг鄙瘴Jرanimated,<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害Dx|||||||hlptx|`?lPF|Aijȳ̳гԳ @Benemy_1394_dhzts_2@88(((8<DLlLT,h?Reborning.interval>Reborning.def_add=Reborning.damage_magicط Reborning.value@Reborning.durationHfff?lenemy_1394_dhzts瘴̷animated<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害x|||||||~,048<@$?0:\@LAx|x @ķBenemy_1394_dhztsh88 \@Drink D@value\L?atk_scale_magic̺enemy_1393_dhele_2勿玷r 0animatedT吸收浅水,攻击全图我方近战单位并造成十字溅射伤害;位于受病害污染的田地上时,攻击附带<@eb.key>法术伤害并对田地造成<@eb.key>病害污染x|||||||ĺȺ?.ȺԺA ,048< @L0B法术伤害并对田地造成<@eb.key>病害污染x|||||||8<@DHL0?<(#hLXA@оB̾enemy_1393_dhele88\h0,?Passive.range_radiusTpAPassive.extra_valueenemy_1392_dhshld_2厌肮n,animatedPQ更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染xDHLPTX<?H.tXdA33s@B enemy_1392_dhshld_288Xt08?Passive.range_radius`pAPassive.extra_valueenemy_1392_dhshld肮v4animatedXQ更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染$x LPTX\`D?P'|`lA33s@Benemy_1392_dhshld|$F44<\\\pt||(x\33?enemy_1391_dhbow_2去蚀&animatedK位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害x|||||||:L?0 A48<@DHLP4`dhlpT333@dBp^|enemy_1391_dhbow_2tx44<\\\lpxx$33?enemy_1391_dhbowHLH蚀LxtanimatedK位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害\x|||||||xL?  Ad333@B,enemy_1391_dhbow X88l0t?Passive.range_radius@Passive.extra_valueenemy_1390_dhsbr_2<@<除秽Dplanimatedj被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿tx|||||||333?t A @0B J,enemy_1390_dhsbr_2$p88h0?Passive.range_radius@Passive.extra_value(enemy_1390_dhsbrTXT秽Xanimatedj被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿x|||||||333?  A d$(,04@D(B4"@enemy_1390_dhsbr8x44<\\\$`@enemy_1389_winbab_2  访问团强攻冠军$XN<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。 xxxxx|||<@DHTX<?HXtXd A@@Benemy_1389_winbab_2t>44<\\\| pT`@xenemy_1389_winbab访问团强攻手*>FN<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。xxxxx|||:?p A$(,048<@$,PTX\`D@@pTB`&lenemy_1389_winbabdH88pxDx?"FirstAttack.attack@first_atk_scale( @Lenemy_1388_wingnt_2x|x“榴弹炮”j可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||*333?.A $(,0 @DHLP4@@`DBP\enemy_1388_wingnt_2T888pxDx?"FirstAttack.attack@first_atk_scale @<enemy_1388_wingnthlh“投石机”x j可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||333?'A  048<@$@@P4B@ Lenemy_1388_wingntD( 88dd\`4@ColdShield.magic_resistance@Shield.min_stack_cnt@Shield.max_stack_cnt<@@MeltShield.interval`@@ColdShield.interval=ColdShield.def AColdShield.max_stack_cntenemy_1387_winshd_2DHD访问团持盾长Xd在<@eb.key>封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。xxxxx|||"?6A  $( 8<@DH,@@X<BHTenemy_1387_winshd_2L088dd\`4@ColdShield.magic_resistance@Shield.min_stack_cnt@Shield.max_stack_cntD@@MeltShield.intervalh@@ColdShield.interval=ColdShield.def AColdShield.max_stack_cnt$ enemy_1387_winshdLPL访问团持盾者`l在<@eb.key>封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。xxxxx|||*?.A $(,0@DHLP4@@`DBP\enemy_1387_winshdT44<\\\|0d @enemy_1386_winmag_2(,(访问团术师长<p在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。|xxxxx|||333?@B^ $( @8B(X4enemy_1386_winmag_2,x44<\\\x|,` @enemy_1386_winmag访问团术师D在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。Pxxxxx|||lptxl333?xXpB@ Benemy_1386_winmagxL88$$$@DLTX \0t@@Boom.attack@attack_cd@Boom.attack@cooldown@@Boom.attack@times A Boom.freeze?Boom.atk_scaleP?tenemy_1385_winbom_2“喷爆罐”"B死亡时对周围所有单位造成<@eb.key>法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。xxxxx||| n fff?6< ,HBX\`dhlptXx@@B&enemy_1385_winbom_2x|88$$$@DLTX <\0 @@Boom.attack@attack_cd4@Boom.attack@cooldown\@@Boom.attack@times A Boom.freeze?Boom.atk_scale? enemy_1385_winbom8<8“喷射罐”HT死亡时对周围所有单位造成<@eb.key>法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。xxxxx|||fff?'HB ^ $(,@@< B,8enemy_1385_winbom0,|88P0ASleep.magic_resistancezD Sleep.defHCSleep.intervalLHenemy_1384_winfrz_2txt沉眠高山驮兽在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。xxxxx|||R?a A<@DHLPTX<hlptx\@@lBxenemy_1384_winfrz_2|,`"88 P0ASleep.magic_resistancezD Sleep.def,HCSleep.intervalenemy_1384_winfrz封冻高山驮兽Ff 在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。xxxxx|||48<@LP4?@ NlP\A@@B enemy_1384_winfrz%88``0l,333IntoFire.move_speedenemy_1383_windog_2发条战斗机器J^f ?进入<@eb.key>紧急供暖器生效范围内移速降低。xxxxx|||J@p048<@DHL0&\`dhlP@|`Bl^xenemy_1383_windog_2pT(88``0333IntoFire.move_speedD@enemy_1383_windoglpl发条巡逻机器?进入<@eb.key>紧急供暖器生效范围内移速降低。lxxxxx|||@* @$B, enemy_1383_windogd44<\\\H| @enemy_1382_winbal_2访问团突击老兵v0@在<@eb.key>封冻的区域内攻击造成<@eb.key>法术伤害;进入<@eb.key>紧急供暖器生效范围内攻击造成<@eb.key>物理伤害。Xxxxxx|||tx|t333?X A@@Benemy_1382_winbal_2Tv 44<\\\H| @enemy_1382_winbal访问团突击新兵fz 0在<@eb.key>封冻的区域内攻击造成<@eb.key>法术伤害;进入<@eb.key>紧急供暖器生效范围内攻击造成<@eb.key>物理伤害。Hxxxxx|||dhlp|d333?p| Ad@@Benemy_1382_winbalD f#444TTTpt|8enemy_1381_winman_2访问团老兵FZbu与访问团共命运的军人,其作战方式老练且凌厉。他们现在更警惕任何即将升级的冲突。xxxxx||| ~,0fff? xL0dhlptx|d?Benemy_1381_winman_2 &444TTTpt|8DHDenemy_1381_winmanptp访问团新兵u访问团征召而来的军人,其作战方式扎实且标准。他们现在更享受平淡如水的闲暇时光。xxxxx|||*fff?b $(,d<@DHL0?\@BL,Xenemy_1381_winmanP @xtI(444444444444,   xxxxxxxxx        2*444TTTptttt|d h d enemy_1380_dthmak  慵钝之印  < xxxxxxxxxX \ ` d h l p t X  B 6 enemy_1380_dthmak l:<<X `Dt8 enthusiastic buff.type:)buff.enemy_act29side[buff_enthu_lite].atk)buff.enemy_act29side[buff_enthu_lite].def@0buff.enemy_act29side[buff_enthu_lite].move_speed$HB2buff.enemy_act29side[buff_enthu_lite].attack_speed6 -buff.enemy_act29side[buff_depressed_lite].def333?4buff.enemy_act29side[buff_depressed_lite].move_speed?-buff.enemy_act29side[buff_depressed_lite].atk,6buff.enemy_act29side[buff_depressed_lite].attack_speedt333? 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Attack.delayh@#Attack.attack@projectile_delay_timeȩ@enemy_1361_dthrow_2萨卡兹子裔毁击者L0\Xsarkazx萨卡兹王庭军的精锐远程轰击手,攻击时射出威力更高的延时爆炸弹药,首次倒下后重生为<@eb.key><仁慈之触>xxxxxxxxL?@ԫī B  $(,@@< B,&8enemy_1361_dthrow_20|88000XX``|,\Ԭx8̌?Attack.attack@projectile_radiusenemy_1220_dzomsAttack.enemy_key ? Attack.delay,@#Attack.attack@projectile_delay_time@enemy_1361_dthrowܭܯ萨卡兹子裔轰击者 sarkaz<萨卡兹王庭军的远程轰击手,攻击时射出会延时爆炸的弹药,造成范围物理伤害,首次倒下后重生为<@eb.key><大君之触>。Xxxxxxxxxtx|pL?|p Bįȯ̯Яԯدܯį@@B enemy_1361_dthrowXP88888TT\\dP,x @vampire.heal_scale?DamageUp.add_onenemy_1367_dseedSummon.enemy_key? Summon.cntL>DamageUp.scale_ratioh?enemy_1360_dfello 新生血裔ı\攻击造成<@eb.key>法术伤害并回复生命,被击倒时留下<@eb.key><血珀>гxxxxxxxxL? A<@DHLPTX<hlptx\@lBxdenemy_1360_dfello|@Ⱥ`88  Ld<A blacksteel_energy.init_stack_cnt0@dec_energy.intervalTdec_energy.dec_count|Ablacksteel_energy.max_stack_cntAover_energy.magic_resistanceܷ@over_energy.defBover_energy.attack_speed(Aover_energy.duration|ff&@enemy_1359_ekulsr_2̵е̷匪帮轰击者头目V$初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30,xxxxx|||HLPT`dH?TadpA,ȷ̷зԷط@̷Bط&enemy_1359_ekulsr_2ܺ0(88Ld<\A blacksteel_energy.init_stack_cnt@dec_energy.intervaldec_energy.dec_countܻAblacksteel_energy.max_stack_cnt Aover_energy.magic_resistance<@over_energy.def\Bover_energy.attack_speedAover_energy.durationܹff&@enemy_1359_ekulsr,0,匪帮轰击者<Hκt初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30|xxxxx|||? NлA $( @8B(4enemy_1359_ekulsr,x88dмLd<pA blacksteel_energy.init_stack_cnt Adec_energy.intervaldec_energy.dec_count,Ablacksteel_energy.max_stack_cnt\Aover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.durationLHenemy_1358_esheld_2txt匪帮防御者头目O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20xxxxx|||Ŀ?:ĿJ $(,04@@D(B4@enemy_1358_esheld_2888\Ld<pA blacksteel_energy.init_stack_cnt Adec_energy.intervaldec_energy.dec_count8Ablacksteel_energy.max_stack_cnthAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.durationXTenemy_1358_esheld匪帮防御者"O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20xxxxx|||?.N X(,048@@H,B8,Denemy_1358_esheld< 88`Ld4?steal_energy.steal_count @steal_energy.range_radius@steal_energy.interval<Ablacksteel_energy.max_stack_cntlAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.duration\Xenemy_1357_erob_2匪帮斧手头目 *O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20xxxxx|||? NA  $^48<@D(333@T8BDXPenemy_1357_erob_2H,88XLd4?steal_energy.steal_count @steal_energy.range_radius @steal_energy.intervalHAblacksteel_energy.max_stack_cntxAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.durationhdenemy_1357_erob 匪帮斧手.O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20xxxxx|||"?>A  $( 8<@DH,333@X<BHTenemy_1357_erobH <<$ (04l8Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance @over_energy.def@Bover_energy.attack_speedlAover_energy.duration<@A AddEnergyhH( @ range_radius? add_count?interval,@durationt @enemy_1356_egun_2匪帮射手头目JjM周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20xxxxx|||h 333?., AHLPTX\`dHxtx|h@@xBenemy_1356_egun_2<<$ (,0l8Ablacksteel_energy.max_stack_cnt0Aover_energy.magic_resistance`@over_energy.defBover_energy.attack_speedAover_energy.durationA@A AddEnergyhH( @ range_radius4? add_countP?intervall@duration @enemy_1356_egun 匪帮射手HM周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20xxxxx|||,048DH,333?8(#dHT AP@@Benemy_1356_egun88hp4l` Amagdef_add.magic_resistancex @enemy_1355_mrfly_2 护障·P^drone$N<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升xx||frz(,?'HL0HBdptx|dP@B"enemy_1355_mrfly_288hp0h@Amagdef_add.magic_resistanceX @|enemy_1355_mrfly护障:droneN<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升xx||BNV?p$( B@LPTX\@Plptx|`@pBenemy_1355_mrflyx8\ 88  @@@`dlptl8@blacksteel_energy.max_stack_cntAover_energy.magic_resistanceL@over_energy.deflBover_energy.attack_speed Aover_energy.duration enemy_1354_eghost_2484匪帮窃贼头目H|.<@eb.key>无法被阻挡。能量上限:5$xxxxx|||@DHLX\@?LXx\h A@BdVenemy_1354_eghost_24 88  @@@\`hlptl8D@blacksteel_energy.max_stack_cnttAover_energy.magic_resistance@over_energy.defBover_energy.attack_speed Aover_energy.durationd`enemy_1354_eghost 匪帮窃贼"*.<@eb.key>无法被阻挡。能量上限:5xxxxxx|||? Ax $@4B$denemy_1354_eghost$$p88  @@@`dlp|l8 Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedD Aover_energy.durationenemy_1353_esabr_2匪帮混混头目fz 0能量上限:10xxxxx|||Bfff?pz(,048<@D(TX\`dH@tXBd,penemy_1353_esabr_2hL88  @@@\`hlp l8 Ablacksteel_energy.max_stack_cnt Aover_energy.magic_resistance<@over_energy.def\Bover_energy.attack_speed Aover_energy.durationenemy_1353_esabr$($ 匪帮混混4h能量上限:10xxxxx|||z(,fff?H,`dhlptx|`d@Benemy_1353_esabr88lD(?Boom.add_count(@Boom.atk_scaleenemy_1352_eslime_2辐能源石虫·αBV infection m造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量xxxxx|||$(,0<@$?0 \HpAtx|t2?Benemy_1352_eslime_288hX(?Boom.add_count<@Boom.atk_scaleenemy_1352_eslime辐能源石虫Rf  infection0m造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量xxxxx|||48<@LP4?@lX A2?BZenemy_1352_eslime88  lhP Boom_ally x-5range_id Boom_enemy^ x-5range_idenemy_1351_yhhshp48“好朋友”`Lxt?隐藏于地图中,可以被洋红蒸汽或纯白水汽发现,xx||HThlP?\lxHB2@Benemy_1351_yhhshp088lt<H@@PowerAttack.attack@max_target`@enemy_1350_mgcshp_2风情街“超新星术师”,HD+处于洋红蒸汽中同时攻击3个单位xxxxx||| x 333?(#< ,pBX\`dhlptXxL@B&enemy_1350_mgcshp_2|"88lt8<@@PowerAttack.attack@max_targetX`@|enemy_1350_mgcshp风情街“星术师”+处于洋红蒸汽中同时攻击3个单位xxxxx|||(333?XHB  $48<@D(L@T8BD|Penemy_1350_mgcshpH$<<|@@HPPvenemy_1344_ddlamb_2Summon.enemy_keyp SummonAttack$ ? atk_scaleenemy_1344_ddlamb_2 enemy_keyenemy_1349_rckshp_2“大哥大个子”0,6首次攻击时投掷一只温泉“乐淘淘气包”xxxxx|||l?PF0 ALPTX\`dhLx|l@|Benemy_1349_rckshp_2<<|88@HH4enemy_1344_ddlambSummon.enemy_key SummonAttack$d? atk_scaleFenemy_1344_ddlamb enemy_keyenemy_1349_rckshp(,(“大个子”P4@lh0首次攻击时投掷一只温泉“淘气包”xxxxx|||048<HL0?<:hLXA@Benemy_1349_rckshp+88hhHenemy_1345_tplamb_2Boom[tplamb].enemy_key2 enemy_1344_ddlamb_2Boom[ddlamb].enemy_keyenemy_1348_rllamb_2 $ 城市“龙卷风行者”T8dhdH首次攻击后爆炸,造成范围法术伤害,并生成洋红蒸汽(xxxxxxxxDHLPTX\@?Lpx\,@Benemy_1348_rllamb_2.88   dtH enemy_1345_tplambBoom[tplamb].enemy_key> enemy_1344_ddlambBoom[ddlamb].enemy_keyenemy_1348_rllamb,0,城市“风行者”\@lplH首次攻击后爆炸,造成范围法术伤害,并生成洋红蒸汽0xxxxxxxxLPTX\`dH?Td@Benemy_1348_rllamb0$ 188@@HPP||\@enemy_1345_tplamb_2 Fly.enemy_keyNBus.mode? Bus.max_cntzenemy_1345_tplamb_2 Bus.enemy_key@<enemy_1347_fyshp_2hlh风情街“满天飞空员”H近地悬浮,可与风情街“健美操盘手”一起“叠叠乐”|xxxxxxxx33>aAd $`@4B$0enemy_1347_fyshp_2( 4t $<<   HHPXX|\@benemy_1345_tplamb Fly.enemy_keyBus.mode ? Bus.max_cntenemy_1345_tplamb Bus.enemy_key|a?x@ enemy_1347_fyshp 风情街“飞空员” B近地悬浮,可与风情街“操盘手”一起“叠叠乐” xxxxxxxx  33>PF   A< @ D H L P T X < 2h l p t x \ `@ l Bx & enemy_1347_fyshp| `888L| @ Bus.mode ? Bus.max_cntenemy_1344_ddlamb_2 Bus.enemy_key enemy_1346_ynshp_2 温泉“泥石流浪汉”   =隐匿,可与温泉“乐淘淘气包”一起“叠叠乐” xxxxxxxx ̌? '  A0 4 8 < @ D H L 0 ,\ ` d h l P L@| ` Bl x enemy_1346_ynshp_2pT;88@p @  Bus.mode? Bus.max_cntenemy_1344_ddlamb Bus.enemy_key enemy_1346_ynshp 温泉“流浪汉”  7隐匿,可与温泉“淘气包”一起“叠叠乐”xxxxxxxx̌?@A $(,04DHLPT8L@dHBT`enemy_1346_ynshpXL044<\\\@enemy_1345_tplamb_2,0,风情街“健美操盘手”dHtxt-被击败后在所处地块留下洋红蒸汽xxxxxxxx8<@DHLP4L?@plP`@B|enemy_1345_tplamb_2H2344<\\\dH@lenemy_1345_tplamb风情街“操盘手”-被击败后在所处地块留下洋红蒸汽xxxxxxxxL?>d $( `@8B(,4enemy_1345_tplamb,@x5444TTT||enemy_1344_ddlamb_2温泉“乐淘淘气包”,<@<-被击败后在所处地块留下洋红蒸汽xxxxxxxx L?d4LPTX\`dhLx|lL@|BXenemy_1344_ddlamb_2<7444TTTxx,0,enemy_1344_ddlambX\X温泉“淘气包”l-被击败后在所处地块留下洋红蒸汽@xxxxxxxx\`dhlptXL?dtL@Benemy_1344_ddlamb 4 r%<<hhT,X@HitWood.hit_dec_num|HDHitLpeopl.hit_valueHDHitChar.hit_valueH$BoomtL(HD blockee_value@ boom_dec_num8HDboom_value_lpeopl\HDboom_value_allyenemy_1343_ltrock_2落石 xx||###?dJ\#h# z(,048<@$BXenemy_1343_ltrock_2( t#(<<hhT,?HitWood.hit_dec_numCHitLpeopl.hit_valueCHitChar.hit_value'BoomtL(8 C blockee_valueX ? boom_dec_numx Cboom_value_lpeopl Cboom_value_ally enemy_1343_ltrock040 落石PTX\`xx||H&T&\&?d &@&LPTX\hlptx|dBenemy_1343_ltrockh"&,@@dl@t X(" BReload.interval"Cfrtuna_fire_t.attack_speed(#333?frtuna_fire_t.prob<|*Charge<^4mode#?interval#@durationFire(!ff?L#enemy_1342_frtunax!|!x#堕天使福尔图娜"!!!#o消耗弹药可造成<@eb.key>极高物理伤害,随机选取范围内目标攻击,每次有70%命中率#xxxxx|||""""<*"""333?"#""HB# #$#(#,#0#4#8##H#L#P#T#X#<#@@h#L#BX#d#enemy_1342_frtuna\&*@R88``Dx$&pAReduceCost.max_cost0$,&enemy_1341_bthtms_2X$\$X&赏金猎人扰乱者队长$t$$$&z攻击造成<@eb.key>法术伤害,每有一个扰乱者队长在场时我方<@eb.key>费用及费用上限降低15&xxxxx|||%%%%,-%%%L?% N%%%HB &&&&& &$&(& &X8&<&@&D&H&,& @X&<&BH&T&enemy_1341_bthtms_2L)-0U88``<p&) AReduceCost.max_cost ')enemy_1341_bthtmsH'L'H)赏金猎人扰乱者'`'l'')t攻击造成<@eb.key>法术伤害,每有一个扰乱者在场时我方<@eb.key>费用及费用上限降低10)xxxxx|||((((0(((L?(:(((HB((())) ))( )$)(),)0)) @@)$)B0)<)enemy_1341_bthtms4,0\<<H`)?PowerHit,cost*333@<,enemy_1340_bthtbw_2h*l*h,赏金猎人弩手队长****,a攻击数次后,下一次变为十字溅射伤害,每攻击到一个目标偷取我方1费用,xxxxx|||++++$3+++333?+ N+++A,, ,,,,, 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infectionDW攻击造成<@eb.key>法术伤害,攻击数次使我方干员<@eb.key>流血。\DxxxxxxxxxC|CCCCCCtC333?CCCCACCCCCCCCCCCCDDC@@DCBDDenemy_1336_bldbat_2GTK0<<H$D?xBloodHit$GA blood_valueG@blood_durationE?8Genemy_1336_bldbatdEhEdG 伏翼兽hEtEEG infectionGW攻击造成<@eb.key>法术伤害,攻击数次使我方干员<@eb.key>流血。GxxxxxxxxFFFFFFFF333?F FFFAFGGG GGGGFx(G,G0G4G8GG@@HG,GB8GDGenemy_1336_bldbat流血。JxxxxxxxxIIIIIIII?I IIRJJJJ JJJJJJx,J0J4J8J流血。MxxxxxxxxLLLLLLLL?LLLRMMMM MMMMMMd,M0M4M8MHitAlly.damage_scaleQ @HitCounter.anti_duration@Q AHitCounter.max_hit_countlQ@ HitEnemy.stunQ@@HitEnemy.forceNNOOO OOOOOPxxxxxxxxxxxOOOOOOOOOOOOOOOOOOOOOOOPPP PPPPPN\<< lPX48SStarMark.magic_resistancedS StarMark.defSBStarMark.max_stack_cntS33>StarMark.damage_resistanced@F@F CloseAttack2T33?CloseAttack2ATKScale@F@F CloseAttacktT?CloseAttackATKScale\@F@F RistarBoomTARistarBoomATKScale8RStarMark.damage_resistanceW?StarMark.max_hpW=DeathGlobalBuff.move_speedWCloseAura.attack_speedWHBStarMark.change3_stack_cnt$XAStarMark.change2_stack_cntPX AStarMark.change1_stack_cnt|Xz 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AttackTrigger.attack@CloseAttackt?"AttackTrigger.attack@FourDirAttacktrptenemy_1331_cbsisy_2rrt“十字路口”试做型*srrtmachineu不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高;会不断尝试推动身边的<@eb.key>行星碎屑。uxx||0t{法术伤害且对近处伤害更高;会不断尝试推动身边的<@eb.key>行星碎屑。xxx||ww (wwwL?w:www Alxxx x$x(x,xx 3阻挡数;经过干员时对其造成与自身<@eb.key>移动速度相关的物理伤害。|xxxxxxxx4{8{<{@{D{H{L{0{̌?<{6h{L{x{|{{{{{{{{|{{{{{{{@{{B{{enemy_1330_cbrush_2~L88 (0L`|xT,,>Combat.rush_damagePHDCombat.atk_scaletHDRush.atk_scale>Rush.rush_damage}enemy_1330_cbrush,}0},“肇事者”量产型}H}T}xmachines占用<@eb.key>3阻挡数;经过干员时对其造成与自身<@eb.key>移动速度相关的物理伤害。xxxxxxxx~~~~~~~~̌?~.~~~~~~~~~~L $@4B$0enemy_1330_cbrush(Xt 88$$DDD`dllxh4*def_reduce.magic_resistanceȂpBdef_reduce.change2_stack_cntpAdef_reduce.change1_stack_cnt(Єdef_reduce.defHBdef_reduce.max_stack_cntenemy_1329_cbshld_2弧光镜卫长j$ 0H初始防御力与法术抗性较高,但每次受到伤害后降低。xxxxxxxx $( @?2D(4pB`dhlptx|` @@Benemy_1329_cbshld_2X88$$DDD`dllxDh4 def_reduce.magic_resistance@4Bdef_reduce.change2_stack_cntppAdef_reduce.change1_stack_cntzdef_reduce.defBdef_reduce.max_stack_cnt84enemy_1329_cbshld`d` 弧光镜卫pH初始防御力与法术抗性较高,但每次受到伤害后降低。lxxxxxxxx@?'pB؅܅؅  @@$B enemy_1329_cbshldd88`4+=unbalanced_bleed.intervalCunbalanced_bleed.damage enemy_1328_cbjedi_2HLH弧光锋卫长ʇXd`攻击造成<@eb.key>法术伤害,失衡移动时正比于<@eb.key>距离损失生命。txxxxxxxx@?6ĈHB @@,B (enemy_1328_cbjedi_2 l88`ĉ4+=unbalanced_bleed.intervalCunbalanced_bleed.damage($enemy_1328_cbjediPTP 弧光锋卫Ҋ`l`攻击造成<@eb.key>法术伤害,失衡移动时正比于<@eb.key>距离损失生命。|xxxxxxxx@?'̋HB& $@@4B$0enemy_1328_cbjedi(t<<d|Ќfff?passive.fly_speedHf'<F<FTakeOff= move_speed033?Tenemy_1327_cbrokt_2弧光突击队队长 čЏZ<@eb.key>移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!xxxxxxxxĎȎ̎ЎԎ؎L?Ȏ@؎ B $(,<@DHL0@@\@BLXenemy_1327_cbrokt_2Pڛ<<d tfff?passive.fly_speedpi'<F<FTakeOff= move_speedX33?|enemy_1327_cbrokt弧光突击队*Z<@eb.key>移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!ĒxxxxxxxxܑL?v B048<@DHL0\`dhlP@@|`Bl^xenemy_1327_cbroktpHT88(d8ܕReduceBlockCnt.normal_block_cnt @@ReduceBlockCnt.durationReduceBlockCnt.tile_block_cntenemy_1326_cbagen_2ԓؓԕ特里蒙城防军队长b(攻击时,短暂使我方干员阻挡<@eb.key>-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。,xxxxxxxxHLPTX\`D?Px|`l Bĕȕ̕Еԕ?ȕBԕenemy_1326_cbagen_2ؘ@$88  |d8DReduceBlockCnt.normal_block_cntt@@ReduceBlockCnt.durationjReduceBlockCnt.tile_block_cntenemy_1326_cbagen<@<特里蒙城防军—P|x攻击时,短暂使我方干员阻挡<@eb.key>-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。xxxxxxxx?ܘ̘ B $(,04?D(B4@enemy_1326_cbagen8444TTTtx4ؙܙ؛enemy_1325_cbgpro_2高级军用猎狗D@ infectiondZ经过严格选种后培育出的高级军用猎狗。眼中只有猎物,不死不休。8xxxxxxxxTX\`dhlP?\lxA̛Лԛ؛ܛ?ЛBܛhenemy_1325_cbgpro_2\,N444TTTpt||enemy_1325_cbgpro 军用猎狗. infection3在玻利瓦尔首先投入使用的军用猎狗。xxxxxxxxНԝ؝ܝ̝?؝A $(,048<HLPTX<?hLBX"denemy_1325_cbgpro\@ʿ444TTT|enemy_1324_wdsdw_2(,(萨卡兹悖谬裂变术师Dpl|x(<@$?0.\@LpBܧ@̠BBenemy_1324_wdsdw_2@*444TTT|\`\enemy_1324_wdsdw萨卡兹悖谬裂变学徒С̣ܣXxT?(#HB<H @,Benemy_1324_wdsdwT@88\\\\\\\\\\\\ȣC lossHP.value |xxxxxxxxxĤȤ̤ФԤؤܤ , 88\dTh(zC lossHP.valuet?enemy_1323_wdbshdĥȥħ解构畸变体̥R N每次攻击造成一定<@eb.key>侵蚀损伤,每秒流失一定生命值Чxx||T`h L> ,HBP\`dhlP,|p33?Benemy_1323_wdbshdܮ<<HT8 H?Hblink 0?distH? atk_scaleenemy_1322_wdgyht_2بܨت“见习灰礼帽”b($E数次攻击后,下次攻击会向下个检查点移动一段距离xxxxx||| t333? :8(A\`dhlptXwx@Benemy_1322_wdgyht_2<<HL@K?Kblink 8?distP? atk_scaleenemy_1322_wdgyht“灰礼帽”b($E数次攻击后,下次攻击会向下个检查点移动一段距离xxxxx||| t333? 8( B\`dhlptXx@Benemy_1322_wdgyht~88\\|||\<> A ABornBugshdenemy_1321_wdarft_2腐败萃聚使徒ذdrone9不攻击,每隔一段时间,召唤数个腐败之种xx||ȯ0ԯ<DЯ>ܯ B,8<@DH,,X\`dhL@x\Bhenemy_1321_wdarft_2hN88\\|||\ A A ABornBugs84enemy_1321_wdarft`d`枯朽萃聚使徒lxdroneȳ9不攻击,每隔一段时间,召唤数个枯朽之种|xx|| >0uزȲAXd (,048@H,B8enemy_1321_wdarft8(S@@ht4?AOEAttack.atk_scale:S AOEAttack? atk_scaleplenemy_1320_wdrrl_2萨卡兹悖谬暴虐兵长&sarkazR只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害жxxxxx|||`L?a$A@DHLPTX\@ lptx|`9@pB|enemy_1320_wdrrl_2(̽DW@@ht4,?AOEAttack.atk_scale W AOEAttackP? atk_scaleenemy_1320_wdrrl萨卡兹悖谬暴虐兵n,sarkazLR只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害xxxxx|||48<@LP4L?@ NlP\AĹ9@ԹBĹ йenemy_1320_wdrrlȼH6444TTTpt|hlhenemy_1319_wdfmpm_2叛乱鼓动者ܺؼ0未被阻挡时,使所有平民无法被阻挡xxxxxxxx?.ԻĻHB  $(,@< B,,8enemy_1319_wdfmpm_20H|444TTTpt|мԼоenemy_1319_wdfmpm叛乱煽动者~ D@0未被阻挡时,使所有平民无法被阻挡xxxxxxxx  ?'< ,HBX\`dhlptXdx@Benemy_1319_wdfmpm|88\d$T<?summon.hp_ratioH@lenemy_1318_wdsmgc_2萨卡兹悖谬裂变术师&sarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像xxxxxxxx333?.pB$(,048<@$PTX\`D33s@pTB`lenemy_1318_wdsmgc_2dH88\d$T?summon.hp_ratio@8enemy_1318_wdsmgcdhd萨卡兹悖谬裂变学徒sarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像xxxxxxxx333?(#HB  $(,33s@< B,&8enemy_1318_wdsmgc0|<<\$ 1.attack@sp@ 1.attack@costJ@8enemy_1317_wdexg_2dhd萨卡兹悖谬谍报长sarkazI携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3xxxxx|||L?L B ^(,048`@H,B8Denemy_1317_wdexg_2<(<<\$ 1.attack@sp 1.attack@costV @Denemy_1317_wdexgptp萨卡兹悖谬谍报官sarkazI携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3xxxxx|||(L?p B  $,48<@D(`@T8BDXPenemy_1317_wdexgH,88``DzmoveSpeed.move_speedenemy_1316_wdpjd_2DHD武装密探长T`W受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动Xxxxxx|||tx|t33>:`@B enemy_1316_wdpjd_2P88``D6moveSpeed.move_speedenemy_1316_wdpjd 武装密探HDW受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动xxxxx|||048<HL033><.hL`@Benemy_1316_wdpjdx 88dd d$L>moveSpeed.move_speedenemy_1315_wdyjd_2岗哨密探长B3密探,显露真身后,获得<@eb.key>隐匿xxxxx|||8ff&?d B $(,04DHLPT833S@dHBT `enemy_1315_wdyjd_2Xx<88dd L>moveSpeed.move_speed0,enemy_1315_wdyjdX\X 岗哨密探h3密探,显露真身后,获得<@eb.key>隐匿@xxxxx|||\`dhtx\ff&?h|x B33S@Benemy_1315_wdyjd<88,`4X@EnhancedAttack.atk_scaleL=moveSpeed.move_speedenemy_1314_wdnjd_2 $ 寻路密探长0\`\B密探,显露真身后,下一次攻击的攻击力大幅提升xxxxx|||48<@LP4ff&?@@lP\A^33@BXenemy_1314_wdnjd_288,`l00L=moveSpeed.move_speedX@EnhancedAttack.atk_scaleenemy_1314_wdnjd 寻路密探z484B密探,显露真身后,下一次攻击的攻击力大幅提升xxxxx||| $( ff&?dD(4A`dhlptx|`,33@Benemy_1314_wdnjd 88dlLD@civilianTalent.max_costX|enemy_1313_wdfmr_2诺伯特暗探*2]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限xxxxx|||Hff&? v$(,048<@$2PTX\`D @pTB`enemy_1313_wdfmr_2`D 88dlL@civilianTalent.max_cost<enemy_1313_wdfmrhlh诺伯特平民]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限xxxxxx|||ff&?62  @0B enemy_1313_wdfmr tl<<LLlll$0ASummonTrigger.intervalBSummonTrigger.duration`Summon`$l,@random_range_numenemy_1297_ymflagsummon6.enemy_keyBenemy_1295_ymphsummon5.enemy_keyzenemy_1297_ymflagsummon4.enemy_keyenemy_1295_ymphsummon3.enemy_keyenemy_1295_ymphsummon2.enemy_key&enemy_1295_ymphsummon1.enemy_keyenemy_1312_ymillu  “无念之冬”@DHD【幻境】地块每隔一段时间会生成一个敌人,敌人自动寻路最近的蓝门;【幻境】持续一段时间后消失Dxxxxxxxxx`dhlptx|`d:enemy_1312_ymillu><<<<<TX`hhH\tD(WeaknessUI.value Mode.mode`L?Weakness.damage_resistance?Shield.max_hp_ratio(xv@@ShieldUpv@@ DropShieldHDenemy_1311_mhkryk_2ptp 恶狡兽|<@eb.key>捕食刚甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低xxxxx|||\@?xi ?<@DHLPTX<&hlptx\ff?xBtenemy_1311_mhkryk_2x<<<<<PT\dd@ tD(WeaknessUI.value Mode.mode$L?Weakness.damage_resistanceP?Shield.max_hp_ratio(捕食硬甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低xxxxx|||@? NJ $(,04ff?D4B0B<enemy_1311_mhkryk488 444LPX``,T(vWeaknessUI.valueff?QuillSpray.range_radiuš?QuillSpray.atk_scale=QuillSpray.hp_ratio<@?Weakness.damage_resistance?enemy_1310_mhprpn_2 箭棘兽b($<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害0xxxxxxxxLPTX\`dH>TdpA`@Benemy_1310_mhprpn_2$88 444HLT\\(|T(WeaknessUI.valuelff?QuillSpray.range_radius?QuillSpray.atk_scale=QuillSpray.hp_ratio@?Weakness.damage_resistance8?\enemy_1310_mhprpn棘兽<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害xxxxxxxx333?a @<@DHLPTX<hlptx\`@xBtDenemy_1310_mhprpnx\"88xxh pD  Crash.stun HDCrash.atk_scale,DFirstAttack.atk_scaleT@@Rush.mhboar_t_predelay.predelay BRush.mhboar_t[trigger].trig_cnt~>Rush.mhboar_t[trigger].interval~>!Rush.mhboar_t[trigger].move_speedd`enemy_1309_mhboar_2狂暴凶豕兽占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害xxxxx|||l>}0HLPTX\`dH2tx|h@Benemy_1309_mhboar_2h&88xxd( pD   Crash.stun/DCrash.atk_scale8CFirstAttack.atk_scale`@Rush.mhboar_t_predelay.predelayARush.mhboar_t[trigger].trig_cnt~>Rush.mhboar_t[trigger].interval~>!Rush.mhboar_t[trigger].move_speedplenemy_1309_mhboar 凶豕兽占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害xxxxx||| t33> a8PTX\`dhlP|p@BXenemy_1309_mhboarp*88X0L0@Mode.attack@atk_scale Mode.mode8 A Stun.durationenemy_1308_mheagl_2迅猛锋羽兽N ]部分地区特有的锋羽兽亚种。偶尔会向投掷死去的鬣犄兽造成物理伤害xxxxx|||pff&?.4 @LPTX\`dhLPx|l @B&enemy_1308_mheagl_2l-88Lx,P0@Mode.attack@atk_scale? Mode.mode8 A Stun.durationenemy_1308_mheagl 锋羽兽JQ性情凶猛的大型羽兽。偶尔会投掷死去的鬣犄兽造成物理伤害xxxxx|||`ff&?(#$@<@DHLPTX<2hlptx\ @xBtenemy_1308_mheaglx\088d(WeaknessUI.valueL?Weakness.damage_resistancextenemy_1307_mhrhcr_2 坚岩冠兽"自幼年起就砥砺头冠使其坚固异常。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低xxxxx|||h  333?>,DHLPTX\`Dptx|d@ B|enemy_1307_mhrhcr_2 d388X$(WeaknessUI.valueL?Weakness.damage_resistance|enemy_1307_mhrhcr 岩冠兽&x其头冠上有用于自卫的岩石。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低xxxxx|||d 333?.( @DHLPTX\@lptx|`@|BxXenemy_1307_mhrhcr| `688` (WeaknessUI.value L?Weakness.damage_resistance|x enemy_1306_mhtrtl_2  刚甲爪兽&  ~坚固的甲壳能够抵挡剧烈的冲击。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低 xxxxx||| h  333? PF,   D H L P T X \ ` D p t x | d @ B|  enemy_1306_mhtrtl_2 d988|$ (WeaknessUI.valueL?Weakness.damage_resistance | enemy_1306_mhtrtl  硬甲爪兽*   背后生有足以抵挡落石的硬质甲壳,腹部却异常柔软。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低 xxxxx|||   , 0  333? 6L 0  d h l p t x | d x @ B X enemy_1306_mhtrtl<88lt\D?EpDamage.attack@ep_damage_ratio`ff?enemy_1305_mhslim_2炽焰源石虫2 infection r野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤xxxxx||| ,0L? L`dhlptx||@BPenemy_1305_mhslim_2|?88lt\<?EpDamage.attack@ep_damage_ratioXff?|enemy_1305_mhslim灼热源石虫* infectionr野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤xxxxx||| $( L?DX\`dhlptt@B2enemy_1305_mhslimH4444TTTpt|||040enemy_1304_mhwolf_2\`\利齿鬣犄兽l?山地常见的肉食动物。优先攻击<@eb.key>亢角兽Pxxxxx|||lptxl?xd@:ff?B|enemy_1304_mhwolf_2DD88Dp\,d@Revive.move_speedCRevive.unmovable_durationw?Revive.hp_ratio enemy_1304_mhwolfHLH 鬣犄兽T<山地常见的肉食动物。优先攻击<@eb.key>角兽8xxxxx|||TX\`lpT?`p|@"ff?B6enemy_1304_mhwolf, G88\,L@Revive.move_speedpCRevive.unmovable_durationw?Revive.hp_ratioenemy_1303_mhshep_2040 亢角兽<hlh山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他亢角兽一同进入<@eb.key>临战状态pxxxxx|||#L?d.V 33@$#B@enemy_1303_mhshep_2 `#J88\,@Revive.move_speedCRevive.unmovable_durationw?Revive.hp_ratio<8enemy_1303_mhshepdhd角兽l山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他角兽一同进入<@eb.key>临战状态xxxxx|||,&L?Z  $048<@$33@P@&B<Henemy_1303_mhshep@"&$N88X\|||h"@ Bus.max_cnt&? "enemy_1302_ymtro_28 < 8"“越长尘” H T x"machine"只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客"xxxxxxxx!!!!!!!!>!0u!!! A"""" "$"(",""<"@"D"H"L"0"@\"@"BL"X"enemy_1302_ymtro_2P%)4Q88X\|||h"%@ Bus.max_cnt*?%enemy_1302_ymtroH#L#H%“履平沙”#X#d#%machine%只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客%xxxxxxxx$$$$$$$$>$W%$$ A %$%(%,%0%4%8%<% %L%P%T%X%\%@%@l%P%B\% h%enemy_1302_ymtro`(p,F44<\\\x|&%?(enemy_1301_ymcnon_24&8&4( “碎壁”&D&P&t(machine(6优先攻击位于玉门天灾工事上的我方单位D(xxxxxxxx`'d'h'l'p't'x'\'L?h'PF'x'' A'''''''''''''''@''B''enemy_1301_ymcnon_2*p攻击速度提升`.xxxxxxxx|-------x-L?-2--- B-----------...- @.-B..enemy_1300_ymmir_2 1lX518804<DD. A BGuidehH(1B attack_speed1Aduration1@ atk_scale1@ anim_durationH/@l1enemy_1300_ymmir//1山海众窥魅人0///1攻击造成法术伤害,会持续锁定我方单位并在释放完成时造成一次高额法术伤害,之后<@eb.key>攻击速度提升1xxxxxxxx1 11111 11L?1'<1 1,1 BX1\1`1d1h1l1p1t1X111111x1 @11B11enemy_1300_ymmir48~588@t<2x<InvisibleCombat$5@ atk_scalex9?4enemy_1299_ymkilr_2224山海众秘使:32234]<@eb.key>隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害。4xxxxx|||3333d;4 43̌?3*(4 44AD4H4L4P4T4X4\4`4D4,p4t4x4|44d4 @4t4B44enemy_1299_ymkilr_27;j888<p(5d?InvisibleCombat8@ atk_scaled隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害7xxxxx|||6666L>666̌?64!767A,7074787<7@7D7H7,7X7\7`7d7h7L7 @x7\7Bh7 t7enemy_1299_ymkilrl:>X448XXXx|0` 8>?:enemy_1298_ymmonk_2<8@8<:山海众连阵者8P8|88|:负责防御的山海众成员。山海众网罗了不少亡命之徒,他们大多曾为祸一方,身材魁梧,手持特制的重盾,极具威慑力:xxxxxxxx99999999333?9:999 B::: ::::::,:0:4:8:<: :@L:0:B<:H:enemy_1298_ymmonk_2@=A[448XXXx|D:A?<enemy_1298_ymmonk;;=山海众冒矢者;$;P;T;P=负责防御的山海众成员。山海众网罗了不少亡命之徒,他们身材魁梧,手持重盾,为同伙提供庇护L=xxxxxxxxh=> >@W在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪?xxxxxxxx>>>??? ?>?>*(? ??AD?H?L?P?T?X?\?`?D?p?t?x?|??d?@@?t?B??enemy_1297_ymflag_2BlF`448XXXx|$@G?(Benemy_1297_ymflagT@X@TB山海众传令手@h@@@BW在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪dBxxxxxxxxAAAAAAA|A?ALAAAAAAAAAAAAAABBB BA@@BBB B^Benemy_1297_ymflagE\\I~c448XXXtxBI?Denemy_1296_ymknif_2BBD山海众游勇bCBC CEH位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大DxxxxxxxxCDDD DDDCL?Dp0DD DALDPDTDXD\D`DdDhDLDxD|DDDDlD @D|DBDDenemy_1296_ymknif_2G\Ke448XXXtx,EL?0Genemy_1296_ymknif\E`E\G山海众散兵ElEEEGH位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大\GxxxxxxxxxF|FFFFFFtFL?FFFFAFFFFFFFFFFFFGGF @GFBGGenemy_1296_ymknifJTNvh444TTTpt|||(TGGIenemy_1295_ymph_2GGI 躁怒谛兽VHGHHJ“睚”随手捏塑的造物,被黄沙洗练出凶意,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递,并参与战斗(JxxxxxxxxDIHILIPITIXI\I@I?LI4!xI\IIIIIIIIIIIPIIIIII?IIBIIenemy_1295_ymph_2LQ>k444PPPdhppp0pJtJpLenemy_1295_ymphJJL谛兽KJJJL“睚”随手捏塑的造物。躯体与黄沙同色,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递LxxxxxxxxKKKKKKLK?KdLLL4L8L灼燃损伤且<@eb.key>受到的伤害降低;倒下后变为狂妄的火灰,一段时间后重生^xxxxx|||^^^ ^te^^^? ^:8^^(^pBT^X^\^`^d^h^l^p^T^^^^^^t^`@^^B^^enemy_1292_duskld_2aek<<88XXXx||4h<_`0 b?aura.damage_resistance4b ARevive[Trigger].interval`b?aura.range_radiusb?aura.ep_damage_ratiob ARevive[Trigger].prop_max_hpsBornAnimD`@benemy_1292_duskldl`p`lb深池逐火护卫````b位于燃烧的芦苇丛附近时额外造成<@eb.key>灼燃损伤且<@eb.key>受到的伤害降低;倒下后变为贪欲的火灰,一段时间后重生bxxxxx|||aaaaXiaba?a'bb bpB8b迷彩和隐匿效果失效exxxxx|||dddd8ldddL?d Nddfeeee e$e(e,e0ee@eDeHeLePe4e@`eDeBPe \eenemy_1291_dusrch_2Thl888``,\ehff?aura.range_radius(f$henemy_1291_dusrchPfTfPh沼泽探照车ffdfhmachinehZ免疫沼泽地段影响,使周围我方单位的<@eb.key>迷彩和隐匿效果失效|hxxxxx|||gggg ogggL?g:gg:hgggggghhghhh h$hh@4hhB$hX0henemy_1291_dusrch(kto 88dh0k?Boom.projectile_rangek?Boom.atk_scalei @(kenemy_1290_duflm_2TiXiTk深池引火者队长iiiik{攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛kxxxxx|||jjjjrjjj333?j(#jjjHBjjkkk kkkj^$k(k,k0k4kk@@Dk(kB4k@kenemy_1290_duflm_28nr88\k0n?Boom.projectile_rangen?Boom.atk_scalel @8nenemy_1290_duflmdlhldn深池引火者lllln{攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛nxxxxx|||mmmm ummm333?mLmmmHBnnn nnnnnn,,n0n4n8n溅射伤害Dqxxxxxxxx`pdphplppptpxp\p?hpLpxppAppppppppp^pppppp@ppBpXpenemy_1289_dubmb_2s溅射伤害txxxxxxxxs s$s(s,s0s4ss?$spPs4s@sAlspstsxs|ssssls,ssssss@ssBssenemy_1289_dubmbv|z6<<  ,,,TXXXX Tt\4 w ARevive[Trigger].intervalLw?aura.range_radiuspw?aura.ep_damage_ratiow@Revive[Trigger].prop_max_hpBornAnim0u,wenemy_1288_duskls_2Xu\uXw深池逐火精锐战士uuuuw位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为暴怒的余烬,一段时间后重生wxxxxx|||vvvv(~vvv333?vpvvvHBw wwwww w$wwd4w8w灼燃损伤;倒下后变为怨恨的余烬,一段时间后重生,{xxxxx|||HzLzPzTz`zdzHz333?TzzdzpzHBzzzzzzzzz2zzzzzz@zzBzzenemy_1288_duskls}(88dd@{@~>mire[immune].move_speed{}enemy_1287_ducrb_2{{}狂暴沼泽钳兽b|||~ infection4~?免疫沼泽地段影响,在沼泽地段中移动速度提升}xxxxxxxx} }}}}} }}?} <}}(}HBT}X}\}`}d}h}l}p}T}}}}}}t}@}}B}}enemy_1287_ducrb_2x88dd<8~>mire[immune].move_speedl~henemy_1287_ducrb~~ 沼泽钳兽~~Ā infection?免疫沼泽地段影响,在沼泽地段中移动速度提升xxxxxxxx?NA  $48<@D(@T8BD^Penemy_1287_ducrbH0444TTTx||||enemy_1286_dumcy_2特别行动队队长LPTP'在芦苇丛中获得<@eb.key>隐匿xxxxxxxx  $fff?@$X\`dhlptXx @B|enemy_1286_dumcy_20444TTTx||||8<8enemy_1286_dumcydhd特别行动队士兵'在芦苇丛中获得<@eb.key>隐匿@xxxxxxxx\`dhlptXfff?d tĄԄ؄܄Ȅ @؄BJenemy_1286_dumcyx ^444444444444,xxxxxxxxx8<@DHLPT8Pdhlptx|<<lĉ>FireBottleTrigger.hp_ratio OGOG FireBottle$Bdamageh?enemy_1285_sgwlf“与我无关”>̇每损失一定生命值,释放一个不会消失的燃烧区域。在燃烧区域中的我方干员每秒会受到真实伤害xx||x04?$0uP4‰pؐ|p@@B̉*enemy_1285_sgwlf444444444444<LPTX\`dhlpt؋xxxxxxxxx 0u $(,048<@DH,X\`dhlptXLt<<|Ћ,Passive.attack@def@ Passive.spF 33?4enemy_1284_sgprst`d`阿格尼尔神父t<@eb.key>“清算时刻”状态下,无视攻击距离。使用弹药攻击降低目标护甲,弹药上限:<@eb.key>10xx||̍*<ȍ?ԍU Bv$048<@$PTX\`D@ptXdenemy_1284_sgprst\@88 (00pP0̑@Passive.max_stack_cnt> Passive.def> Passive.atk,HBPassive.attack_speedff?enemy_1283_sgkill_2ЏԏБ家族暗影灭迹人Z O 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强xxxxx||| jfff? PF8(4BTX\`dhlpT t@@enemy_1283_sgkill_2ؘp88 ((0pP0@Passive.max_stack_cnt$> Passive.def@> Passive.atk\HBPassive.attack_speedff?Ԕenemy_1283_sgkill家族灭迹人HDO 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强 xxxxx|||(,04@D(fff?4.`DP4B|| @@Ȕ̔ enemy_1283_sgkill88XX||| <X B AuraVG.sp|enemy_1282_sgelder_2家族铁腕角头2̕N范围内有敌方单位被击倒时,使<@eb.key>“血债账款”增加xxx||ؖܖ:Pܖ333?%A048<@DHL0\`dhlP @|dXpenemy_1282_sgelder_2lP88XXxxx4К B AuraVG.sp84enemy_1282_sgelder`d` 家族角头p|N范围内有敌方单位被击倒时,使<@eb.key>“血债账款”增加lxxx||333?LęA  @,0 enemy_1282_sgelderd88dh0h|@@DeathRattle.attack@cntJenemy_1281_sgcar_2 家族豪华轿车0<`machineK被击倒时若已被阻挡,将卸下三个<@eb.key>家族精英士兵Dxxx||`dœpأ|d?pPFpAĜȜ̜МԜ؜@BLenemy_1281_sgcar_2D88dh,d\@@DeathRattle.attack@cnt*Пenemy_1281_sgcar家族专用轿车@machine`E被击倒时若已被阻挡,将卸下三个<@eb.key>家族士兵 xxx||<@LX\@?L'x\hpAğȟ̟П@ğBПܟenemy_1281_sgcarԢ 88\x`@ AAddVG$dAduration@sp @enemy_1280_sgmag_2家族精英术师$PTPc同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加,xxxxx|||HLPT`dHL?Tpdp BȢ̢ТԢآ`@Тܢenemy_1280_sgmag_2ԥ 88Xx`@ AAddVG$dAduration@sp @enemy_1280_sgmag 家族术师 LPLc同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加(xxxxx|||DHLP\`DL?P|`l Bĥȥ̥Хԥ`@̥@إenemy_1280_sgmagШ88Hxt08?DeathRattle.taunt_level`BDeathRattle.sp̦Ȩenemy_1279_sgbdg_2家族强暴恫吓者~ 8<8`<@eb.key>能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加x||||8<@LP4?@.lP\ ALĨ@@ԨبXȨenemy_1279_sgbdg_2 88@pd0(?DeathRattle.taunt_levelPBDeathRattle.spenemy_1279_sgbdg家族恫吓者f $ `<@eb.key>能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加x|||| $(48?((#T8D Aptx|p@@enemy_1279_sgbdgT44<\\\|H, @Penemy_1278_sgbow_2||家族精英弩手B<@eb.key>“清算时刻”状态下,攻击变为法术伤害xxxxxxxxx?|ȭ A 333@04|$enemy_1278_sgbow_2Ph44<\\\x|@İenemy_1278_sgbow 家族弩手r,0,B<@eb.key>“清算时刻”状态下,攻击变为法术伤害xxxxxxxx ? 8( ATX\`dhlpTt333@,enemy_1278_sgbow|طp88\\|||$0 BDeathRattle.sp\Xenemy_1277_sgman_2家族精英士兵 ıȱij<被击倒时,使<@eb.key>“血债账款”小幅增加|xxxxx||| ?0в A $( ff?8(B$w0enemy_1277_sgman_2(xt 88\\||| ̳ADeathRattle.spenemy_1277_sgman $  家族士兵0\`\<被击倒时,使<@eb.key>“血债账款”略微增加xxxxx|||048<HL0?< hLX Axff?еB@ȵenemy_1277_sgman 88``4dFpAyDInfiniteAttackenemy_1276_telex 特雷西斯>FԶsarkaz'特雷西斯,卡兹戴尔摄政王。xx||Է<HPܷ?PB8DHLPT8 dhlptX@tenemy_1276_telexl<<p ,,,X\dl,TԻ>empty.attack@ep_damage_ratio4( AADeathEyeH$@> atk_scale\@ep_damage_ratio|A hit_durationȹ @enemy_1275_dwlock_2萨卡兹王庭军精锐术师8Dhsarkaz攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤xxxxxxxxĻȻ̻L?6̻ػHB  048<@$@PT8Denemy_1275_dwlock_2<<<p ,,,TX`h(P>empty.attack@ep_damage_ratio, AADeathEyeH$> atk_scale, @ep_damage_ratioLA hit_duration @enemy_1275_dwlock萨卡兹王庭军术师v4sarkazT攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤dxxxxxxxx|L?.HBпԿؿܿп @ enemy_1275_dwlockT88|(p?Rage.move_speedBRage.attack_speedenemy_1274_stmram_2(,(极温蒸汽战车<Hlmachinex生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果xxxxx|||333?4A  $(,@@<@$0enemy_1274_stmram_2(t 88x(?Rage.move_speedBRage.attack_speed enemy_1274_stmramHLH 蒸汽战车Xdmachinex生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果xxxxx|||,333?'A  $( 8<@DH,@@X\@Lenemy_1274_stmramDT*88 5 AACannon ? atk_scale@@<enemy_1273_stmgun_2hlh$高准度伦蒂尼姆城防自行炮machine攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害xxxxx|||,048DH,?8PFdHT A@enemy_1273_stmgun_2H88\D9 AACannonD ? atk_scale@@enemy_1273_stmgun伦蒂尼姆城防自行炮j(machineH攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害xxxxxx|||?: A $@48X(enemy_1273_stmgun Tlm@@,$@Empty.sp@Empty.attack@chuang_atk_scaleF?PollutedRangedAtkT0@ Aprojectile_delay_timeh @ range_radius Aprojectile_life_timeApolluted_damage_highHBpolluted_damage_low( @Lenemy_1272_nhtank_2x|x尖端萨卡兹枯朽战车machine<@eb.key>只攻击地面单位,数次攻击后,下次攻击释放<@eb.key>污染秽蚀,近战攻击造成<@eb.key>更高伤害xxxxx||| | $333?:@$0 A\`dhlptx\|@Renemy_1272_nhtank_2PXr@@ (@$@Empty.sp @Empty.attack@chuang_atk_scaletJ?PollutedRangedAtkT0 Aprojectile_life_time @ range_radius Aprojectile_delay_time$Apolluted_damage_highLHBpolluted_damage_low @enemy_1272_nhtank萨卡兹枯朽战车v4machineT<@eb.key>只攻击地面单位,数次攻击后,下次攻击释放<@eb.key>污染秽蚀,近战攻击造成<@eb.key>更高伤害\xxxxx|||x|x333?. A@ enemy_1272_nhtank0P<<,pStronger.move_speed/D Stronger.defDevour enemy_1271_nhkodo_2HLH萨卡兹枯朽吸纳者dpsarkaz首次被阻挡时吞噬阻挡者,<@eb.key>防御力大幅提升但<@eb.key>移动速度下降,被击倒时干员返回xxxxx|||@?@A $(,048<HLPTX<`@hlPF\enemy_1271_nhkodo_2T0<<,Stronger.move_speed/D Stronger.defDevourplenemy_1271_nhkodo萨卡兹枯朽吞噬者&sarkaz首次被阻挡时吞噬阻挡者,<@eb.key>防御力大幅提升但<@eb.key>移动速度下降,被击倒时干员返回xxxxx||| $(48?(0uT8DAptx|`@enemy_1271_nhkodo  88H4 ABleeding.attack@duration8CBleeding.attack@bleeding_damageenemy_1270_nhstlk_2疯狂的逐腐兽b($<@eb.key>行动速度较快,攻击使目标在一段时间内持续受到法术伤害,目标接受治疗时<@eb.key>解除此效果,xxxxxxxxHLPTX\`D33?P>|`lAff?enemy_1270_nhstlk_288t48 ABleeding.attack@durationdBBleeding.attack@bleeding_damageenemy_1270_nhstlk  逐腐兽 LH<@eb.key>行动速度较快,攻击使目标在一段时间内持续受到法术伤害,目标接受治疗时<@eb.key>解除此效果Pxxxxxxxxlptx|h33?t.Aff? &enemy_1270_nhstlkL@b44<\\\xx@enemy_1269_nhfly_2 腐败之种 T<@eb.key>【飞行单位】,接近干员时,自毁并对其造成物理伤害xxxxx|||h ?,048<@DHLPTX\`dhlptx\henemy_1269_nhfly_2`L44<\\\x@enemy_1269_nhfly484 枯朽之种<HtxtT<@eb.key>【飞行单位】,接近干员时,自毁并对其造成物理伤害Dxxxxx|||`dhlx|`?lenemy_1269_nhfly 88 pXW@pA Heallarva(`A hit_duration ף<hp_ratio @enemy_1268_nhnrs_2萨卡兹枯朽术师组长4`\sarkaz|W攻击造成<@eb.key>法术伤害,持续为<@eb.key>汲营枯枝恢复生命值Lxxxxxxxxhlptx|d333?p@HB@@B|enemy_1268_nhnrs_2D88Z@pA Heallarva(A hit_duration ף<hp_ratio @enemy_1268_nhnrsDHD萨卡兹枯朽术师\sarkazW攻击造成<@eb.key>法术伤害,持续为<@eb.key>汲营枯枝恢复生命值txxxxxxxx333?dHB @@,B@(enemy_1268_nhnrs l88000X\dd0p8@PollutedDie.projectile_rangeA PollutedDie.projectile_life_timeA PollutedDie.polluted_damage_high(HBPollutedDie.polluted_damage_lowenemy_1267_nhpbr_2萨卡兹枯朽战士组长Zsarkaz0r食腐者大军精锐成员之一,被击倒时释放<@eb.key>污染秽蚀,使周围我方持续损失生命xxxxxxxx8<@DHLP4L?@|lP\Ad @Benemy_1267_nhpbr_2 88000TX``|(lp88@PollutedDie.projectile_rangehA PollutedDie.projectile_life_timeA PollutedDie.polluted_damage_highHBPollutedDie.polluted_damage_lowLHenemy_1267_nhpbrtxt萨卡兹枯朽战士sarkazl食腐者大军成员之一,被击倒时释放<@eb.key>污染秽蚀,使周围我方持续损失生命xxxxxxxxL? A(,048<@D(dTX\`dH @tXBd|penemy_1267_nhpbrhL$88@@```|d l4L?PollutedArea.max_percentageL>"PollutedArea.guaranteed_percentage<̌?PollutedArea.range_RadiushA!PollutedArea.Polluted_damage_highHB PollutedArea.Polluted_damage_lowenemy_1266_nhaposDHD 食腐使徒T`sarkaz从汲营枯枝出现时,被击倒过的敌人越多,<@eb.key>生命、攻击和防御会越强;释放<@eb.key>污染秽蚀,使周围我方持续损失生命xxxxx|||N?@ A8<@DHLPT8dhlptX@@lxenemy_1266_nhaposp T(88H$T ` @d0|\0@?HitTurngear.durationh?HitTurngear.move_speed^ Boom.silencezBoom.enable_silenceBoom.atk_scaleBoom.enable_damage Boom.enableHitAlly.enemy_durcar_gain_sp.sp#HitAlly.enemy_durcar_gain_sp.enableJ"HitAlly.enemy_durcar_heal.durationz$HitAlly.enemy_durcar_heal.heal_scale HitAlly.enemy_durcar_heal.enable*HitAlly.enemy_durcar_atk_speed_up.duration.HitAlly.enemy_durcar_atk_speed_up.attack_speedR(HitAlly.enemy_durcar_atk_speed_up.enableHitEnemy.enemy_durcar_cold.cold!HitEnemy.enemy_durcar_cold.enable.HitEnemy.enemy_durcar_mag_resist_down.duration"6HitEnemy.enemy_durcar_mag_resist_down.magic_resistancef,HitEnemy.enemy_durcar_mag_resist_down.enable'HitEnemy.enemy_durcar_def_down.duration"HitEnemy.enemy_durcar_def_down.def%HitEnemy.enemy_durcar_def_down.enable:%HitEnemy.enemy_durcar_knockback.forcen&HitEnemy.enemy_durcar_knockback.enable?HitEnemy.atk_scale? HitEnemy.stunpBSuicide.durationenemy_1265_durcar 自走车.风靡际崖城的模块化自走车,碰到敌人时对其造成<@eb.key>无视闪避的物理伤害与短暂晕眩,可以装配装备以获得额外性能xxxxxxxx $(,0@ dL0dhlptx|?B"enemy_1265_durcar4088@L(A Rage.duration(?Rage.move_speedHCRage.attack_speedenemy_1264_durgrd_2烈酒级醒酒助手j(machineH横扫整片沙滩的恐怖机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内超大幅提升Dxxxxx|||`dhl x|`333?lPF| A@@ Benemy_1264_durgrd_20< 388L(\A Rage.duration|?Rage.move_speedBRage.attack_speed enemy_1264_durgrd484蜜酿级醒酒助手LX|machine~威震整片沙滩的强大机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内大幅提升xxxxx|||$333?' A  048<@$@@P@B<LHenemy_1264_durgrd@ $788XXxxxT @@ Bus.max_cnt  enemy_1263_durbus_24 8 4 竞赛级沙滩车 H T x machine }大家都喜欢的沙滩越野车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客 xxxxx|||  ff? 0u  A       , 0 4 8 < `@L <B8 D enemy_1263_durbus_2< :88XXxxxT @@ Bus.max_cnt enemy_1263_durbus0 4 0全封闭沙滩车 D P tmachine}大家都喜欢的沙滩接驳车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客xxxxx|||  ff? N  A   (,048`@H8B4 @enemy_1263_durbus8=88hht@?Resist.damage_resistanceenemy_1262_durplc_2<@<合金冲浪教练P\machine耐得住水渍腐蚀的机器冲浪教练,可以<@eb.key>拦下<自走车>,未被阻挡时受到的物理与法术伤害超大幅降低xxxxx|||8@?. A $(,04DHLPT8@@dTBP\enemy_1262_durplc_2T8@88hht?Resist.damage_resistance0,enemy_1262_durplcX\X钢铁冲浪教练lxmachine耐得住大风大浪的机器冲浪教练,可以<@eb.key>拦下<自走车>,未被阻挡时受到的物理与法术伤害大幅降低xxxxx|||T@?@ A48<@DHLP4 `dhlpT@@pBlxenemy_1262_durplcpTC88, AAtkUp.max_stack_cnt> AtkUp.atkD @henemy_1261_dursho_2排球重扣车machine为了报复他人设计的沙滩排球重扣车,<@eb.key>连续攻击时会提高更多攻击力,受到部分异常状态后<@eb.key>清空xxxxxxxx $(,0L? @L0< Ahlptx|h @Benemy_1261_dursho_2F88H,  AAtkUp.max_stack_cnt0= AtkUp.atkx @enemy_1261_dursho排球发球车Jmachine 为了落单的游客设计的沙滩排球发球车,<@eb.key>连续攻击时会提高攻击力,受到部分异常状态后<@eb.key>清空,xxxxxxxxHLPTX\`DL?Pp|`l A @!B^enemy_1261_durshot "B<44<\\\x| tX@|enemy_1260_durmag_2沙堡设计师*c把设计沙堡当职业的杜林人,能在<@eb.key>更远距离造成<@eb.key>法术伤害xxxxxxxx333?HB,048<@DH,,X\`dhL?xh$Bdpenemy_1260_durmag_2h t$>44<\\\x| `@ enemy_1260_durmag<@< 沙堡建筑者Lx|x c把建造沙堡当兴趣的杜林人,能在<@eb.key>较远距离造成<@eb.key>法术伤害T xxxxxxxxptx|l333?x HB,? &B enemy_1260_durmag"H'N88h L(h#?Evade.hp_ratio#AEvade.duration#? Evade.prob! #enemy_1259_durwar_28!100%物理闪避`#xxxxxxxx|"""""""x"33s?"p"""HB"""""""""""###">#*B##enemy_1259_durwar_2&T*Q88d#L(t&?Evade.hp_ratio& AEvade.duration&? Evade.prob$&enemy_1259_durwarD$H$D&湖畔志愿者$T$$$&m无所事事的业余救生员,损失一定生命后获得持续一段时间的<@eb.key>100%物理闪避h&xxxxxxxx%%%%%%%%33s?%%%%HB%%%%%%%%%&&& &&%> &-B &@&enemy_1259_durwar)\-T88||4`&(x)AEvade.duration)? Evade.prob'(enemy_1258_durman_2(','()酒类协会会员'<'h'l'h)^喝得烂醉的杜林人,初始拥有持续更长一段时间的<@eb.key>100%物理闪避@)xxxxxxxx\(`(d(h(l(p(t(X(̌?d((t((HB(((((((((((((((@(/B((enemy_1258_durman_2+40W88||,X)(P,AEvade.durationp,? Evade.prob)+enemy_1258_durman**,酒类爱好者**<*@*<,X喝了点酒的杜林人,初始拥有持续一段时间的<@eb.key>100%物理闪避,xxxxxxxx,+0+4+8+<+@+D+(+̌?4+ `+D+P+HB|++++++++|+d++++++@+2B+,+enemy_1258_durman.m.M444444444444D`,d,h,l,p,t,x,|,,,,-xxxxxxxxx- ----- -$--P4-8--AH-L-P-T-X-\-`-d-H-t-x-|------t-R-4*188<Dddd|- @ PlaceTraptT(0> range_radius1yDprojectile_delay_time@1? atk_scale\1=atkp1HB max_stack_cnt1 Astun.@0enemy_1257_lydrty$/(/$1 多萝西//8/d/`1B能够部署陷阱,撤回保护目标时不扣除关卡生命值1xx||807D077X0\0@0?L0|x0\00708000000X000000@@07B00enemy_1257_lydrty3 8_88lt Dx184?Passive.attack@ranged.atk_scale1@3enemy_1256_lyacpa_2113R-11a突击动力装甲n212,4machineL4同时攻击4个目标3xx||2`:3l:3332>3~433$3A:X3\3`3d3h3l3p3T333333t3@3:B3F3enemy_1256_lyacpa_26:tb88lt D446?Passive.attack@ranged.atk_scaleP4@t6enemy_1256_lyacpa446R-11突击动力装甲*5446machine7同时攻击4个目标6xx||5=5(=5555>5a555Ap=666 6$6(6,66<6@6D6H6L606@\6L=BH6T6enemy_1256_lyacpaL9t=2:88$(08T6 :APunchlL,9?unmovable_duration: Aduration :? atk_scale<:?stun79enemy_1255_lybgpa_2779R-31a重型动力装甲R877:machine0:对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩,:xx||H9@T9@`9d9h9L9>X9~9h9t9AA99999999999999@9@B99enemy_1255_lybgpa_2<t,A=88$(08T:=APunchlL,t=?unmovable_duration= Aduration=@? atk_scale=@stun4;0=enemy_1255_lybgpa\;`;\=R-31重型动力装甲;t;;=machine=对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩=xx||>@enemy_1254_lypa_2@>D>@@测试用动力装甲>X>d>@machine@?无人操控的动力装甲,仿佛拥有自主意识一般。`@xxxx|||||???F???|???'???A????????? ?@@@ @?ff?@ GB@R@enemy_1254_lypa_2 CTXGza444PPPtx@@Benemy_1254_lypa@@B实验用动力装甲^A@@Cmachine法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。Exxxxx|||DDDDXLDEDL?DLEE EHB8E法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。Hxxxxx|||GGGGPOGGGL?GHGHHB0H4H8H法术伤害,持续为未激活的R系列动力装甲恢复生命值hVxxxxxxxxUUUUUUUU333?U@UUUpBUUUUUUUUUdVVV VVU33s@ V]B VwVenemy_1250_lyengs_2Y\]Y88lV@ACharge$YL=hp_ratioY A hit_durationW @,Yenemy_1250_lyengsXW\WXY莱茵生命工程科成员WtWWWY^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值xYxxxxxxxxXXXXXXXX333?XdXXXHBXXXXXXXYXdYYYY YY33s@0Y `BY,(Yenemy_1250_lyengs \l`88 HY,VmShield.block_damage_cnt\?Shield.max_block_damage_cnt$Z \enemy_1249_lysdb_2LZPZL\!莱茵生命防卫科高级成员ZpZZZ\'可以抵挡一次物理或法术伤害<\xxxxxxxxX[\[`[d[h[l[p[T[?`[p[p[[[[[[[[[[[,[[[[[[333@[bB[[enemy_1249_lysdb_2^,cĊ88@\,pShield.block_damage_cntl_?Shield.max_block_damage_cnt\^enemy_1249_lysdb ]] _莱茵生命防卫科成员](]T]X]T_'可以抵挡一次物理或法术伤害^xxxxxxxx^^^^ ^$^(^ ^?^D^(^^\^`^d^h^l^p^t^x^\^^^^^^|^333@^eB^^enemy_1249_lysdbae|88XXxxx,<_aC Weak.valued_`aenemy_1248_ltholo__a格特鲁德的虚像``_aaH更容易受到我方攻击,且会在重整束流中不断失去生命ax```````6a```Zaa aaaaa a$aa0a4a8a两个目标,<@eb.key>无法被阻挡;能够在自身位置产生<@eb.key>虚像Pfxxxxxxxxlepetexe|eeehe?te Neee Beeeeeeeeeeeeeee@feBefenemy_1247_ltgtldhpHmj444TTTtxffhenemy_1246_aslime_2ffh黑水源石虫·αNgfgi infection(iK野生的被感染生物,比一般的黑水源石虫更具有威胁性。hxxxxxxxxh hhhhh hh?h 晕眩并施加持续法术伤害,同时切断周围的重整束流qxxxxxxxxqqqq q$q(q q>q NDq(q4qpB`qdqhqlqpqtqxq|q`qqqqqqqPAqqBrqenemy_1244_ltssch_2tx 44<\\\|H晕眩并施加持续法术伤害,同时切断周围的重整束流txxxxxxxxssssssss>s:tsspBt t$t(t,t0t4t8ttHtLtPtTtXtx88t* AA FourDirAttackw? atk_scaleXuTwenemy_1243_ltswar_2uuw残党正式萨克斯手vuuuw全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡wxxxxxxxxvvvvwwwvL?v N$wwwA@wDwHwLwPwTwXw\w@wlwpwtwxw|w`w@wpwB|wwenemy_1243_ltswar_2z~f{88x$x- AA FourDirAttack{? atk_scalex|zenemy_1243_ltswarxxz残党萨克斯手.yxxxz全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡zxxxxxxxxzzzz z$z(z zL?z\DDz(z4zA`zdzhzlzpztzxz|z`zzzzzzz@zzBz zenemy_1243_ltswar}88  pD{<~@ EmitProjectile.attack@max_target<~?!EmitProjectile.attack@atk_scale_2{@}enemy_1242_ltsmag_2{{}残党首席小提琴家z|||@|<~W攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害 ~xxxxxxxx(},}0}4}8}<}@}$}>0}PF\}@}L} Bx}|}}}}}}}x}&}}}}}}@}}B}}enemy_1242_ltsmag_288h\~< @ EmitProjectile.attack@max_targetT?!EmitProjectile.attack@atk_scale_2~@؀enemy_1242_ltsmag残党小提琴家$PLW攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害xxxxxxxx8<@DHLP4>@.lP\ BĀ@ԀBĀЀenemy_1242_ltsmagȃ88Pl4 x-4AOEDamage.range_id\?AOEDamage.atk_scale @Ѓenemy_1241_ltmage_2历战高塔术师<@<^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害xxxxxxxx048<@DH,?8(#dHTB@̃B ȃenemy_1241_ltmage_2 88L|d4 x-4AOEDamage.range_idT?AOEDamage.atk_scale @Ȇenemy_1241_ltmage 高塔术师v040^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害xxxxxxxx$(,048< ?,XX<HBtx|t@BXenemy_1241_ltmage 88X0HWeak.magic_resistanceDWeak.defenemy_1240_ltgint_2ԇ؇ԉ改进型量产巨像^originiumartscraftH<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降@xx||\hАtx|`@?l N|HBĉȉ̉Љxԉ@B enemy_1240_ltgint_2@ظ880\HWeak.magic_resistancezWeak.defenemy_1240_ltgint 量产巨像$0Toriginiumartscraft<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降xxx||@?:ЌHB $( @8B(4enemy_1240_ltgint,x88X`8Ѝ? ExAtk.times؍33?enemy_1239_ltbow_2(,(“街头音乐家”@lplI攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害0xxxxxxxxLPTX\`dHfff?Tdp Axȏ̏Џԏ؏`@̏B؏henemy_1239_ltbow_2ܒ(88X`8@? ExAtk.times33?enemy_1239_ltbowؐܐؒ“街头卖艺者”b I攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害xxxxxxxx fff? 0 ALPTX\`dhLPx|l`@|BJenemy_1239_ltbowؙp88\\||| 80>ExAtk.atk_scale\Xenemy_1238_ltmob_2“街头醉汉” ēȓĕT攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害xxxxxxxxĔȔff?ȔN 2(,048 @H,B8Denemy_1238_ltmob_2< 88\\||| 8>ExAtk.atk_scale enemy_1238_ltmob484“街头闲汉”HtxtT攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害Dxxxxxxxx`dhlptx\ff?h xėȗ2ؗܗ̗ @ܗB|enemy_1238_ltmob(888 \,X@suicide.duration|?friction.friction_factor? crash.stun?enemy_1236_bouncy_3@D@反弹弹力球™P|x部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,能够在墙壁间反弹,对碰撞到的敌人反复造成晕眩xxxxxxxx?8ؚȚA X $(,0?@$B0<enemy_1236_bouncy_3488 ؛\,@suicide.durationĞ?friction.friction_factor? crash.stun8?\enemy_1236_bouncy_2清洗弹力球 ĜОd部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,并清除滚过地板上的菌毯xxxxxxxx̝Нԝ؝ܝȝ?ԝ8A $(,048XHLPTX<?hLBXdenemy_1236_bouncy_2\@88X\,ȡ@suicide.duration?friction.friction_factor? crash.stun`?enemy_1236_bouncy 弹力球.@部署后延一个方向滚动,使碰撞到的敌人晕眩1秒xxxxxxxx̠РԠؠܠȠ?Ԡ8A $(,048XHLPTX<?hLBXdenemy_1236_bouncy\@884<\\\|`h8 AtkUp.dsbskr_atk_reduce.interval=EpDamage.ep_damage_ratio0pAAtkUp.max_stack_cntT> AtkUp.atkp?Attack.atk_scale@Combat.atk_scale?enemy_1235_dsbskr_4484退行的裂礁者HTx位于<@eb.key>“溟痕”时<@eb.key>隐匿;被击倒后遗留<@eb.key>残骸;【定向进化】每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxxԤؤܤФ?ܤ N B$(,048<@$PTX\`D?pTB`,lenemy_1235_dsbskr_4d444TTTtx||enemy_1235_dsbskr_3040裂礁者的墓碑lhڦxxxxxxxx ? d8LPTX\`dhƧtx|h?xBdenemy_1235_dsbskr_3Ԯl884<\\\<l,h<? AtkUp.dsbskr_atk_reduce.intervalEpDamage.ep_damage_ratio\pAAtkUp.max_stack_cnt= AtkUp.atk?Attack.atk_scale@Combat.atk_scale?4enemy_1235_dsbskr_2`d`富营养的裂礁者x seamonster̫{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxxܪت?a B,048<@DH,X\`dhL?x\Bhtenemy_1235_dsbskr_2lP8808XXXtx0`d8 AtkUp.dsbskr_atk_reduce.intervalEpDamage.ep_damage_ratio<pAAtkUp.max_stack_cnt`> AtkUp.atk|?Attack.atk_scale@Combat.atk_scale?enemy_1235_dsbskr@D@深溟裂礁者­P\ seamonster{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxxĮȮ̮? N̮خ B  048<@$?P4B@,Lenemy_1235_dsbskrDh(884=EpDamage.ep_damage_ratioز Buff.one_minus_status_resistance8?\enemy_1234_dsubrl_4退行的巢涌者̲ seamonster持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;被击倒后遗留<@eb.key>残骸;【定向进化】<@eb.key>抵抗,且移动速度不会降低 xxxxxxxx<@DHLPT8L?D'pT`pB&IJȲ?زBȲԲenemy_1234_dsubrl_4̵:444TTTtx||lplenemy_1234_dsubrl_3巢涌者的墓碑&ԳеBPxxxxxxxxlptx|h?tdĴȴ̴д.ܴд?Bdenemy_1234_dsubrl_30<88 4XL=EpDamage.ep_damage_ratio Buff.one_minus_status_resistance?enemy_1234_dsubrl_2484富营养的巢涌者LX| seamonster{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低xxxxxxxxķȷL?6ȷԷpB &,048< ?L0B<Henemy_1234_dsubrl_2@($884L=EpDamage.ep_damage_ratioԻ Buff.one_minus_status_resistance4?Xenemy_1234_dsubrl深溟巢涌者Ļ seamonster{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低ܻxxxxxxxx L?',pBHLPTX\`dH&tx|h?xBenemy_1234_dsubrl8l88 ,4<EpDamage.ep_damage_ratio@@Attack.attack@max_targetť?enemy_1233_dsshtr_4ļȼľ退行的喷溅者Jؼ seamonster$可以攻击到所有位于<@eb.key>“溟痕”上的目标;被击倒后遗留<@eb.key>“残骸”;【定向进化】同时攻击3个目标4xxxxxxxxPTX\`dhL>XhtHBd̾оԾؾܾ@оBܾenemy_1233_dsshtr_4,N444TTTtx||enemy_1233_dsshtr_3喷溅者的墓碑2:Vdxxxxxxxx|?dB?Bd enemy_1233_dsshtr_3P88x4l ף<EpDamage.ep_damage_ratio@@Attack.attack@max_targeť?enemy_1233_dsshtr_2@D@富营养的喷溅者X seamonsterX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标xxxxxxxxx>HBd @0B ,enemy_1233_dsshtr_2$p88p4 ף<EpDamage.ep_damage_ratio@@Attack.attack@max_targeť?4enemy_1233_dsshtr`d`深溟喷溅者p seamonsterX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标xxxxxxxx>HB d(,048@H,B8Denemy_1233_dsshtr< 88444TX`hXxX0EpDamage.ep_damage_ratio?Buff.block_volume? Buff.max_hp@@Buff.def8? Buff.hp_ratioX?Creep.hp_ratioenemy_1232_dssalr_4退行的引痕者r 0 seamonsterT生命值低于一半时,经过的地块变为<@eb.key>“溟痕”;被击倒后遗留<@eb.key>残骸,【定向进化】生命值低于一半时,防御力与占用阻挡数提升xxxxxxxxL?8J@ (,048@H,B8 Denemy_1232_dssalr_4<444TTTtx||enemy_1232_dssalr_3 引痕者的墓碑D@xxxxxxxx?dnv$(,048<@LPTX\@?lPB\dhenemy_1232_dssalr_3`D88444X\dl8xX0EpDamage.ep_damage_ratio?Buff.block_volume$? Buff.max_hp@@@Buff.def\? Buff.hp_ratio|?Creep.hp_ratioenemy_1232_dssalr_2富营养的引痕者(4X seamonster|o生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升dxxxxxxxx|L?]@ @B enemy_1232_dssalr_2\88444PT\d0xX0VEpDamage.ep_damage_ratio?Buff.block_volume? Buff.max_hp@@Buff.def ? Buff.hp_ratio,?Creep.hp_ratioenemy_1232_dssalr深溟引痕者B seamonster$o生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升 xxxxxxxx(,048<@$L?08J\@L@x|x@B enemy_1232_dssalr,88\4 =EpDamage.ep_damage_ratioLL? Evade.probenemy_1231_dsrunr_4退行的猎食者b seamonster<位于<@eb.key>“溟痕”时不可阻挡;被击倒后遗留<@eb.key>残骸;【定向进化】获得物理与法术闪避(部分异常状态时失效)\xxxxxxxxx|t?2@@B enemy_1231_dsrunr_4Pr444TTTtx||enemy_1231_dsrunr_3猎食者的墓碑V^ zxxxxxxxx?d6>f $?4B$d0enemy_1231_dsrunr_3(t 88t4=EpDamage.ep_damage_ratiofff? Evade.prob$ enemy_1231_dsrunr_2LPL富营养的猎食者d seamonsterl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)xxxxxxxx?R P,048< @@L0B<&Henemy_1231_dsrunr_2@$ 88l4=EpDamage.ep_damage_ratioL? Evade.prob<8enemy_1231_dsrunrdhd深溟猎食者t seamonsterl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)xxxxxxxx?b $(,2<@DHL0@@\@BLXenemy_1231_dsrunrP 4884L>EpDamage.ep_damage_ratiopBMagicResitance.magic_resistance`\enemy_1230_dsbudr_4退行的奠基者 seamonster{被击倒后于所在位置生成<@eb.key>“溟痕”并留下<@eb.key>残骸;【定向进化】法术抗性提升xxxxxxxx ?X4$APTX\`dhlP|p@@Benemy_1230_dsbudr_4444TTTtx||040enemy_1230_dsbudr_3\`\奠基者的墓碑xxxxxxxx048<@DH,?8ddx|?Bdenemy_1230_dsbudr_388pX4=EpDamage.ep_damage_ratioHpBMagicResitance.magic_resistanceenemy_1230_dsbudr_2富营养的奠基者v4 seamonsterXN被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升 xxxxxxxx<@DHLPT8?D(#pT`A@@BXenemy_1230_dsbudr_288 hp44=EpDamage.ep_damage_ratio`pBMagicResitance.magic_resistanceenemy_1230_dsbudr深溟奠基者 D seamonsterhN被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升0xxxxxxxxLPTX\`dH?TXdpA@@Benemy_1230_dsbudr(88lp,\@p>epdamage.attack@ep_damage_ratioenemy_1229_darmy_2萨卡兹王庭军精锐战士z(,(sarkazHB攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。xxxxxxxx $(,048fff?(|T8D Bptx|p @B|enemy_1229_darmy_288lp(XTp>epdamage.attack@ep_damage_ratio|enemy_1229_darmy萨卡兹王庭军战士JsarkazB攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。xxxxxxxxfff?h$ B@DHLPTX\@lptx|` @pB|enemy_1229_darmyd 88`d0$ @vampire.heal_scale@Tenemy_1228_dslime_2饱腹的子裔T攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。xxxxxxxx?p2:d $?4B$x0enemy_1228_dslime_2(t #88`d0 @vampire.heal_scaleenemy_1228_dslime(,(渴血的子裔X\`\T攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。,xxxxxxxxHLPTX\`D?P|d?BZenemy_1228_dslime%88dt08Bperiodic_damage.damage`? charge.sp@enemy_1227_dair_2萨卡兹征用尖端无人机<@<drone\Z隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。0xxxxxxxxLPTX\`dH?T(#dp A@Benemy_1227_dair_2((88`0DpBperiodic_damage.damagel? charge.sp@enemy_1227_dair萨卡兹征用工程无人机DHDdronedZ隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。8xxxxxxxxTX\`dhlP?\plx A@Benemy_1227_dairt,+88@DDLh|T4P@aura.max_valid_stack_cnt|>aura.atk?deathrattle.delay enemy_1221_dzomg_2deathrattle.enemy_key4Henemy_1226_dklord_2txt萨卡兹子裔集怒者sarkazt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><慷慨之赐>。xxxxxxxx? NA48<@DHLP4 `dhlpT@dBp|enemy_1226_dklord_2ttX/88@DDLh|T4@aura.max_valid_stack_cnt>aura.atk,?deathrattle.delay enemy_1221_dzomgdeathrattle.enemy_keyenemy_1226_dklord 萨卡兹子裔集恨者D(Lsarkazlt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><大君之赐>。\xxxxxxxxx|t?6A @Benemy_1226_dklord8T 288t| d<? epdamage.attack@projectile_range?deathrattle.delayenemy_1221_dzomg_2deathrattle.enemy_keyY?epdamage.attack@chain.atk_scaleH@epdamage.attack@max_targett>epdamage.attack@ep_damage_ratio @enemy_1225_dkmage_2 $ 萨卡兹子裔链术师组长`Dhsarkaz攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><慷慨之赐>。xxxxxxxx333?>HB $(,048< &LPTX\@@lPB\&henemy_1225_dkmage_2` 4D788t|  d< ? epdamage.attack@projectile_range ?deathrattle.delayenemy_1221_dzomgdeathrattle.enemy_keyp Y?epdamage.attack@chain.atk_scale @epdamage.attack@max_target >epdamage.attack@ep_damage_ratio( @L enemy_1225_dkmagex | x 萨卡兹子裔链术师   sarkaz 攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><大君之赐>。 xxxxxxxx$ ( , 0 4 8 < 333?, .X < H HBt x | t  @ B  enemy_1225_dkmage`;88@DDLhX |0 =aura.ep_damage_ratioH@4aura.enemy_dsuply_2_t[attr_buff].max_valid_stack_cnt=$aura.enemy_dsuply_2_t[attr_buff].atk ?enemy_1224_dsuply_2DHD萨卡兹子裔改装补给车hmachine`在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。xxxxxxxx333?(# A X $(,0?@$B0<enemy_1224_dsuply_24T?88   488@\x0=aura.ep_damage_ratio@2aura.enemy_dsuply_t[attr_buff].max_valid_stack_cnt ="aura.enemy_dsuply_t[attr_buff].atkl?enemy_1224_dsuply萨卡兹子裔补给车Jmachine `在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。xxxxxxxx $(,0333? XL0< Ahlptx|h&?BTenemy_1224_dsuply(l@@|T,?deathrattle.delay enemy_1220_dzoms_2deathrattle.enemy_key? @charge_gunctrlxT<p enemy_dmech_charge[sp_reduce].sp?spA hit_duration8?intervalenemy_1223_dmech_2萨卡兹子裔工匠组长Z sarkaz(为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><仁慈之触>。Dxxxxxxxx`dhlptx\?h@xA^@B|enemy_1223_dmech_2$<@@|,`?deathrattle.delayJ$enemy_1220_dzomsdeathrattle.enemy_key?T@charge_gunctrlxT<p enemy_dmech_charge[sp_reduce].spL?sp`A hit_duration?interval enemy_1223_dmech萨卡兹子裔工匠LPLsarkazl为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><大君之触>。xxxxxxxx?pA  $(,0@@$B0,<enemy_1223_dmech4$#K88,?deathrattle.delay(enemy_1220_dzoms_2deathrattle.enemy_key8$Lenemy_1222_dpvt_2x|x萨卡兹子裔战士组长sarkaz}受到血魔大君活体血液赐福的萨卡兹王庭军战士组长,首次倒下后重生为<@eb.key><仁慈之触>。xxxxxxxx? A8<@DHLPT8dhlptX@hBtenemy_1222_dpvt_2x"&\N88 ,"?deathrattle.delay+enemy_1220_dzomsdeathrattle.enemy_key|'"enemy_1222_dpvt "萨卡兹子裔战士B! "sarkaz#w受到血魔大君活体血液赐福的萨卡兹王庭军战士,首次倒下后重生为<@eb.key><大君之触>。#xxxxxxxx" "$"(","0"4""?$"P"4"@"Al"p"t"x"|""""l"x""""""@""B"T"enemy_1222_dpvt% )Q88 L#l4&?buff_to_blocker.block_cnt@&@#buff_to_blocker.max_valid_stack_cntt&fff?dmg_res.damage_resistance#%enemy_1221_dzomg_2$$& 慷慨之赐$D$H$L$H&f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。(&xxxxxxxxD%H%L%P%T%X%\%@%333?L% x%\%h%A%%%%%%%%%%%%%%%@%%B% %enemy_1221_dzomg_2(  -T88 x&l4@)?buff_to_blocker.block_cntl)@#buff_to_blocker.max_valid_stack_cnt)fff?dmg_res.damage_resistance')enemy_1221_dzomg@'D'@) 大君之赐'p't'x't)f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。T)xxxxxxxxp(t(x(|((((l(333?x( (((A(((((((((((((((@ )(B()enemy_1221_dzomg,L0W88 )l4l,?buff_to_blocker.block_cnt,@#buff_to_blocker.max_valid_stack_cnt,fff?dmg_res.damage_resistanceD*@,enemy_1220_dzoms_2l*p*l, 仁慈之触****,f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。,xxxxxxxx++++++++?++.,+ A++++++,,+d,,, ,$,, @4,,B$,|0,enemy_1220_dzoms_2(/t3 [88 ,l4/?buff_to_blocker.block_cnt/@#buff_to_blocker.max_valid_stack_cnt/fff?dmg_res.damage_resistancel-h/enemy_1220_dzoms--/ 大君之触.---/f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。/xxxxxxxx........?..V/. A//// /$/(/,//d13xxxxxxxx22222222L?2Y222pB2222333 32&3 3$3(3,33,@<3 3B,383enemy_1219_mtrbty_206|:Q<<(0PPPlpx,\3l<6@E#shotbuff.attack@headshot_trapdamage6shotbuff.attack@headshot_sp7pA*shotbuff.attack@headshot_disarmed_duration@7?"shotbuff.attack@headshot_atk_scaleP4 @6enemy_1219_mtrbty557寻路者信使555H5D7携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>1\7xxxxxxxxx6|666666t6L?6hB666pB666666666666776,@76B7X7enemy_1219_mtrbty:tT>e88  <7l4t: Dboom.attack@s2mode_boom_atk:`E"boom.attack@s2mode_boom_atk_totrap:C!boom.attack@s2mode_ep_fire_damageT8P:enemy_1218_bomscr_2|88|:精致糖果车888:machine:被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害:xxxxxxxx ::::: :$::?:@:$:0:A\:`:d:h:l:p:t:x:\::::::|:?::B:,:enemy_1218_bomscr_2=pAi888@;l4>Cboom.attack@s2mode_boom_atk4>@E"boom.attack@s2mode_boom_atk_totraph>zC!boom.attack@s2mode_ep_fire_damage;=enemy_1218_bomscr<<> 糖果车<<Hmachined>被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害>xxxxxxxx========?= ===A=====>>>=d>> >$>(> >?8>>B(>,4>enemy_1218_bomscr,AXxE@@x,>A @ shotbuff.attack@combat_atk_scale>[@ ABornCar4?@XAenemy_1217_rescar_2??A寻路者知名甜品商@??AmachineA携带弹药时每隔一段时间召唤一辆<糖果车>,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3AxxxxxxxxAAA A$A(A,AA?AWHA,A8AAdAhAlApAtAxA|AAdAAAAAAA@AABAXAenemy_1217_rescar_2DdHh@@x4PBE @ shotbuff.attack@combat_atk_scale^ @ ABornCarB@Denemy_1217_rescar CC E寻路者甜品商C C,CPEmachinepE携带弹药时每隔一段时间召唤一辆【糖果车】,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3|ExxxxxxxxDDDDDDDD?D\DDDDADDDDDDEEDEEE E$EE@4EEB$E0Eenemy_1217_rescar(HhtLc<<8<DLL El<H;E#shotbuff.attack@headshot_trapdamageHshotbuff.attack@headshot_spH?"shotbuff.attack@headshot_atk_scalebhF @Henemy_1216_cansld_2FFH寻路者阵地撕裂者FGFF GI携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2Ixxxxxxxx$H(H,H0H4H8H2LxxxxxxxxKKKKKKKK?K.KKJLKKLLL LLLK$L(L,L0L4LL@DL(LB4L @Lenemy_1216_cansld8OS{88hp@LODshottrap.attack@trapdamageL@Oenemy_1215_ptrarc_2DMHMDO寻路者奇兵MTMMMON优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害HOxxxxxxxxdNhNlNpNtNxN|N`NL?lN@N|NONNNNNNNNNNNNNNN@NNBNNenemy_1215_ptrarc_2Q灼燃损伤,弹药上限:<@eb.key>1$Uxxxxxxxx@TDTHTLTPTTTXT灼燃损伤,弹药上限:<@eb.key>1@Xxxxxxxxx\W`WdWhWlWpWtWXWL?dWpWtWWHBWWWWWWWWWWWWWWWff&@WWBW@Wenemy_1214_mtrmgcZ8_u<<   XX4X[shotbuff.attack@headshot_sp[@"shotbuff.attack@headshot_atk_scale*uX@[enemy_1213_mtrsnp_2DYHYD[寻路者精锐狙击手Y`YYY[=携带弹药时攻击力提升,弹药上限:<@eb.key>1D[xxxxxxxx`ZdZhZlZpZtZxZ\Zfff?hZ|ZxZZZZZZZZZZZdZZZZZZ@@ZZBZ^Zenemy_1213_mtrsnp_2]8bx<<P|[4X^shotbuff.attack@headshot_sp^@"shotbuff.attack@headshot_atk_scale*x[@^enemy_1213_mtrsnpD\H\D^寻路者狙击手\X\\\^=携带弹药时攻击力提升,弹药上限:<@eb.key>1<^xxxxxxxxX]\]`]d]h]l]p]T]fff?`]]p]]]]]]]]]]]2]]]]]]@@]]B],]enemy_1213_mtrsnp`0eR444TTTx| 8^^`enemy_1212_mtrfol_2^^`寻路者精锐战士:_^^^`{为先导的理念所感召,聚集在他身边的战士。实力强劲,为了实现寻路者共同的目标而奋战。`xxxxxxxx`` ``````̌? `8```P`T`X`\```d`h`l`P`|`````p` @``B``enemy_1212_mtrfol_2cxg444TTTpt|||$0a4a0cenemy_1212_mtrfol\a`a\c寻路者战士alaaacl为先导的理念所感召,聚集在他身边的战士。为了实现寻路者共同的目标而奋战。cxxxxxxxxbbbbbbbb̌?b bb:cbbbbbbccbccc c$cc @4ccB$c|0cenemy_1212_mtrfol(fPtj444TTThlppcceenemy_1211_msfsuicce磷火ndvd$d fanimatedDfA不攻击,无法被阻挡,需要<@eb.key>10次伤害击倒fxxxxxxxxe e$e(e,e0e4ee?$e Peeedehelepetexe|eeeeeeeee?eeBffenemy_1211_msfsuihXl444TTTlpxx8f45次伤害击倒xhxxxxxxxxgggggggg?g-g&h.hggggggggVhhh hhhg?$hhBhhenemy_1210_msfden_2kX\o~444TTTlpxxhhjenemy_1210_msfdenhhj 铜灯盘Zihikanimated4kA不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒jxxxxxxxx jjjjj j$jj?j#@jjjTjXj\j`jdjhjljpjj|jjjjjpj?jjBkkenemy_1210_msfdenmqw<< (HHH\`hp(0kX4m@@InvisibleShield.duration$n? DeadSpawn.cnt wenemy_1210_msfden_2DeadSpawn.enemy_key@pAInvisibleShieldn@@durationl@$nenemy_1209_sfden_2PlTlPn堂皇lXldlnanimatedn[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铁灯盘】nxxxxxxxxmmmmmmmm333?mPFmmmAmmmmmnnnmnn n$n(n n@@8nnB(n4nenemy_1209_sfden_2,qxuz<< (HHH\`hp(nX4q@@InvisibleShield.durationq? DeadSpawn.cntzenemy_1210_msfdenDeadSpawn.enemy_keyT@pAInvisibleShield\r@durationo@qenemy_1209_sfdenooq清明npop,ranimatedPr[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铜灯盘】$rxxxxxxxx@qDqHqLqPqTqXq444TTTlpxxprtrptenemy_1208_msfji_2rrt 铁矛头srrtanimatedtA不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒txxxxxxxxssssssss333?st^tftttt t$t(t,t0tt25次伤害击倒(wxxxxxxxxDvHvLvPvTvXv\v@v333?Lvxvvvvvvvvvvvwvvvvvv?vvB>wFwenemy_1208_msfjiyh ~88$,LdwpL,0zDeadSpawn.cnt_addTzL? AtkUp.atkpz@ DeadSpawn.cntVenemy_1208_msfji_2DeadSpawn.enemy_keyxzenemy_1207_sfji_2@xDx@z新硎xHxTxxzanimatedz攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铁矛头】(至少<@eb.key>1个)zxxxxxxxxyyyyyyyyff?y6yyyAz zzzzz z$zz4z8z|{{}animated ~攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铜矛头】(至少<@eb.key>1个) ~xxxxxxxx<}@}D}H}L}P}T}8}ff?D}*p}T}`}A}}}}}}}}}X}}}}}} @}}B}L}enemy_1207_sfjiȀx6444TTTpt||(h~l~henemy_1206_msfpin_2~~ 彩瓷花瓶~~̀animated\不攻击,无法被阻挡,需要<@eb.key>15次<@eb.key>法术或真实伤害击倒Ȁxxxxxxxx333?v~,048<@DHTX\`dH?tXBހenemy_1206_msfpin_2`xΡ444TTTpt||(enemy_1206_msfpin,0, 青瓷花瓶<hdanimated\不攻击,无法被阻挡,需要<@eb.key>12次<@eb.key>法术或真实伤害击倒`xxxxxxxx|x333? ĂȂ̂ЂԂ؂܂>? Bv~enemy_1206_msfpinD#@@dl`(h? DeadSpawn.cntNenemy_1206_msfpin_2DeadSpawn.enemy_key?X}@ PowerAttackd@$Aduration4@timesL> atk_scale_addl>atk_scale_init@܆enemy_1205_sfpin_2 赤霞@animatedd数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【彩瓷花瓶】\xxxx|`?|fff?@BІԆ؆܆І @@B :enemy_1205_sfpin_2\'@@pxl(? DeadSpawn.cntfenemy_1206_msfpinDeadSpawn.enemy_key   ?|@ PowerAttackd@$<AdurationX@timesp> atk_scale_add>atk_scale_init܈@enemy_1205_sfpin,0,青花4@danimated数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【青瓷花瓶】xxx?fff?X؊ȊHB ^ $(,0@@@$B0<enemy_1205_sfpin4t444TTTpt||$ԋ؋ԍenemy_1204_msfhu_2 彩瓷茶器<8animated\[不攻击,无法被阻挡,需要<@eb.key>6次<@eb.key>法术或真实伤害击倒0xxxxxxxxLPTX\`dH333?Tލčȍ̍?܍BFNenemy_1204_msfhu_2Ȑt6444TTTpt||$hlhenemy_1204_msfhu 青瓷茶器Ў̐animated[不攻击,无法被阻挡,需要<@eb.key>4次<@eb.key>法术或真实伤害击倒Đxxxxxxxx܏333?rz(,048<@DPTX\`D?pTBڐenemy_1204_msfhu\@88DLlll<l\0DeadBoom.attack_speed_addHDeadBoom.attack_speed$@@DeadBoom.intervalHpADeadBoom.durationl@ DeadSpawn.cntRenemy_1204_msfhu_2DeadSpawn.enemy_key@enemy_1203_sfhu_2DHD沏虹Lxtanimated被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【彩瓷茶器】xxxxxxxxēȓL?."ȓԓHB |,048< `@L0B4个【青瓷茶器】txxxxxxxxL?dėHB" `@,B(enemy_1203_sfhu\h444TTTpt|| enemy_1202_msfzhi_2 红木镇纸j$ animatedD@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒xxxxxxxx $(,04fff?$Pdhlptx|ޚ?Benemy_1202_msfzhi_2\444TTTpt|| 8<8enemy_1202_msfzhidhd 木制镇纸tanimated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒|xxxxxxxxfff?̜*2Z ?( Benemy_1202_msfzhi`88 P(|pA DeadSpawn.cntbenemy_1202_msfzhi_2DeadSpawn.enemy_key@(enemy_1201_sfzhi_2TXT心涛Ξ\hanimated5被击倒后生成<@eb.key>15个【红木镇纸】`xxxxxxxx|xL?A̟Пԟ؟ܟ̟ @Benemy_1201_sfzhi_2 X88 P(tpA DeadSpawn.cntZenemy_1202_msfzhiDeadSpawn.enemy_key@ enemy_1201_sfzhiLPL墨浪ơT`animated5被击倒后生成<@eb.key>15个【木制镇纸】Xxxxxxxxxtx|pL?|pAĢȢ̢ТԢآܢĢ @B enemy_1201_sfzhiXPr444TTTlpxxenemy_1200_msfjin_2УԣХ 黄铜镜Nܣanimated(A不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒xxxxxxxx ?#4HLPTX\`d¥ptx|d?tBenemy_1200_msfjin_2|XȬ444TTTlpxx enemy_1200_msfjinHLH 青铜镜ƦT|animatedA不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒\xxxxxxxxx|t? ħȧ̧Чԧاܧ:ܧ?Brzenemy_1200_msfjin@88`(\? DeadSpawn.cntBenemy_1200_msfjin_2DeadSpawn.enemy_keyenemy_1199_sfjin_2,0,言省4@danimatedL容易被我方攻击,被击倒后生成<@eb.key>1个【黄铜镜】。PxLx|pL?|@ĪȪ̪ЪԪتܪ@ Benemy_1199_sfjin_2L88`(h? DeadSpawn.cntNenemy_1200_msfjinDeadSpawn.enemy_key enemy_1199_sfjin8<8身观@LpanimatedL容易被我方攻击,被击倒后生成<@eb.key>1个【青铜镜】。\xX|L?ḓЭԭحܭ̭@Benemy_1199_sfjin \Xz444TTTpt|| enemy_1198_msfshu_2خܮذ 诗画卷轴Zanimated4@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒xxxxxxxx  $fff?@TX\`dhlpΰ|p?Benemy_1198_msfshu_2\Է444TTTpt|| (,(enemy_1198_msfshuTXT 小说卷轴ֱdanimated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒lxxxxxxxxfff?"вԲزܲJ?Benemy_1198_msfshuP88@l(l@@ DeadSpawn.cntRenemy_1198_msfshu_2DeadSpawn.enemy_keyenemy_1197_sfshu_2<@<雅气Dplanimated7被击倒后生成<@eb.key>3个【诗画卷轴】。@xxxxxxxx\`dhlptX33?d tĵFԵصܵȵ@صBenemy_1197_sfshu_2488@l(P@@ DeadSpawn.cnt6enemy_1198_msfshuDeadSpawn.enemy_keyenemy_1197_sfshu $ 俗心(TPanimatedt7被击倒后生成<@eb.key>3个【小说卷轴】。$xxxxxxxx@DHLPTX<33?H tX޸<ĸȸ33?ظBȸ@Ըenemy_1197_sfshu̻\:444TTTpt|| lplenemy_1196_msfyin_2 红木瑞印Թлanimated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxx̺кԺغܺȺL?Ժ^f $(,0<@DHL0?\@Bƻλenemy_1196_msfyin_2H\444TTTpt|| enemy_1196_msfyin 木制瑞印$PLanimatedp@不攻击,无法被阻挡,需要<@eb.key>2次伤害击倒,xxxxxxxxHLPTX\`DL?P|ڽ ĽȽ?ؽBBJenemy_1196_msfyin88@hh(,@ DeadSpawn.cntenemy_1196_msfyin_2DeadSpawn.enemy_keyԾenemy_1195_sfyin_2明鉴v0,animatedP7被击倒后生成<@eb.key>2个【红木瑞印】。xxxxxxxx $(,04?$ P<Ahlptx|?Benemy_1195_sfyin_288@hH( @ DeadSpawn.cntenemy_1196_msfyinDeadSpawn.enemy_keyenemy_1195_sfyin磨砻V animated07被击倒后生成<@eb.key>2个【木制瑞印】。xxxxxxxx ?0AHLPTX\`dptx|d?tB6enemy_1195_sfyinh88xDt($ DefDown.def> AtkUp.atkP?tenemy_1194_krgmtr_2山雪鬼队长"f拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升xxxxxxxxfff? NHB048<@DHL0\`dhlPl@|`Bl xenemy_1194_krgmtr_2pT88x@p$ DefDown.def> AtkUp.atk<?`enemy_1194_krgmtr 山雪鬼 f拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升xxxxxxxxfff?:HB $(,04XDHLPT8l@dHBTX`enemy_1194_krgmtrX<88ttH|@&atkup.enemy_krgbsk_t[frozen].atk_scale@<enemy_1193_krgbsk_2hlh冰原狂战士队长u冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害大幅提升,拥有<@eb.key>抵抗xxxxx|||,333?PFA  $( 8<@DH,@X<BHTenemy_1193_krgbsk_2L088tt8l?&atkup.enemy_krgbsk_t[frozen].atk_scale40enemy_1193_krgbsk\`\冰原狂战士po冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害提升,拥有<@eb.key>抵抗xxxxx|||333?.A  $(,@< B, 8enemy_1193_krgbsk0|X<<Ho?o coldattack@freeze @8enemy_1192_krgscr_2dhd冰原术师队长隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗xxxxx|||H333?@ HB(,048<@D(TX\`dH@tXBd@penemy_1192_krgscr_2h<<Hr?r coldattack@freezeL @penemy_1192_krgscr 冰原术师隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗xxxxx||| | $333?@$0HB\`dhlptx\|@Benemy_1192_krgscr8848@HH8@T$@ boom.cold,+=unbalanced_bleed.intervalXHBunbalanced_bleed.damage@ boom.freeze?boom.atk_scaleenemy_1191_krgrg_2040冰原御法者@Lxt攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。xxxxxxxx333?XHB  $( ^8<@DH, @X<BH Tenemy_1191_krgrg_2L08848@HH8T$@ boom.cold+=unbalanced_bleed.intervalBunbalanced_bleed.damage0@ boom.freezeLff?boom.atk_scaleenemy_1191_krgrg冰原卫法者b($攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。Pxxxxxxxxlptx|h333?tHB @BXenemy_1191_krgrgpHj44<\\\|pAenemy_1190_krgbow_2冰原猎人队长V ]生活在冰原之上的老练猎人,优先攻击我方<@eb.key>防御力最低的目标xxxxxxxx ̌?0 ALPTX\`dhLx|l`@|Benemy_1190_krgbow_2d44<\\\x||||,pA4enemy_1190_krgbow`d` 冰原猎人W生活在冰原之上的猎人,优先攻击我方<@eb.key>防御力最低的目标dxxxxxxxx|̌? Ad `@B ^enemy_1190_krgbow,\~444TTTtxxxxenemy_1189_krgaxe_2冰原战士队长b!擅长冰原作战的精锐战士xxxxxxxxfff?A $(,048HLPTX< @hLBX^denemy_1189_krgaxe_2\ 444TTTpttttenemy_1189_krgaxe(,( 冰原战士X\`\擅长冰原作战的战士xxxxxxxx  $fff? @$0A\`dhlptx\d| @B,enemy_1189_krgaxel 44<\\\t|||< @Denemy_1188_krgdrn_2ptp 坚冰AS.TtdroneE喀兰贸易特别定制的高级无人机,拥有<@eb.key>抵抗xxxxxxxx333?X.A $@@4B$^0enemy_1188_krgdrn_2(`t 44<\\\pxxx @enemy_1188_krgdrn坚冰(,(droneH?喀兰贸易特别定制的无人机,拥有<@eb.key>抵抗xxxxxxxx $(,04333?$P<Ahlptx|hd@@B,enemy_1188_krgdrnT 444TTTlpxxxHLHenemy_1187_krghd_2txt 凶爪兽Q几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗xxxxxxxxx33?&AZ 33?( BT$enemy_1187_krghd_2Ph444TTThltttenemy_1187_krghd爪兽b Q几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗xxxxxxxx 33? 8$APTX\`dhlx|l33?|B"enemy_1187_krghdH2444444444444848<@DHLPTX\xxxxxxxxx4!  $(,0 ,<@DHLPTX<hX88Dpa ApABackstab? atk_scaleenemy_1186_bldbld,0, 凝血之刃dhdo撤回保护目标时不扣除关卡生命值,与血骑士接触后,消失并恢复血骑士一定生命值Lxxxxxxxxhlptx|d?p@B,@@B enemy_1186_bldbldD7j444444444444<(xxxxxxxxxDHLPTX\`Deptx|| ^884hf@ ABackstabY? atk_scaleplenemy_1185_nmekgt_3“最后的怯薛”,拓拉*B对所有身后一格没有视野的单位造成一次物理伤害xxxxx|||8333?PFA $(,04DHLPT8@dHBT`enemy_1185_nmekgt_3X>88$Xh ApABackstabY? atk_scalePLenemy_1185_nmekgt_2x|x梦魇追随者B对所有身后一格没有视野的单位造成一次物理伤害xxxxxx|||333?:A $@4B$0enemy_1185_nmekgt_2(t88$Xk ApABackstabY? atk_scale enemy_1185_nmekgtHLH梦魇效仿者XdB对所有身后一格没有视野的单位造成一次物理伤害Hxxxxx|||dhlp|d333?p'A@Benemy_1185_nmekgtAn 444444444444<,xxxxxxxxxHLPTX\`dH>tx|b88$,, pAA ChargeAttackH( @ range_radius8@@ atk_scaleT@duration @enemy_1184_cadkgt_3烛骑士薇薇安娜v<8f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿xxxxxxxx48<@DHL0333?<4!hLXpB^L@Benemy_1184_cadkgt_3( 88$,,hPsAA ChargeAttackH(` @ range_radius @ atk_scale@duration @enemy_1184_cadkgt_2484散华骑士团精锐LXf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿`xxxxxxxx|x333?4!pB^L@Benemy_1184_cadkgt_2 (X 88$,,vAA ChargeAttackH( @ range_radius @ atk_scale @duration, @P enemy_1184_cadkgt|| 散华骑士团学徒  f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿 xxxxxxxx 333? L  pB   $ ( , 0  ,@ D H L P 4 L@` D BP ^\ enemy_1184_cadkgtT xL+444444444444<       $ xxxxxxxxx : ,     $  4 $@@t8<DLL D33>EpDamage.attack@ep_damage_ratio??? PowerAttack$? atk_scale33>ep_damage_ratio( ALenemy_1183_mlasrt_3x | x青金,罗伊    l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?(# B $(,<@DHL0@\@BL Xenemy_1183_mlasrt_3Pd@@tDHPXX33>EpDamage.attack@ep_damage_ratio??? PowerAttack$8? atk_scaleT33>ep_damage_ratio Aenemy_1183_mlasrt_2无胄盟清扫小队组长~ D@l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。(xxxxxxxxDHLPTX\@L?L@x\h B@B enemy_1183_mlasrt_2` @@t@DLTT@33>EpDamage.attack@ep_damage_ratio??? PowerAttack$? atk_scale33>ep_damage_ratio$ AHenemy_1183_mlasrttxt无胄盟清扫小队l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?d B $(,0@DHLP4@`DBP\enemy_1183_mlasrtTxX7444444444444<  $xxxxxxxxx:,  $4$@@t<@HPPD33>EpDamage.attack@ep_damage_ratio??? PowerAttack$? atk_scale33>ep_damage_ratio( ALenemy_1182_flasrt_3x|x青金,莫妮克l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?(# B $(,0@DHLP4@@`DBPX\enemy_1182_flasrt_3Td"@@tDHPXX33>EpDamage.attack@ep_damage_ratio ??? PowerAttack$<? atk_scaleX33>ep_damage_ratio Aenemy_1182_flasrt_2无胄盟第三小队组长HDl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。,xxxxxxxxHLPTX\`DL?P@|`l B@@BXenemy_1182_flasrt_2!`$&@@t@DLTTD"33>EpDamage.attack@ep_damage_ratio??? PowerAttack$"? atk_scale"33>ep_damage_ratio( AL"enemy_1182_flasrtx | x"无胄盟第三小队!   "l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。"xxxxxxxx!!!!!!!!L?!d!!! B"" "$"(","0"4""D"H"L"P"T"8"@@d"H"BT"`"enemy_1182_flasrtX%)的区域时,攻击力不断增长,下一次攻击后攻击力复原。x+xxxxxxxx********?*|***A*******+*,++++ ++ @0++B +,+enemy_1180_aruass_2$.p2Z88T+0. BNightBuff.max_stack_cnt.L= NightBuff.atk ,.enemy_1180_aruassH,L,H.无胄盟刺客,X,,,.w无胄盟雇佣的刺客,处于<无视野>的区域时,攻击力不断增长,下一次攻击后攻击力复原。t.xxxxxxxx--------?----A--------- ...... @,..B.(.enemy_1180_aruass 1tl5O44<\\\ ..@0enemy_1179_aruarw_2..0无胄盟弩手组长~/ /8/NightBuff.move_speed46enemy_1178_dscorp_2<4@4<6暗潮钳兽·α4P4|4x6 infection6~生存在城市排水系统中的钳兽,比起寻常钳兽更加残暴。处于无视野的区域时,移动速度加快。6xxxxxxxx55555555?5 5B65A5666 66665(6,60646866ff@H6,6B86D6enemy_1178_dscorp_2<9= e88dd8d69>NightBuff.move_speed79enemy_1178_dscorp<7@7<9 暗潮钳兽7L7x7t9 infection9]生存在城市排水系统中的钳兽,处于无视野的区域时,移动速度加快。p9xxxxxxxx88888888?8898A888888888,99 9998ff@$99B9^ 9enemy_1178_dscorp<d@W<< P9H$<333 Weaken.atk< AWeaken.duration<?epdamage.attack@ep_damage_ratio0?,:ff?P<enemy_1177_dufrbl|::|< 净浊之焰:;:<<8(CY<<$T<H$L?333 Weaken.atkh? 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Ȉ&Ԉ؈܈̈n@Benemy_1166_dusbr X88hh(XpBrefracting.magic_resistanceenemy_1165_duhond_2深池侦察犬pro$PTPe比一般的侦查犬拥有更强的作战能力。<@eb.key>折射生效时,法术抗性增加700xx|||LX\hlP?\ȋ̋Ћԋ؋33?̋B؋|enemy_1165_duhond_2܎(88hh@@Brefracting.magic_resistanceenemy_1165_duhond深池侦察犬b P深池部队操纵的生物。<@eb.key>折射生效时,法术抗性增加70xx|||br $? @T`dhlptҎt33?B,enemy_1165_duhond88@T0?Boom.ep_damage_ratio0@Boom.atk_scaleP #=Bleed.hp_ratioďȏ̏Џԏ؏܏Dxxxxxxxxx`dhlptx|`'ĐȐ̐АԐؐؗp88p0T0?Boom.ep_damage_ratio @Boom.atk_scale@L=Bleed.hp_ratioenemy_1164_bmbmot_3ԑؑԓ潘乔的爆破艇Zmachine0N潘乔直属手下操控的过载无人爆破艇,爆炸后会造成侵蚀。xx|rz(48?(@T8lʓx|p,?B,2enemy_1164_bmbmot_388xPT0?Boom.ep_damage_ratio@@Boom.atk_scale` #=Bleed.hp_ratio̔Ȗenemy_1164_bmbmot_2无人爆破重艇z40machinePT已过载的无人爆破艇,塞入了更多爆破物,爆炸后会造成侵蚀。 xx|<P\`D?P'|`ĖȖ̖ЖԖ?ȖBԖZenemy_1164_bmbmot_2ԙ 88XxT0@?Boom.ep_damage_ratioh@Boom.atk_scale #=Bleed.hp_ratioenemy_1164_bmbmot 无人爆破艇,XTmachinet9已过载的无人爆破艇,爆炸后会造成侵蚀。(xx|DXdhL?X@h,̙Йԙؙܙ?ЙBܙ,benemy_1164_bmbmotܜX(88 (D?Crash.atk_scale*enemy_1160_hvyslr_2DeathRattle.enemy_keyenemy_1163_hvymot_2水手长重艇(4Xmachinex搭载着水手长的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。xx|̜4؜ܜ?̜ Nܜbn $(,0@DHLP4@`DBPx\enemy_1163_hvymot_2TT888 (?Crash.atk_scaleenemy_1160_hvyslrDeathRattle.enemy_keyhdenemy_1163_hvymot 水手重艇Рmachine搭载着水手的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。xx|,@LP4?@:lP֠Ġ@ԠBĠРenemy_1163_hvymotȣ888$lHenemy_1161_tidmag_2DeathRattle.enemy_keypL?EpDamage.attack@ep_damage_ratio̡@@enemy_1162_magmot_2 领潮员快艇,8\machine|r搭载着领潮员的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。hxx|̌?>ģ.ܣ: `@,B|(enemy_1162_magmot_2 <l88$ĤHNenemy_1161_tidmagDeathRattle.enemy_keyȧL?EpDamage.attack@ep_damage_ratio$@@Henemy_1162_magmottxt 术师快艇machineԧu搭载着控潮术师的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。ħxx|>F\̌?. 8DHLPTX<hlptx\`@lBx,enemy_1162_magmot|Ȯ`88lt@ L?EpDamage.attack@ep_damage_ratio< @`enemy_1161_tidmag_2 领潮员 ĨȨĪ{经过专业培训的领潮员,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤xx|ԩ2:Pܩ333?@pB0<@DHLP4`dhlpT @dBp|enemy_1161_tidmag_2tX88ltDحL?EpDamage.attack@ep_damage_ratio4 @Xenemy_1161_tidmag 控潮术师īx经过专业培训的术师,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤xx|Ь.6Lج333?ppB,8<@DHL0\`dhlP @|`Blxenemy_1161_tidmagp44N@@dp  ܰD Drown.damageN??? stuncombatD@stunenemy_1160_hvyslr_2ЮԮа码头水手长R{比普通水手健壮许多,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命xx|$8DH,333?86dHTAް`@аB̰enemy_1160_hvyslr_2ijHQ@@dp  p0zD Drown.damagelQ??? stuncombat@stunenemy_1160_hvyslr$($ 码头水手4@lh在码头或者潘乔的船上工作的壮汉,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命pxx|333?'̳AF  $( `@8B( 4enemy_1160_hvyslr,x88XXxxx \д> Evade.probenemy_1159_swfmob_2 $ 不法分子头目4`d`l自命不凡的不法分子,比普通不法分子更加善战,未被阻挡时有几率闪避物理攻击Hxx|d¶ʶxֶl?x ȶ̶жԶضܶx@ Bhenemy_1159_swfmob_2L88XXxxx@d> Evade.prob̷ȹenemy_1159_swfmob 不法分子v040W多索雷斯的不法分子,身手敏捷,未被阻挡时有几率闪避物理攻击xx|z0<@$?0 \@ƹtҹxd@ĹBenemy_1159_swfmob88X`D\>Swim.atkd33?enemy_1158_divman_2 潜水队长6ĺN免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿xx|Ի2:Fܻfff?A0<@DHLP4`dhlpT,@dBp@|enemy_1158_divman_2tX88X`@ؿ>Swim.atk 33?Denemy_1158_divmanptp 潜水员|N免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿pxx|fff? ̾AF $( ,@8B(4enemy_1158_divman,x<<@@```| LԿtP(HBmuteki.duration?taunt.taunt_level@poison.duration ?poison.interval,B poison.damageLL? debuff.def   <FRoarenemy_1157_hymwr  荷谟伊勇士$PLr<@eb.key>使自身容易受到我方单位的攻击,受到攻击时对场上所有我方单位释放箭雨。8xx|Thtx\333?h@x B@@Benemy_1157_hymwr@~<<``T4`HBhealdie.hp_recovery_per_secBhealaura.hp_recovery_per_sec2@AMistBombtP$ block_cnt Aprojectile_delay_time@?reach_atk_scale`@ range_radiusenemy_1156_hymhr荷谟伊英雄v~ 84<@eb.key>阻挡能力大于等于3的作战人员可以阻止。周期性施法造成群体法术伤害,并<@eb.key>短暂减少阻挡数上限。Hxx|dxl?x@pB?Benemy_1156_hymhrLn444TTTtx|||,Penemy_1155_dsrobt自动维护机器RZ 老旧的伊比利亚机器。会受我方攻击,撤回保护目标时不扣除关卡生命值;可以激活<应急救治设施>,并使其治疗能力提升$xxxxx|||@DHLX\@?Lpx@@B>Fenemy_1155_dsrobt, 644444444444hlptx|海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxxxxxx`mX $(,04D4r<<p$$$<@HPpHP>epdamage.attack@ep_damage_ratio; AASpearH(?ep_damage_ratio? atk_scale@duration< @`enemy_1154_dsmant 首言者  seamonster海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxx||| $04L?$RP4@Alptx|l@@BXenemy_1154_dsmant44<\\\H|L0?Tenemy_1153_dsexcu_2富营养的穿刺者  seamonster生长出固态器官的饱食的恐鱼。在月光下会静静摇摆。<@eb.key>优先攻击小范围内生命比例最低的目标xxxxx||| | $@?0@$0A\`dhlptx\|`@Benemy_1153_dsexcu_2 44<\\\x|P< ?Denemy_1153_dsexcuptp始海穿刺者 seamonster`生长出固态器官的恐鱼。<@eb.key>优先攻击小范围内生命比例最低的目标xxxxx|||@@?(#A $(,048< LPTX\@`@lPB\&henemy_1153_dsexcu`l<<h$,L>damage_trigger.hp_ratio EOGOGStab($?ep_damage_ratioD? atk_scaleenemy_1152_dsurch_2富营养的爬行者^ seamonster@掺杂了杂质的饱食的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤Dxx|||`lp|d>p.@@Brenemy_1152_dsurch_2\8v<<h$DT>damage_trigger.hp_ratioHOGOGStab(?ep_damage_ratio? atk_scale84enemy_1152_dsurch`d`囊海爬行者p| seamonster掺杂了杂质的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤xx|||:T>a048<@DHLX\`dhL@@x\Bh,enemy_1152_dsurchh8<<lT0L>scream.ep_damage_ratio?scream.interval0=epdamage.attack@ep_damage_ratio` #=revive.hp_ratio@revive.move_speedAsleepwalking.unmove_durationr?sleepwalking.hp_ratioAwaked`enemy_1151_dslntc_2富营养的收割者 seamonster初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤xxxxx|||,048DH,>8adHTB @Benemy_1151_dslntc_20 J<<lhT0@L>scream.ep_damage_ratioh?scream.interval=epdamage.attack@ep_damage_ratio #=revive.hp_ratio@revive.move_speedAsleepwalking.unmove_duration,r?sleepwalking.hp_ratio*Awakeenemy_1151_dslntc钵海收割者f$ seamonsterH初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤`xxxxx|||||> NB  @@B enemy_1151_dslntc\88ltdtL>epdamage.attack@ep_damage_ratio @enemy_1150_dsjely_2 $ 富营养的飘航者0<hd seamonsterl漂浮在空中的饱食的恐鱼。体内有着炽热的器官。攻击额外造成<@eb.key>神经损伤pxxxxx|||@?A @@$B enemy_1150_dsjely_2d88ltd|L>epdamage.attack@ep_damage_ratio @enemy_1150_dsjely(,(浮海飘航者0<hd seamonsteru漂浮在空中的恐鱼。下一代似乎会更擅长在空气中游弋。攻击额外造成<@eb.key>神经损伤xxxxxx|||@? A @@,B(enemy_1150_dsjely l 44<\\\H @enemy_1149_dsbow_2富营养的喷吐者~ 84 seamonsterXW神秘的饱食的恐鱼。喷吐不是为了捕食,而是为了应对自然灾害。(xx|||DPT`dH@?TdpA@@B@enemy_1149_dsbow_2(J44<\\\x|8|` @enemy_1149_dsbow脊海喷吐者2 seamonster N神秘的恐鱼。在海中能以更快的初速喷吐,足以摧毁礁石。xx|||Nh @?0,AHLPTX\`dHtx|h@@xBenemy_1149_dsbowl88llT,>epdamage.attack@ep_damage_ratiohdenemy_1148_dssbr_2富营养的滑动者 seamonsteri爬上海岸的饱食的恐鱼。腕能够令蛋白质变性。攻击额外造成<@eb.key>神经损伤xx|RZp̌?4$ AP\`dhlpTt@Bhenemy_1148_dssbr_2x"88ll@8>epdamage.attack@ep_damage_ratiotpenemy_1148_dssbr底海滑动者 seamonster]爬上海岸的恐鱼。挥舞着坚韧的腕肢。攻击额外造成<@eb.key>神经损伤xx|JRh ̌? , AHTX\`dhLx|l@|Benemy_1148_dssbr444TTTx|8,0,enemy_1147_dshond_2X\X富营养的狂奔者p seamonsterW长出四肢的饱食的恐鱼。通过液压控制肢体运作,反应速度超群。xx|||33?BA v$(,04ff?D(B4T@enemy_1147_dshond_28444TTTpt||4enemy_1147_dshond壳海狂奔者@< seamonster`Z长出四肢的恐鱼,但它体内没有骨头。似乎捕食过岸上的四足动物。4xx|||P\`lpT33?` xAff?Benemy_1147_dshond,*88  <4p4L BSelfDestruction.durationxzC&DefAndHpRecoveryUp.hp_recovery_per_secCDefAndHpRecoveryUp.def @(enemy_1146_defspd_2TXT 铁砧B型Xddrone<@eb.key>【飞行单位】增加范围内敌方单位<@eb.key>更高的防御力,并使其<@eb.key>生命更快恢复,不易被攻击,更长一段时间后自动撤退。x ? @8$HBPTX\`dhlPP|p?Benemy_1146_defspd_2xl.88 8$,p4ASelfDestruction.duration HC&DefAndHpRecoveryUp.hp_recovery_per_secXHCDefAndHpRecoveryUp.def @enemy_1146_defspd铁砧40droneP<@eb.key>【飞行单位】增加范围内敌方单位的<@eb.key>防御力,并使其<@eb.key>生命缓慢恢复,不易被攻击,一段时间后自动撤退。xxt?.HBP $?4Benemy_1146_defspd `l 288T4 BSelfDestruction.duration? DefDown.def@DefDown.duration$33?Henemy_1145_atkspd_2txt 破片U型xdrone<@eb.key>【飞行单位】攻击造成更高的范围性物理伤害,并<@eb.key>削弱目标防御力,不易被攻击,更长一段时间后自动撤退。x $(,?@H4HB`dhlptx|`P33s@B^enemy_1145_atkspd_2 H 588DT4 ASelfDestruction.duration8 ? DefDown.defT @DefDown.duration33? enemy_1145_atkspd 破片,( droneH <@eb.key>【飞行单位】攻击造成范围性物理伤害并<@eb.key>削弱目标防御力,不易被攻击,一段时间后自动撤退。X xT  x ?    HB P  33s@ B  enemy_1145_atkspd $T888 0p ?HalfHPCallDef.hp_ratio @AirSupSpeedUp.move_speed enemy_1144_merlgd_28 < 8 传奇战争幽灵 L X  实力恐怖的强大佣兵,操纵<@eb.key>多种高级空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。 xxxxx||| , ? .  pB     $ ( 8 < @ D H , @@X < BH xT enemy_1144_merlgd_2L0<88 0?HalfHPCallDef.hp_ratio@AirSupSpeedUp.move_speedTPenemy_1144_merlgd|| 战争幽灵实力恐怖的强大佣兵,操纵<@eb.key>多种空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。xxxxx|||h ?',pBHLPTX\`dHtx|h@@xBLenemy_1144_merlgdl?88t,0@MoveSpeedUp.move_speed@Combat.attack@atk_scalel@enemy_1143_merrpg_2反装甲步兵组长F~反装甲作战佣兵,发射一次性的<@eb.key>大威力超远距离榴弹后,以<@eb.key>更快的速度冲锋。xxxxxxxx $(,fff?H,8 Bdhlptx|d2ff&@Benemy_1143_merrpg_2B88dH0 @MoveSpeedUp.move_speed4@Combat.attack@atk_scale`@enemy_1143_merrpg反装甲步兵Zu反装甲作战佣兵,发射一次性的<@eb.key>超远距离榴弹后,以<@eb.key>更快的速度冲锋。xxxxxxxx $(,048fff?( T8D Bptx|p2ff&@Benemy_1143_merrpg,:#<<hX?HalfHPCallDef.hp_ratio! AirSupportDefp@durationenemy_1142_mershd_2战术防御者组长$PL身着重甲的佣兵,在作战中呼叫<@eb.key>高级防御型空援无人机<铁砧B型>为己方提供保护性战术支援。Lxxxxx|||hlpt h333?t'pBff&@Benemy_1142_mershd_2H!&<<hd?HalfHPCallDef.hp_ratio% AirSupportDef@duration$ enemy_1142_mershdLPL战术防御者\h}身着重甲的佣兵,在作战中呼叫<@eb.key>防御型空援无人机<铁砧>为己方提供保护性战术支援。xxxxx|||$333?X B  $(,04ff&@D(B4@enemy_1142_mershd8 $!88t( AirSupportAtk @duration ,@0 enemy_1141_merbow_2\`\ 战术弩手组长p 远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>高级攻击型空援无人机<破片U型>对目标进行轰炸。 xxxxx|||8'fff?h B  $ ( , 0 4  D H L P T 8 @d H BT ` enemy_1141_merbow_2X#'>$88d 8+ AirSupportAtk#@duration,! @P#enemy_1141_merbow|!!|# 战术弩手!!!!#远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>攻击型空援无人机<破片>对目标进行轰炸。#xxxxx|||""""H*"""fff?"  #"" B(#,#0#4#8#<#@#D#(#T#X#\#`#d#H#@t#X#Bd#@p#enemy_1141_merbowh&p*D444TTTpt||$ $&enemy_1140_merhd_24$8$4&战术猎犬pro$D$p$l& infection&H比战术猎犬更具有作战能力,<@eb.key>行动速度很快。T&xxxxxxxxp%t%x%|%%%%l%33?x% %&%A%%%%%%%%6&%%%%%%?&%B%|&enemy_1140_merhd_2(D-fG444TTTpt||8&&(enemy_1140_merhd&&( 战术猎犬F'&'( infection )f被术师操纵的感染生物,在雇佣兵中被大规模使用,<@eb.key>行动速度很快。)xxxxxxxx( ($(((,(0(4((33?$(P((<(Ah(l(p(t(x(|((((((((((?((B(6(enemy_1140_merhd+/W88X`@H),> storm.probP)?t+enemy_1139_hologc_2))+全息幻影MK2"***))+`哥伦比亚某个科技公司的战术用源石设备的最新型号,<@eb.key>无法移动+xxxxx|||****D2***ff?*+*r+ +$+(+,+0+4+8+<++H+L+P+T+X+<+@h+L+BX+^d+enemy_1139_hologc_2\.2@Z88X`0,.> storm.prob,?,.enemy_1139_hologcX,\,X. 全息影像,,,,.Q哥伦比亚某个科技公司的战术用源石设备,<@eb.key>无法移动\.xxxxx|||x-|---4--x-ff?- --.--------B.----.-@.-B. .enemy_1139_hologc1P5\88hhd.h1LatkSpeedDown.attack_speed.0enemy_1138_tumor/ /1畸变恶性瘤//D/@1 infectiond1在辐射变异与源石感染双重作用下诞生的变异生物,被阻挡时使阻挡单位<@eb.key>攻击速度极大副降低d1xxxxx|||0000700033?001100000000F1000110@10B11enemy_1138_tumor4lT8vR444TTTpt||113enemy_1137_plasm113畸变赘生物V212 4 infection04E在辐射变异与源石感染双重作用下诞生的扭曲生物。3xxxxx||| 3333:$3(3 333?3D333X3\3`3d3h3l3p3t3333333t3@33B33enemy_1137_plasm6p:xb88$,,84hH?enemy_1139_hologc_2createGhost.enemy_key@7> storm.prob\7createGhost.taunt_level4?6enemy_1136_redace_2557“红标”精英渗透者55(5T5P7首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避t7xxxxx|||6666>666ff?6@666A6666666767777 77@077B 7,7enemy_1136_redace_2$:lp>f88 ((7hHVCenemy_1139_hologccreateGhost.enemy_key:> storm.prob:createGhost.taunt_level@8?d:enemy_1136_redace88:“红标”渗透者9888:首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避;xxxxx|||: :$:(:A4:8::ff?(:pT:8:D:Ap:t:x:|:::::p:::::::@::B::enemy_1136_redace=pA\444TTT|P;T;P=enemy_1135_redman_2|;;|=“红标”精英根除者 <;;;=H隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位=xxxxx|||<<<< D<<> @“红标”根除者>$>0>\>X@H隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位@xxxxx|||8?deathrattle.delayHL>deathrattle.offset_boundH@deathrattle.cntQenemy_1138_tumordeathrattle.enemy_key@@ SummonToken\I?cnt6Renemy_1138_tumor enemy_keyF@Henemy_1133_harchn_2 G$G I变异巨岩蛛αG4G@GdI infectionIg周期性分裂一个<@eb.key><畸变恶性瘤>;死亡时分裂<@eb.key>四个<畸变恶性瘤>hIxxxxxxxxHHHHHHHHL?H NHH"IHHHHHHHHH,HIII IH@@IIB I Ienemy_1133_harchn_2L\PU<<xI\,LL>deathrattle.delayLL>deathrattle.offset_boundL@deathrattle.cntUenemy_1137_plasmdeathrattle.enemy_key @@ SummonTokenM?cntZVenemy_1137_plasm enemy_keyJ@Menemy_1133_harchnDKHKDM变异巨岩蛛KTK`KM infectionMg周期性分裂一个<@eb.key><畸变赘生物>;死亡时分裂<@eb.key>四个<畸变赘生物>MxxxxxxxxLLLLLLLLL?L:LLBMLLLLMMM ML,M M$M(M,MM@@deathrattle.delayPL>deathrattle.offset_boundP@@deathrattle.cntYenemy_1138_tumordeathrattle.enemy_keyNPenemy_1132_sarchn_2NNP变异岩蛛αFONOP infection Q2死亡时分裂<@eb.key>三个<畸变恶性瘤>PxxxxxxxxOOOOOOPǑ?O PPP4P8Pdeathrattle.delayTL>deathrattle.offset_bound4T@@deathrattle.cnt]enemy_1137_plasmdeathrattle.enemy_keyQSenemy_1132_sarchnR RT 变异岩蛛RRDR@T infectiondT2死亡时分裂<@eb.key>三个<畸变赘生物>Txxxxxxxx,S0S4S8Sdeathrattle.delayLWL>deathrattle.offset_boundxW@deathrattle.cnt^`enemy_1138_tumordeathrattle.enemy_key$U Wenemy_1131_sbeast_2LUPULW变异沙地兽αU`UUW infectionW2死亡时分裂<@eb.key>两个<畸变恶性瘤>XWxxxxxxxxtVxV|VVVVVpV?|V VVWVVVVVVVVVdVVVVVV @ WVBV|Wenemy_1131_sbeast_2Z$L^8848@@`W\,pZL>deathrattle.delayZL>deathrattle.offset_boundZ@deathrattle.cntcenemy_1137_plasmdeathrattle.enemy_keylXhZenemy_1131_sbeastXXZ变异沙地兽YXXZ infectionZ2死亡时分裂<@eb.key>两个<畸变赘生物>ZxxxxxxxxYYYYYYYY?Y YYVZZZ ZZZZZ ZZd0Z4Z8Zdeathrattle.delay]L>deathrattle.offset_bound^@deathrattle.cntfenemy_1137_plasmdeathrattle.enemy_key[]enemy_1130_infstr[[]畸变体傀儡Z\[\^ infection4^2死亡时分裂<@eb.key>两个<畸变赘生物>]xxxxxxxx\]]] ]]]\fff?]l0]]]H]L]P]T]X]\]`]d]H]dt]x]|]]]h]@]x]B]]enemy_1130_infstr`xdl88@DLTt ,^d(`ff?atkup.atk_scalea33?$yinyang.buff_yinyang[diff].atk_scalePa?$yinyang.buff_yinyang[same].atk_scalea?yinyang.dynamice33?`enemy_1129_spklr_2 _$_ a无羁的“盛怒”_8_D_haanimatedac强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。haxxx||````g```333?`>```A`:a``````` aaaaaa@@,aaBa(aenemy_1129_spklr_2 dplh888<DLlad(dff?atkup.atk_scaled33?$yinyang.buff_yinyang[diff].atk_scaled?$yinyang.buff_yinyang[same].atk_scale e?yinyang.dynamicxi33?denemy_1129_spklrbbd “盛怒”:cbbdanimatedec强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。dxxx||ddvd$dk0d4dd333?$d>Pd4d@dAlddxd|dddddpddddddd@@ddBdLdenemy_1129_spklrgk:q<<HPpppLXe|@ h33?$yinyang.buff_yinyang[diff].atk_scaleXh?$yinyang.buff_yinyang[same].atk_scaleh?yinyang.dynamic ApB ChargeAttack$h@durationi@ atk_scalePf @thenemy_1128_spmage_2ffh复杂的“妒”&gffhanimatedi{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。hxxxxx|||hh h$ho0h4hhL?$h:Ph4h@hHBlhphthxh|hhhhlhhhhhhh@hhBhhenemy_1128_spmage_2ko6u<<HPpppDxTi|@l33?$yinyang.buff_yinyang[diff].atk_scaleTl?$yinyang.buff_yinyang[same].atk_scalel?yinyang.dynamic ApB ChargeAttack$l@durationm@ atk_scaleLj @plenemy_1128_spmagejjl “妒”kjjlanimatedl{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。lxxxxx||| lllls$l(l lL?l'Dl(l4lpB`ldlhlllpltlxl|l`lllllll@llBllenemy_1128_spmageols88$,LDm|@ p33?$yinyang.buff_yinyang[diff].atk_scaleDp?$yinyang.buff_yinyang[same].atk_scale|p?yinyang.dynamicmoenemy_1127_sptrkg_2nnp不歇的“遮目”n(n4nXpanimated|p莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。|pxxxxx|||oooo woooff?oPFoooAooooopppopp p$p(p p`@8ppB(p4penemy_1127_sptrkg_2,sdxw88$D p|@s33?$yinyang.buff_yinyang[diff].atk_scales?$yinyang.buff_yinyang[same].atk_scalet?yinyang.dynamictqpsenemy_1127_sptrkgqqs “遮目”rqqsanimatedt莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。txxxxx|||s s$s(sz4s8ssff?(s6Ts8sDsApstsxs|ssssspsXssssss`@ssBs senemy_1127_sptrkgvtz88  @Tt x<\04wAboomtodiff.atk_scale_2\wXAboomtosame.atk_scale_2w̌@boomtodiff.atk_scalewfff@boomtosame.atk_scalewAboom.atk_scale_2w@boom.atk_scalex33?$yinyang.buff_yinyang[diff].atk_scalePx?$yinyang.buff_yinyang[same].atk_scalex?yinyang.dynamicuwenemy_1126_spslme_2v vx恍惚的“得意”v4v`v\xanimatedx<@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。xxx|wxxw,www?wtwNxVxxbxxxxx x$xx0x4x8x只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。 }xx|<|||P|\|`|D|?P| ||||||||||||}||||||@||B|x|enemy_1126_spslme88@DLTt4t}h,@?taunt.taunt_leveld33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scaleԀ?yinyang.dynamic@~<enemy_1125_spshld_2h~l~h不动的“偷闲”~~~animatedԀ~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。̀xxxxx|||\333?PF pB<@DHLPTX<hlptx\33s@lBx enemy_1125_spshld_2|ȇ`888<DLl0 h,?taunt.taunt_level33?$yinyang.buff_yinyang[diff].atk_scaleH?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1125_spshld “偷闲”$0Tanimatedx~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。pxx|||333?.ȃHB 33s@0B ,enemy_1125_spshld$@p88 $,,LȄ|@33?$yinyang.buff_yinyang[diff].atk_scaleȇ?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicL @penemy_1124_spbow_2迂回的“匕现”&܇animatedc奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。܇xxxxx|||l@?p04ADHLPTX\`Dptx|d@@tBenemy_1124_spbow_28Ўh88$$D(|@33?$yinyang.buff_yinyang[diff].atk_scale(?$yinyang.buff_yinyang[same].atk_scale`?yinyang.dynamic @Њenemy_1124_spbow “匕现”~ 84animatedXc奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。4xxxxx|||PTX\đhlP@?\pAȊ̊ЊԊ؊@@̊B؊,enemy_1124_spbow܍<(88$$D|@H33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic$ enemy_1123_spsbr_2LPL认真的“阿咬”֌danimatedQ平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。|xx|̌?؍ȍ AR $(,04@D(B4r@enemy_1123_spsbr_28488<܎|@33?$yinyang.buff_yinyang[diff].atk_scaleܑ?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic|enemy_1123_spsbr “阿咬”*animatedQ平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。Бxx|JRh ̌? , AHTX\`dhLxx|l@|B"enemy_1123_spsbrؘp88$$D0|@33?$yinyang.buff_yinyang[diff].atk_scale0?$yinyang.buff_yinyang[same].atk_scaleh?yinyang.dynamicԒДenemy_1122_sphond_2焦急的“小躁”@<animated`3兽形的墨魉。脾气急躁,喜欢吃杏子。 xxxxx|||(,04@D(33?4`LAx|ff?B|enemy_1122_sphond_288<|X|@ 33?$yinyang.buff_yinyang[diff].atk_scaleX?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1122_sphond$($ “小躁”4`\animated3兽形的墨魉。脾气急躁,喜欢吃杏子。,xxxxx|||HLPT`dH33?T ޗlAėȗ̗Зff?ėBЗJܗenemy_1122_sphondԚ 8888XXXtx0`xh8Lconfinement.max_valid_stack_cnt|confinement.max_stack_cntCconfinement.defțHconfinement.attack_speed@confinement.times? liberty.atk|enemy_1121_lifbos_2 传奇重犯*ę战斗力仅次于安东尼的存在。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人xxxxx||| $(48L?(aT8lptx|l@@Benemy_1121_lifbos_28888XXXlpx0`Ph8$confinement.max_valid_stack_cntTconfinement.max_stack_cntCconfinement.defHconfinement.attack_speed̟@confinement.times? liberty.atkXTenemy_1121_lifbos重犯囚犯和狱警都相当惧怕的凶恶囚犯。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人؟xxxxx|||h L? N,DHLPTX\`Dptx|d@@tB enemy_1121_lifbosdЦh88(@h8confinement.max_valid_stack_cnt4confinement.max_stack_cnt`HBatkspeedup.attack_speed@liberty.attack@max_targetCconfinement.defԣHconfinement.attack_speed@confinement.times$? liberty.atkl@@enemy_1120_vofwiz_2危险术师囚犯BСܡ十分擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度大幅提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置\xxxxx|||x|x?*HḄУԣأܣ̣`@BTenemy_1120_vofwiz_2TT88@h8confinement.max_valid_stack_cntconfinement.max_stack_cntAatkspeedup.attack_speed @liberty.attack@max_target8Cconfinement.defXHconfinement.attack_speed@confinement.times? liberty.atk@@enemy_1120_vofwiz@D@ 术师囚犯¦P\擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置Шxxxxx|||`?(#$HB@DHLPTX\@dlptx|``@pB|,enemy_1120_vofwiz|ȯ`88ttX  h8confinement.max_valid_stack_cnt(confinement.max_stack_cntTCliberty.hp_recovery_per_secpBliberty.magic_resistanceHconfinement.attack_speedج@confinement.times? liberty.atkd`enemy_1119_vofsd_2 巨汉囚犯ԪЬ力气巨大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性大幅提升且能够自然恢复生命Ьxxxxx|||`L?6$<@DHLPTX<hlptx\33S@lBxenemy_1119_vofsd_2|ȳ`88ttP  h8confinement.max_valid_stack_cnt(confinement.max_stack_cntTCliberty.hp_recovery_per_sec Bliberty.magic_resistanceHconfinement.attack_speedذ@confinement.times? liberty.atkd`enemy_1119_vofsd 强壮囚犯Ԯа~力气很大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性提升且能够自然恢复生命Ȱxxxxx|||XL?*48<@DHLP4`dhlpT33S@dBpX|enemy_1119_vofsdtX88@@```|0h8confinement.max_valid_stack_cntconfinement.max_stack_cntHL?liberty.def_penetratepHconfinement.attack_speed@confinement.times? liberty.atk($enemy_1118_lidbox_2PTP 拳师囚犯Ҳ`lc对自己的双拳十分自信的囚犯,解放后攻击<@eb.key>无视目标较多的防御力pxxxxx|||?%ij.ܳܳ ?( B$enemy_1118_lidbox_2h88@@```|0h8confinement.max_valid_stack_cntķconfinement.max_stack_cnt?liberty.def_penetrateHconfinement.attack_speedD@confinement.timesh? liberty.atkе̷enemy_1118_lidbox 拳手囚犯z@<c对自己的双拳相当自信的囚犯,解放后攻击<@eb.key>无视目标一定的防御力xxxxx|||48<@LP4?@@lPַ,?зB,̷enemy_1118_lidboxĺt88<<<X\dddhh48confinement.max_stack_cntdconfinement.max_valid_stack_cntHconfinement.attack_speed@confinement.times? liberty.atk,@Penemy_1117_liiprr_2||神射手囚犯u擅长使用自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置xxxxx|||ĺȺ̺к8ܺĺfff?кXA $(,04PDHLPT8@@dHBT@`enemy_1117_liiprr_2Xh<88<<<X\dddh8̾confinement.max_valid_stack_cntconfinement.max_stack_cnt(Hconfinement.attack_speedT@confinement.timesx? liberty.atk@enemy_1117_liiprr 射手囚犯 LPLi自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置0xxxxx|||LPTXdhLfff?X|htAP̾оԾؾܾ@@оBܾenemy_1117_liiprrH,88444PT\\\h8Tconfinement.max_valid_stack_cntconfinement.max_stack_cntHconfinement.attack_speed@confinement.times? liberty.atkhdenemy_1116_liprr_2 老练囚犯W熟知曼斯菲尔德监狱生存法则的囚犯,解放后<@eb.key>攻击力提升xxxxx|||,̌?LZ  $<48<@D(@T8BD|Penemy_1116_liprr_2HH,88444PT\\\h8confinement.max_valid_stack_cntconfinement.max_stack_cntHconfinement.attack_speedD@confinement.timesh? liberty.atkenemy_1116_liprr 普通囚犯z484T曼斯菲尔德监狱中比较常见的囚犯,解放后<@eb.key>攻击力提升xxxxx||| $(,8< ̌?,|X<ptx|p<@Benemy_1116_liprr888T<5@@F BringDown,Dmagic_resistancehdefenemy_1115_embald“皇帝的利刃”z<8两只穿着制服的恐怖精怪,正饶有兴趣地观察着塔露拉。对<@eb.key>斗士塔露拉永久施加【削弱】(<@eb.key>防御力与法抗大幅降低)`xxxxxxx|||>PB  jBenemy_1115_embaldT88h4p@@vampire.attack@max_target?vampire.heal_scale?enemy_1114_rgrdmn_2<@<萨卡兹宿主卫巢百夫长\hmutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值lxxxxxxxxL?6pB @$B enemy_1114_rgrdmn_2d88d4@@vampire.attack@max_target?vampire.heal_scale? enemy_1114_rgrdmnLPL萨卡兹宿主百夫长htmutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值xxxxxxxxxL?'HB @0B X,enemy_1114_rgrdmn$p88X`L? atkup.atk?enemy_1113_empace_2 $ 帝国前锋百战精锐<HtpR未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升大幅提升xxxxxxxx $(,333?.H,8HBdhlptx|d @Benemy_1113_empace44<\\\DD(@Lenemy_1112_emppnt_2x|x帝国炮火中枢先兆者droneN乌萨斯军炮兵术师操作的无人机中枢,装甲厚重,材质坚实xxxxxxxx?>HB $(,048 HLPTX<@hLBXdenemy_1112_emppnt_2\44<\\\ <@enemy_1112_emppnt040帝国炮火先兆者@LX|droneH乌萨斯军炮兵术师操作的无人机,装甲厚重,材质坚实`xxxxxxxx|x?2HB @Benemy_1112_emppnt Xz444TTT|(Xenemy_1111_ucommd_2乌萨斯突击者队长f,(<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉,xxxxxxxxHLPTX\`D?P'|`lHB @Benemy_1111_ucommd_2$F444TTTtx Px|xenemy_1111_ucommd乌萨斯突击者*<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉xxxxxxxx  $?L@$0HB\`dhlptx\| @B&enemy_1111_ucommdT 44<\\\< @Denemy_1110_uamord_2ptp乌萨斯高级着铠术师3乌萨斯军基础军伍术师中的表现优良者dxxxxxxxx|fff?dHB 333@B enemy_1110_uamord_2<\~44<\\\ @enemy_1110_uamord乌萨斯着铠术师n(,(乌萨斯军中的基础术师xxxxxxxxfff?HB,048<@DH,X\`dhL333@x\BhTtenemy_1110_uamordlH44<\\\ @enemy_1109_uabone_2@D@乌萨斯高级突袭弩手\$配备了威力十分强大的弩箭(xxxxxxxxDHLPTX\@?L|x\hA33@Benemy_1109_uabone_2< B44<\\\tX@|enemy_1109_uabone乌萨斯突袭弩手2配备了威力强大的弩箭xxxxxxxx?A  $(,33@< B,^8enemy_1109_uabone0D| 444TTTx|enemy_1108_uterer_2乌萨斯裂兽族母@D@0乌萨斯军训练的作战生物的族群领袖xxxxxxxx  ?<(ATX\`dhlpTdt?Benemy_1108_uterer_2, 444TTTpt|||484enemy_1108_uterer`d`乌萨斯裂兽p!乌萨斯军训练的作战生物8xxxxxxxxTX\`dhlP?\ tAd?B|enemy_1108_utererd,N444TTT|enemy_1107_uoffcr_2感染者高级纠察官:H可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉xxxxxxxx̌?A$(,048<@$PTX\`D@pTB`lenemy_1107_uoffcr_2d\444TTTtxenemy_1107_uoffcr040感染者纠察官DptpH可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉4xxxxxxxxPTX\`dhĽ?X htA@BJenemy_1107_uoffcr,,!88L$L?buff.defhBbuff.attack_speedA buff.durationenemy_1106_byokai $ 斗志昂扬无人机0d`drone艾伦精选科技公司感谢您的赞助!骑士们,击落它会使你<@eb.key>防御力与<@eb.key>攻击速度大幅提升哦!xxxxx|||?:A  $(,0?@$Benemy_1106_byokai,x444TTTxHenemy_1105_tyokai_2豪华赞助无人机<8droneXi艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>更多惊喜哦!dronec艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>惊喜哦!xxxxx||| t? 8$APTX\`dhlP|p?Benemy_1105_tyokai<<<` (000@reborn.duration@k A A AtkDesWeaken$LAdurationhatkff?enemy_1104_lfkght_3“左手”泰特斯·白杨$PLr使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生8xxxxxxxxTX\`dhlP@?\ NlxHB @Benemy_1104_lfkght_340n <<` ((L@reborn.durationnpApA AtkDesWeaken$Adurationatkff?(enemy_1104_lfkght_2TXT锋盔骑士团精锐lxr使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxx@?2HB $(,04 @D(B4@enemy_1104_lfkght_284 <<` ((@reborn.durationqAA AtkDesWeaken$AdurationatkXff?|enemy_1104_lfkght锋盔骑士团学徒2r使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxx @?'0 HBLPTX\`dhLx|l @|B&enemy_1104_lfkght p488 0\0 Aenhance.max_stack_cnt @enhance.attack_speedH = enhance.atkenemy_1103_wdkght_3 “锈铜”奥尔默·英格拉n40 e每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次 xxxxx|||,048DH,333?8:dH|| 33@Benemy_1103_wdkght_3 788|` \0( Aenhance.max_stack_cntP @enhance.attack_speedx = enhance.atk enemy_1103_wdkght_2  沸血骑士团精锐  , X T e每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次4 xxxxx|||P T X \ h l P 333?\ 2 l    33@ B  enemy_1103_wdkght_2,:88| \0L Aenhance.max_stack_cntt@enhance.attack_speed= enhance.atk enemy_1103_wdkght, 0 ,沸血骑士团学徒 D P | xe每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次Xxxxxx|||tx|t333?(# 33@B enemy_1103_wdkghttPr0444TTTtx enemy_1102_sdkght_2持盾精锐骑士V]卡西米尔独立骑士,拥有更精良的装备,依赖装备进行防守,稳扎稳打xxxxxxxx  $333?.@$X\`dhlptXx@@Benemy_1102_sdkght_2X3444TTTtx8<8enemy_1102_sdkghtdhd持盾独立骑士xB卡西米尔独立骑士,依赖装备进行防守,稳扎稳打hxxxxxxxx333?@" @@B enemy_1102_sdkght\B88  lP0|Bbuff.magic_resistance;Ebuff.defpB buff.duration @0enemy_1101_plkght_3\`\“塑料”瑟奇亚克xQ初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxxx|||fff?6d @0B X,enemy_1101_plkght_3$pF88`P0Bbuff.magic_resistance;Ebuff.defA buff.duration @Denemy_1101_plkght_2ptp呼啸骑士团精锐Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxx|||!fff?>d $( @8B(4enemy_1101_plkght_2,x!I88`P0Bbuff.magic_resistance;Ebuff.defA buff.duration(@Lenemy_1101_plkghtx|x呼啸骑士团学徒Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxx|||$fff? F d $(,0@@$B0,<enemy_1101_plkght4 d$>444TTTx|enemy_1100_scorpn_2 训练用残暴钳兽D@  infectiond 3卡西米尔的长河大湖中常见的感染生物 xxxxxxxx,048<@D(?4 `LHBx|x @Benemy_1100_scorpn_2"\'&A444TTTpt||X \ X"enemy_1100_scorpn "训练用钳兽!  " infection"3卡西米尔的长河大湖中常见的感染生物"xxxxxxxx!!!!!!!!?!!:"!A!!!""" ""! "$"(","0"" @@"$"B0"|<"enemy_1100_scorpn4%T)C444TTTtx""$enemy_1099_nbkght_2##%无名精锐骑士##@#D#@%E卡西米尔独立骑士,身价有所上涨,但水准仍旧堪忧%xxxxxxxx$ $$$($,$0$4$$̌?$$P$4$$h$l$p$t$x$|$$$h$$$$$$$@$$B$h$enemy_1099_nbkght_2'D+F444TTTtxH%L%H'enemy_1099_nbkghtt%x%t'无名独立骑士%%%%'6卡西米尔独立骑士,身价微妙,技艺不精d'xxxxxxxx&&&&&&&|&̌?& &&'&&&&&&&&&&&'''&@'&B''enemy_1099_nbkght *X.U88  ,,,LPX``0'p8|*333duel.cchmpn_t_buff_blocker.defz;$duel.cchmpn_t_buff_self.damage_scale*#duel.cchmpn_t_buff_self.taunt_level+333duel.cchmpn_t_buff_self.def(*enemy_1098_cchmpn_2((*提亚卡乌冠军:)(()*极为强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害+xx|||*z*(*,*18*<* *L?,*>X*<*H* At*x*|******t*L******@**B**enemy_1098_cchmpn_2-2Y88  ,,,LPX``0X+p8$.333duel.cchmpn_t_buff_blocker.def"?$duel.cchmpn_t_buff_self.damage_scale.#duel.cchmpn_t_buff_self.taunt_level.333duel.cchmpn_t_buff_self.def4,0.enemy_1098_cchmpn\,`,\.提亚卡乌勇士,p,|,,.非常强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害.xx|||-".--<5---333?-..-- A. .$.(.,.0.4.8..H.L.P.T.X.<.@h.L.BX.d.enemy_1098_cchmpn\15<<HH/?cuttree1?max_cnt\/X1enemy_1097_cclmbjk_2//1提亚卡乌破坏王0///1T擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形1xx|||0100.1000333?0%000 A11 1$1(1,101411D1H1L1P1T181@d1H1BT1`1enemy_1097_cclmbjk_2\48 <<HD|2?cuttree4?max_cnt\2X4enemy_1097_cclmbjk224提亚卡乌破坏者32224T擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形4xx|||3433*4333333?3L333 A444 4$4(4,4044&@4D4H4L4P444@`4D4BP4\4enemy_1097_cclmbjkT7;8c88|4 7CDef.def7@+combat.attack@ccwitch_rage_attack.atk_scale<5 @`7enemy_1096_ccwitch_2557提亚卡乌大巫65557对源石技艺有一定心得的术师,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害7xxxxx|||6666\>776L?6@ 777B<7@7D7H7L7P7T7X7<7h7l7p7t7x7\7@7l7Bx7^7enemy_1096_ccwitch_2: >df88$8 :HCDef.def;@+combat.attack@ccwitch_rage_attack.atk_scaleh8 @:enemy_1096_ccwitch88:提亚卡乌巫术师B9889:阿卡胡拉中少见的源石技艺使用者,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害:xxxxx|||:: :$:A0:4::L?$:pP:4:@:Bl:p:t:x:|::::l:::::::@::B::enemy_1096_ccwitch=Ai88XXxxxLP;>p defdown.defx;t=enemy_1095_ccripr_2;;=提亚卡乌撕裂者*<;;;=c十分好战的提亚卡乌战士,攻击速度很快,每次攻击<@eb.key>降低目标防御=xxxxx|||<<<@  defdown.def<>8@enemy_1095_ccriprd>h>d@提亚卡乌好战者>|>>>@`好战的提亚卡乌战士,攻击速度非常快,每次攻击<@eb.key>降低目标防御@xxxxx|||???? @???L??|??? A???@@@ @@?| @$@(@,@0@@?@@$@B0@@<@enemy_1095_ccripr4ClGa44<\\\@@33?Benemy_1094_ccspm_2A AC提亚卡乌神投手A ALAPALCL经过锻炼而对投掷有了一定心得的战士,射程短但攻速较快Cxxxxxxxx0B4B8B防御提升THxxxxx|||pGtGxG|GNGGpGfff?|GGGG AGGGGGGGGGnGGGGHGff?HGBH| Henemy_1093_ccsbr_2KPOv88TTttt,HhKCDef.defHJenemy_1093_ccsbrHHJ提亚卡乌战士zII4I8I4KH阿卡胡拉中最常见的战士,被阻挡后<@eb.key>防御提升Jxxxxx|||JJJ JQ,J0JJL? J( LJ0JLIMLM B,M0M4M8MOOOOAOOOOOOOOOPPP PPO@ PPBP Penemy_1092_mdgintS0`W~88 PP,SHBshield.attack_speedS? shield.max_hpS`PEshield.dynamic0Q,Senemy_1091_mdhmmr_2XQ\QXS泥岩小队践行者组长QtQQSsarkazS{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度SxxxxxxxxRRRRRRRRL?R2SRRA$S(S,S0S4S8S吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度Wxxxxxxxx V$V(V,V0V4V8VVL?(V'TV8VDVApVtVxV|VVVVVpV VVVVVV`@VVBVVenemy_1091_mdhmmrY]x44<\\\LPW4W @XYenemy_1090_mdsnpr_2WWY泥岩小队掷能者组长XWWYsarkazY[优先攻击正在争夺“留声机”的我方单位;同时攻击<@eb.key>两名目标YxxxxxxxxXXXXXXXXL?X'YXYA0Y4Y8Y高额法术伤害并直接夺取“留声机”的<@eb.key>控制权_xxxxx|||^^^^4f^^^?^0u^^^HB___ _$_(_,_0__,@_D_H_L_P_4_ff?`_D_BP_\_enemy_1089_ltlntc_2Tb$f888_H$b occupy.spb@boom.atk_scalebCperiodic_damage.damagep`lbenemy_1089_ltlntc``b 冬灵血巫a```b会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>法术伤害并直接夺取“留声机”的<@eb.key>控制权bxxxxx|||bb bbxib bb?b N持续施法,争夺其<@eb.key>控制权Dfxx|||`ellepel|eedeY?pe@eeeHBee$meeeeeeeeeeee@@feBehfenemy_1088_ltsmer_2hDHmi88 f@pAcharge<$iAdurationispiA hit_duration g`@0ienemy_1088_ltsmer\g`g\i莱塔尼亚轻语者gtgggi莱塔尼亚地区常见的法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权ixx|||h,phhlkkkkkk33? lkBkhlenemy_1087_ltwolf_2ohLsn444TTTpt|||llnenemy_1087_ltwolflln 冬灵猎犬Nmlm mo`当地人自古以来培养并操纵的猎犬。曾是土著民和早期拓荒者的得力助手nxxxxxxxxnnn nnnnm33?n 4nn nALnPnTnXn\n`ndnhnntnxn|nnnhn33?nxnBn,nenemy_1087_ltwolfqpu444TTT|(o,o(qenemy_1086_ltsodr_2ToXoTq莱塔尼亚叛兵组长opoooqW古典源石技艺的普及让他们更具威胁性,攻击造成更高的法术伤害lqxxxxxxxxpppppppp̌?ppppApppppppppqq qqqp@$qqBq qenemy_1086_ltsodr_2t`dx444TTTtx qqsenemy_1086_ltsodrqqs莱塔尼亚叛兵jrq$r(r$tN古典源石技艺的普及让他们更具威胁性,攻击造成法术伤害sxxxxxxxxs sssss sš?s 不受伤害且攻击<@eb.key>范围扩大pwxxxxx|||vvvv~vvv@?vXvvvHBvvvvvvvvv wwwwww@,wwBw^(wenemy_1085_sotiwz_3 zll~{88$@wLz@ Immo[Rage]z? atk_scale({@Immoz? atk_scaleXxTzenemy_1085_sotiwz_2xxz游击队萨卡兹术师组长yxxzsarkazz周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大zxxxxx|||zz z$z0z4zz@?$z'Pz4z@zHBlzpztzxz|zzzzlzzzzzzz@zzBzzenemy_1085_sotiwz_2}h~88  <P{Lp~@ Immo[Rage]<~? atk_scale~@Immo|~? atk_scale{}enemy_1085_sotiwz || ~游击队萨卡兹术师|(|4|X~sarkazx~周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大~xxxxx|||}}}}}}}@?}X}}}HB}}}~~~ ~~} ~$~(~,~0~~@@~$~B0~^<~enemy_1085_sotiwz4444TTT|D~~Ԁenemy_1084_sotidm_3雇佣军萨卡兹战士(LsarkazlW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害不受伤害且攻击切换成<@eb.key>法术伤害xxxxx||| ,0Y? .L0<HBhlptx|h @BDenemy_1084_sotidm_2444TTT|DHLHenemy_1084_sotidmtxt游击队萨卡兹战士sarkazW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害xxxxx|||̅Ѕԅ؅@̅Y?؅@HB $(,048< LPTX\@ @lPB\henemy_1084_sotidm`D88\\|||PĉL? strength.atk0,enemy_1083_sotiab_2X\X游击队突袭战士组长tW受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击力极大幅提升xxxxxx|||?̈A& $33?4B$0enemy_1083_sotiab_2(t 88\\|||L̉? strength.atkenemy_1083_sotiab $ 游击队突袭战士8DplT受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击力大幅提升强化时,<@eb.key>攻击速度大幅提升xxxxx|||048<HL0?强化时,<@eb.key>攻击速度大幅提升xxxxx||| x ?|< ,AX\`dhlptX&x@Benemy_1082_soticn|88``<<?taunt.taunt_levellhenemy_1081_sotisd_2游击队盾卫组长B使自身容易受到我方单位的攻击,掩护敌军前进。xxxxx|||ē,Гԓ333?ēaԓpB  $( 8<@DH,33s@X<BH Tenemy_1081_sotisd_2L088``4?taunt.taunt_level enemy_1081_sotisdHLH游击队盾卫ʕXdB使自身容易受到我方单位的攻击,掩护敌军前进。Hxxxxx|||dhlp؝|d333?p:pBĖȖ̖ЖԖؖ33s@Benemy_1081_sotisdD880d(`B strength.def= strength.atkenemy_1080_sotidp_2游击队传令兵组长0\`\N在场时,强化所有敌军的<@eb.key>攻击力与<@eb.key>防御力$xxxxx|||@DHLX\@?L'x\hHBxęș̙Й @ęBЙhܙenemy_1080_sotidp_2Ԝ 88(\x(<B strength.def\= strength.atkȚĜenemy_1080_sotidp游击队传令兵v040N在场时,强化所有敌军的<@eb.key>攻击力与<@eb.key>防御力xxxxx||| ,0? XL0<HBhlptx|hx,@B,enemy_1080_sotidp|44<\\\(H, @Penemy_1079_sotisp_2||游击队狙击手组长 ĝȝğW受到传令兵或爱国者<@eb.key>强化时,同时攻击<@eb.key>两个目标xxxxx|||$Ȟ̞fff?̞؞A  ,048<@$,@P4B@Lenemy_1079_sotisp_2Dt44<\\\| ȟ @enemy_1079_sotisp游击队狙击手,X\XW受到传令兵或爱国者<@eb.key>强化时,同时攻击<@eb.key>两个目标(xxxxx|||DHLP\`Dfff?P |`lA,ġȡ̡Сԡ @ȡBԡTenemy_1079_sotispؤ$88``D|<>strength.move_speedenemy_1078_sotisc_2ԢآԤ游击队战士组长^Q受到传令兵或爱国者<@eb.key>强化时,<@eb.key>移动速度提升xxxxx||| ť? 8(ATX\`dhlpT^t@BJenemy_1078_sotisc_2x88``<8>strength.move_speedhdenemy_1078_sotisc游击队战士̥Х̧Q受到传令兵或爱国者<@eb.key>强化时,<@eb.key>移动速度提升xxxxx|||(̦Ц̌? ЦܦA  $,48<@D(@T8BD,Penemy_1078_sotiscH444TTTtx <enemy_1077_sotihd_2游击队猎犬pro(TP infectiont]穿戴轻量乌萨斯装甲的高级游击队战犬,攻击欲望比游击队战犬更强。Lxxxxx|||hlptܰh33?tAĩȩ̩Щԩة33?Benemy_1077_sotihd_2Df444TTTpt||Denemy_1077_sotihdĪȪĬ游击队猎犬FԪ infection i穿戴轻量乌萨斯装甲的基础游击队战犬,拥有一定的防御性能,行动速度很快。xxxxx||| $(,8< 33?,T XDAptx|p33?B^enemy_1077_sotihd88ppPT?!aoe.attack@bsthmr_range.atk_scaleenemy_1076_bsthmr_2爆破攻坚手组长Fԭ x整合运动的高级精英单位,攻击造成爆炸,使目标周围四格的单位受到<@eb.key>溅射伤害。xxx|||||z(,04?$aP4hƯtx|l@Benemy_1076_bsthmr_288ppH|P?!aoe.attack@bsthmr_range.atk_scaleenemy_1076_bsthmr爆破攻坚手:Ȱ԰x整合运动的高级精英单位,攻击造成爆炸,使目标周围四格的单位受到<@eb.key>溅射伤害。xxx||||| n $( ?:D(\hlptx|` @Benemy_1076_bsthmr@88$DX, @revive.move_speed0Crevive.unmove_durationXw?revive.hp_ratioijenemy_1075_dmgswd_2萨卡兹魔剑组长v4sarkazT~初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。Lxxx|||||hlʵx|h>t%HBȵ̵еԵصܵ @ Benemy_1075_dmgswd_2<L88 X,l@revive.move_speedCrevive.unmove_durationw?revive.hp_ratio$ enemy_1075_dmgswdLPL萨卡兹魔剑士ҷ`lsarkaz~初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。xxx|||||ĸȸ&Ըظܸĸ>иdHBv$(,048HLPTX< @hLBXdenemy_1075_dmgswd\T@88 (X,ȼ@revive.move_speedCrevive.unmove_durationw?revive.hp_ratio`@@enemy_1074_dbskar_2萨卡兹恶咒者6ĺкsarkaz初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。xxx|||||8<HLPT8>DUpT`HB,ļȼ̼@ܼB̼Rؼenemy_1074_dbskar_2пT88 (tX,<@revive.move_speed`Crevive.unmove_durationw?revive.hp_ratioԽ@@enemy_1074_dbskar$($萨卡兹积怨者8Dhsarkaz初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。xxx|||||Ŀȿ>:ȿԿHB^  048<@$@P4B@Lenemy_1074_dbskarDT<<` w? warn.hp_ratio=Awake?def?atkplenemy_1073_dscout_2萨卡兹哨兵组长"sarkaz受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。xx|~<@$?0\@LAx?B6>enemy_1073_dscout_2\B<<`  (` w? warn.hp_ratio =Awake>def>atkenemy_1073_dscout 萨卡兹哨兵,XTsarkazt受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。xxx| ?ARd d(,048?H,Benemy_1073_dscout488  000X\dl$\h0HDfirstattack.atk_scaleA rush.dlancer_t[trigger].trig_cnt? rush.dlancer_t[trigger].interval4?"rush.dlancer_t[trigger].move_speedenemy_1072_dlancer_2萨卡兹穿刺手组长n,sarkazL比普通穿刺手更具威胁。移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。Txxx|||||ptp>|@ B"@Benemy_1072_dlancer_2 X88  ,,,LPX`|0h0|Dfirstattack.atk_scaleA rush.dlancer_t[trigger].trig_cnt? rush.dlancer_t[trigger].interval ?"rush.dlancer_t[trigger].move_speedenemy_1072_dlancer萨卡兹穿刺手:sarkazl移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。xxx||||| ~,048>(pT8D Bp|t@Benemy_1072_dlancer"444TTTtx,TXTenemy_1071_dftman_2萨卡兹刀术师sarkazH比萨卡兹刀兵更具威胁。拥有<@eb.key>较高法术抗性。xxx|||||?HBn $(,0d@DHLP4 @`DBPr\enemy_1071_dftman_2Tp444TTTpt||enemy_1071_dftman $ 萨卡兹刀兵0\Xsarkazx<萨卡兹雇佣兵。拥有<@eb.key>较高法术抗性。0xxx|||||LP\`dhL?X htHBF @B,enemy_1071_dftman088|lpC@@bombp Afreeze @enemy_1070_iced虚幻 <drone\u<@eb.key>【飞行单位】携带有冰爆弹头,投掷后造成群体法术伤害并施加<@eb.key>寒冷。Lxxx|||||hlx|h?tA?Benemy_1070_icedD88\`4l\@@atkup.atk_scale33?enemy_1069_icebrk_2雪怪小队破冰者~ D@l雪怪小队近身作战人员中的精英,攻击被<@eb.key>冻结的单位时攻击力巨幅提高。(xxx|||||DHTX\`D333?Pa|`lAX@@BLenemy_1069_icebrk_2(88\`4l@ @atkup.atk_scale33?enemy_1069_icebrk雪怪小队凿冰人b($o雪怪小队中的特殊近身作战人员,攻击被<@eb.key>冻结的单位时攻击力大幅度提高。 xxx|||||(,8<@D(333?4>`DPA|@@B>enemy_1069_icebrk <<H`h<}?0} coldattack` Afreeze @enemy_1068_snmage_2雪怪术师组长z484p雪怪小队法术作战人员中的精英,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷。 xxx|||||<@LPTX寒冷。(xxx|||||DHTX\`DL?P|`lHB@B@enemy_1068_snmage(88|p$D A boom.freeze`@boom.atk_scale33?enemy_1067_snslime_2冰爆源石虫·α<8 infection\r感染更严重的冰爆源石虫,死亡后对周围我方单位造成物理伤害且施加<@eb.key>寒冷。Hxxx|||||dhtx|d?p.?Brenemy_1067_snslime_2@88|l$\ A boom.freezex@boom.atk_scale?enemy_1067_snslime冰爆源石虫 LH infectionlu来自寒冷地区的被感染生物,死亡后对周围我方单位造成物理伤害且施加<@eb.key>寒冷。\xxx|||||x|x? "B?B, enemy_1067_snslimeP88\d Th?atkup.atk_scale33?enemy_1066_snbow_2雪怪狙击手组长HLH]雪怪小队狙击手中的精英,攻击被<@eb.key>冻结的单位时攻击力提高。 xxx|||||<@LPTX冻结的单位时攻击力提高。xxx|||||f fff? < T`dhlptXPx@B"enemy_1066_snbow|88\\|||L<?atkup.atk_scalehdenemy_1065_snwolf_2霜锐  infectionQ比霜牙更加难缠,攻击被<@eb.key>冻结的单位时攻击力提高。xxx|||||.33?*bAz(,048<HLPTX<33?hLBXdenemy_1065_snwolf_2\@ 88\\|||4d?atkup.atk_scale,(enemy_1065_snwolfTXT霜牙\ infectioni雪怪小队术师部队操纵的高速生物,攻击被<@eb.key>冻结的单位时攻击力提高。xxx||||| 33?N >AV v$(,0433?D(B4^@enemy_1065_snwolf8$\6444444444444<lxxxxxxxxx|$88\\|||H` ?atkup.atk_scaleenemy_1064_snsbr 雪怪小队6`雪怪小队基础近身作战人员,攻击被<@eb.key>冻结的单位时攻击力提高。xxx|||||J̌?H  8DHLPTX攻击力很高,会持续损失生命。xxx|||||F333?U A8DHLPTX<hlptx\@lBxenemy_1063_rageth_2|`*88dlP zCperiodic_damage.damage4ff&@Xenemy_1063_rageth狂暴宿主投掷手mutant`逐渐陷入狂乱的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||F333?: A8DHLPTX<hlptx\@lBxenemy_1063_rageth|`-88dd@x Cperiodic_damage.damageTPenemy_1062_rager_2||狂暴宿主组长mutant]彻底失去理智的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||6?0u A(48<@DH,X\`dhLff?x\Bhtenemy_1062_rager_2lP088dd@xCperiodic_damage.damageD@enemy_1062_ragerlpl狂暴宿主士兵mutant]逐渐陷入狂乱的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||&? NAv$(,048HLPTX<ff?hLBXdenemy_1062_rager\ %444TTTtx<enemy_1061_zomshd_2(,(宿主重装组长<HlmutantQ被不明意识控制身体的重装士兵组长,能快速自然恢复生命。Xxxx|||||txt@?>zCff&@B enemy_1061_zomshd_2 Xz(444TTTtx4 enemy_1061_zomshd 宿主重装士兵^ mutant< K被不明意识控制身体的重装士兵,能快速自然恢复生命。 xxx||||| ~ , 0 4 8  @?( 'T 8  l P HC| t  ff&@ B X enemy_1061_zomshd 888X L, @speedup.move_speedD D shield.def` `PEshield.dynamic enemy_1060_emouse_2  灰尾香主v   < 8 可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度< xxxxx|||X \ ` d p t X fff?d  t  A  L@ B  enemy_1060_emouse_28;88 L,X@speedup.move_speed|@D shield.defDshield.dynamicenemy_1060_emouse,0,灰尾4@lh可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度lxxxxx|||fff? A L@( B$enemy_1060_emouseh?88\d(Tff?atkup.atk_scaleff?enemy_1059_buster_2  末路狂徒,8d`f会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。@xxxxxxxx\`dhlptXL?d2tX@B enemy_1059_buster_24A88\d LL?atkup.atk_scaleff?enemy_1059_buster狂徒b($f会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。xxxxxxxx $(,048L?((#T8lptx|l@Benemy_1059_buster7444TTTlpx4LPLenemy_1058_traink_2x|x 倾轧者v阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。xxxxxxxx?aA $(,0@DHLP4`@`DBP\enemy_1058_traink_2T9444TTTlpx4enemy_1058_traink $  欺凌者,8d`v阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。Pxxxxxxxxlptx|h?t>A `@B enemy_1058_trainklH"j<44<\\\tx?enemy_1057_gansho_2 神射手N ]装配比射手更精良的弹药。会优先<@eb.key>攻击指挥终端切断敌方支援xxxxxxxx ?0HLPTX\`dHtx|h@@xBenemy_1057_gansho_2 l$>44<\\\pt|||( ?0 enemy_1057_gansho\`\ 射手d `擅长以连续射击攻击敌人。会优先<@eb.key>攻击指挥终端切断敌方支援。l xxxxxxxx? &     @@  B  enemy_1057_gansho#``'A444TTTpt|||  "enemy_1056_ganwar_2 " 精干打手b! ! !#W相比打手拥有更强的破坏力,需要更优秀的防护装备才能抵挡他。"xxxxxxxx" """"" ""33s?"h<" ""T"X"\"`"d"h"l"p"T","""""t">""B"|"enemy_1056_ganwar_2%d)D444TTThlttt4#8#4%enemy_1056_ganwar`#d#`%打手#h###%`经过特殊训练的作战人员。极为快速的出拳往往能给人连续的致命打击。p%xxxxxxxx$$$$$$$$33s?$ $$*%$$$$$$$$$%% %%%$>$%%B%" %enemy_1056_ganwar(xd,F444TTTtx$%%'enemy_1055_ganman_2%%'精锐西西里人j&%$&(&$(f比西西里人拥有更高的作战能力。这些来自叙拉古的人以他们的家族名号自称(xxxxxxxx '$'(','0'4'8''?('T'8'D' Ap't'x'|'''''p'''''''@''B'^'enemy_1055_ganman_2*.I444TTTpt|||,P(T(P*enemy_1055_ganman|((|* 西西里人((((*r基础近身作战人员。这些来自叙拉古的人以他们的家族名号自称,象征着他们的荣耀。*xxxxxxxx))))))))?) ))) A**** *$*(*,**d<*@*D*H*L*0*@\*@*BL*X*enemy_1055_ganmanP-1K444TTTx|@**,enemy_1054_norshd_2+ +-重装防御者-S型+4+@+l+h-n相比N型,S型的护甲拥有<@eb.key>极高的防御力,难以被击溃,是非常棘手的敌人。P-xx|l,,,,,,,p,@?|,6,,-,-,,,,,,,,,,,-,ff&@-,B- -enemy_1054_norshd_20P4rN444TTTx|@--/enemy_1054_norshd--/重装防御者-N型Z.-- .0l身着沉重全装护甲的近战作战人员。拥有<@eb.key>很高的防御力,需要小心应对。0xx| /~//4/8/无法被阻挡,请尽快解决。2xx|1.26211111?1 2114B(224282<2@2D2H2,2X2\2`2d2h2L2?x2\2Bh2d2enemy_1053_norgst_2h59S444TTThlttt43 35enemy_1053_norgst438345工蚁3<3h3l3h5u使用工程技术进行破坏的人员。拥有灵活的行动能力<@eb.key>无法被阻挡,请尽快解决。X5xx|t4444444x4?4444 B4*54444444x4555 54?55B 5d5enemy_1053_norgst 8lX<zV444TTTtx557enemy_1052_noramr_2557机动卫兵组长^65668T相比一般机动卫兵更具威胁。配备的机动盾牌使他们攻守兼备。7xxx|||||77f7777 77?7t<7 77T77`7d7h7l7p7t7X777777x7@77B7,7enemy_1052_noramr_2:\>Y444TTTpt|||88<88:enemy_1052_noramrd8h8d: 机动卫兵8t888:H标准近身作战人员。配备的机动盾牌使他们攻守兼备。d:xxx|||||99999999?9 99":9.:9999999::: ::9@ ::B::enemy_1052_noramr=p`A[44<\\\|::ff?<enemy_1051_norwiz_2::<编制术士组长n;:(;,;(=N相比一般编制术士更具威胁。使用<@eb.key>远距离法术攻击远距离法术攻击p?xxx|||||>>>>>>>>L?> >>>HB>>?>>>>>?>d???? ??@0??B ?@,?enemy_1051_norwiz$BHn88tt<T?`4BDrangedamage.attack@damageB Arangedamage.intervalC> dot.interval CA dot.damage selfbuff.atkACenemy_1050_lslime高额伤害。请务必小心应对。dCxx|||BBBBIBBBBPBBBBBBBBBBBBBBBBCCC CCB^ CJq88PXxxxPhC`4@FzDrangedamage.attack@damagelF Arangedamage.intervalF> dot.intervalFA dot.damageF A dot.durationF?selfbuff.hp_ratioG Bselfbuff.attack_speedhD`@Fenemy_1050_lslimeDDF “庞贝”:EDDF infectionGx被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。Gxx|||,FF8F减少我方单位的阻挡上限,能够轻易突破防线。8JxxxxxxxxTIXI\I`IdIhIlIPIfff?\I(#IlIxIHBIIIIIIIIIIIIIII@IIBI^Ienemy_1049_eagent_2L0Qx88L|J4LMReduceBlockCnt.block_cntxM@ReduceBlockCnt.durationJLenemy_1049_eagentKKM特工KK(KTKPMc手持的武器在攻击时会短暂减少我方单位的阻挡上限,可以冲破我方防线。,MxxxxxxxxHLLLPLTLXL\L`LDLfff?PLp|L`LlLHBLLLLLLLLLLLLLLL@LLBL,Lenemy_1049_eagentO$T{88ppP|M大幅提升法术抗性来保护自身。$Pxxxxx|||@ODOHOLOVXO\O@O@?LO2xO\OhO BOOOOOOOOOdOOOOOO33S@OOBOOenemy_1048_hirman_2R W~88ppDxxP8S B MagicResistance.magic_resistancePRenemy_1048_hirmanPPR 碎岩者^QPP$Q Sx手持的战术斧拥有强大的破坏力。穿戴的护甲在被阻挡时<@eb.key>提升法术抗性保护自身。Sxxxxx|||0R4R8R晕眩我方单位,持续时间极长。DVxxxxxxxx`UdUhUlUpUtUxU\UL?hUUxUU AUUUUUUUUUUUUUUU@UUBUUenemy_1047_sagent_2X<]0<<HHxVl?` stunattackY@stunV`@Xenemy_1047_sagent$W(W$Y 狙击步兵W4W`WdW`Y]进行超远距离狙击的作战人员。攻击数次后会<@eb.key>晕眩我方单位。8YxxxxxxxxTXXX\X`XdXhXlXPXL?\X XlXxX AXXXXXXXXXdXXXXXX@XXBXXenemy_1047_sagent[X0`Rz444TTTpt|||YY[enemy_1046_agent_2YY[ 步兵组长2ZYYY[K基础近身作战人员。相比一般步兵拥有更强的作战能力。[xxxxxxxxZZZZZZZŽ?Zt[ZZ B[ [$[([,[0[4[8[[dH[L[P[T[X[<[@h[L[BX[Jd[enemy_1046_agent_2\^Lb|444TTThlttt[\]enemy_1046_agent(\,\(^步兵\0\\\`\\^E基础近身作战人员。装配的护甲能够抵抗法术伤害。^xxxxxxxx8]<]@]D]H]L]P]4]̌?@] l]P]\] B]]]]]]]]]U]]]]]]@]]B]]enemy_1046_agent`e7<<Hxp^D?7?? stuncombatpa@stune @`enemy_1045_hammer_2__a粉碎攻坚组长__ _L_Ha~整合运动的高级精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。@axx|\```p``|``d`?p` N``a`a``````````````@a`B`aenemy_1045_hammer_2cDh ;<<Hpat?:?? stuncombatd@stunh @denemy_1045_hammer0b4b0d粉碎攻坚手b@bLbxbtdx整合运动的精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。hdxx|cccccccc?c'cc.dc:dccccccc dddddd`@,ddBd(denemy_1045_hammer glk448XXXtx8dk @fenemy_1044_zomstr_2ddf宿主流浪者ree,e(gmutantHgH被不明意识控制身体的流浪者,能快速自然恢复生命。 gxx|(fff【飞行单位】防御力较高,会使周围我方单位的<@eb.key>攻击速度会大幅度削减。Trxx|pqqqqqqqxqfff?qdqqqAq*rqqqqqqqXqrrr rq?rrB rdrenemy_1042_frostd uXyz44<\\\xDrr@@tenemy_1041_lazerd_2rrt法术大师A2rrs$udroneDu<@eb.key>【飞行单位】牺牲飞行速度换取了更远的攻击距离,使用远程武器造成大量<@eb.key>法术伤害。Huxx|dtttxttttltL?xtptttBtutttttttttttut`@utBuX uenemy_1041_lazerd_2xP|r44<\\\x\uuff?wenemy_1041_lazerduuw法术大师A1uuvxdrone4xi<@eb.key>【飞行单位】飞行速度非常快,使用远程武器造成<@eb.key>法术伤害。xxx|4wwwHwwTwXw【飞行单位】携带有大型爆破弹头,将会在接近干员时投掷并造成群体物理伤害。L{xx|hzzz|zzzzpz?|zpzzzAz"{zzzzzzzzzz{{z@{zB{{enemy_1040_bombd_2~T~88p{??boomb~@ move_speed{@~enemy_1040_bombd,|0|,~暴鸰,|8|D|h~drone~r<@eb.key>【飞行单位】携带有爆破弹头,将会在接近干员时投掷并造成群体物理伤害。t~xx|}}}}~}}}?}}}}A}J~}}~~~ ~}~ ~$~(~,~~@<~ ~B,~ 8~enemy_1040_bombd0|448XXXtx<~ @Ԁenemy_1039_breakr_2破阵者组长<@<o训练有素的敌方高级冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。$xx|@T`dH33?TdpAP̀ЀԀ؀܀33?ЀB܀enemy_1039_breakr_2,N448XXXpt|||4p @enemy_1039_breakr 破阵者.i训练有素的敌方冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。̃xx|FNZ 33? ( ADPTX\`dH2tx|h33?xBenemy_1039_breakrԊ44<\\\|,l( @0enemy_1038_lunmag_2\`\特战术师组长p整合运动的精英法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御,并且能够同时攻击<@eb.key>两个目标。xx|ȅ&.܅:ЅL?܅pHB$048<@D(,TX\`dH@tXBdpenemy_1038_lunmag_2h֧44<\\\x|0@enemy_1038_lunmag<@< 特战术师Lx|x]整合运动的法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御。Pxx|lʈ҈ވtL?HBȈ&Ԉ؈܈̈@Benemy_1038_lunmag pXz444TTTpt|||enemy_1037_lunsbr؉܉؋ 特战士兵ZT整合运动的近身作战人员。配备了和其他战士稍有不同的装备。xx|^fr $̌? @$Xdhlptx\2|@B^enemy_1037_lunsbr 44<\\\|T< @Denemy_1036_amraoeptp护盾高阶术师x特殊的高阶术师,擅长<@eb.key>远距离群体法术攻击,周身的防护盾提供了较高的防御力。xx|ȍ&.܍̍333?؍4!A ~,048<@$PTX\`D33s@pTB`|lenemy_1036_amraoedү444TTTtxDenemy_1035_haxe_2040高级武装人员DP|xr来路不明,使用巨大的钝器进行攻击。比一般武装人员更具有威胁,拥有高防护能力。dxx|ސff&?PFAؐ6ܐ  `@( B$enemy_1035_haxe_2hh444PPPlpxenemy_1035_haxe 武装人员f,(K来路不明,使用巨大的钝器进行攻击。拥有高防护能力。xx|fn $( ff&?.D(4A`lptx|d`@Benemy_1035_haxe444TTTpt|8@D@enemy_1034_laxe_2lpl 屠宰老手|i来路不明,使用巨大的钝器进行攻击。比屠夫更具有威胁,拥有一定防护能力。xx|ĕȕ̕Е333?6ЕܕAf $( 8<@DH,`@X<BHTenemy_1034_laxe_2Ld444PPPdhpxxenemy_1034_laxe屠夫(TPN来路不明,使用巨大的钝器进行攻击。拥有一定防护能力。xx|4HLPT8333?D(#pT`AĘȘ̘`@ܘB̘Rؘenemy_1034_laxe̛:444TTTpt|<lplenemy_1033_handax_2 伐木老手ܛo来路不明,穿戴简易林业护具,携带伐木工具进行攻击。比“伐木机”更具有威胁。ěxx|>F@?. A8DHLPTX较高攻击力和防御力。xx|Zb? d8P\`dhlpT^t?B&enemy_1032_katar_2|444TTTpt|||(484enemy_1032_katar`d` 拳刃武士pf受过一些传统战斗训练的近身作战人员,兼具<@eb.key>较高攻击力和防御力。|xx|?Ԣ>J , $(,?< B,8enemy_1032_katar0|444TTTtxLУԣХenemy_1031_mrogue_2法术近卫组长D@~受过法术战斗训练的近身作战人员,比一般法术近卫更具威胁,对目标造成<@eb.key>法术伤害。8xx|ThlptX@?ddtHB ĥȥ̥ܥХ @Benemy_1031_mrogue_2t<^444TTTpt||| enemy_1031_mrogue 法术近卫>̦Z受过法术战斗训练的近身作战人员,对目标造成<@eb.key>法术伤害。̨xx|FN@?$HB@LPTX\`Dptx|d @tB^enemy_1031_mroguetЯ444TTTlpxxx $($enemy_1030_wteeth_2PTP 流浪者Ω\]缺少打理,穿着着破损服装的作战人员。比一般拾荒者更有交战经验。`xx||ڪL?LAԪ2تF @@$BX enemy_1030_wteeth_2Ld444TTTlpxxxenemy_1030_wteeth 拾荒者b 6缺少打理,穿着着破损服装的作战人员。̭xx|FNL?$A@LPTX\`D2ptx|d@@tBenemy_1030_wteeth`д444TTTpt||| $($enemy_1029_shdsbr_2PTP机动盾组长Ү`H比一般机动盾兵更具威胁,拥有简单的物理防护能力。Pxx|lʯүp?| ̯Яԯدܯį,@B enemy_1029_shdsbr_2`Pr444TTTpt||| enemy_1029_shdsbrа԰в 持盾刀兵R  H整合运动的近身作战人员,拥有简单的物理防护能力。вxx|JR ?( @LPTX\`Dptx|d@tBenemy_1029_shdsbrй44<\\\|0$?,enemy_1028_mocock_2X\X燃烧瓶投掷者޳lf比一般鸡尾酒投掷者更具威胁,使用土制燃烧瓶进行<@eb.key>远程物理攻击。xxx|?д.6BU $ @4B$0enemy_1028_mocock_2(xt44<\\\|$ȵ?зenemy_1028_mocock鸡尾酒投掷者<@<Z来路不明的作战人员,使用土制燃烧瓶进行<@eb.key>远程物理攻击。xx|,@DHL0?<hƷη|ڷ2,@̷Bȷenemy_1028_mocock` .444TTTpt||| `d`enemy_1027_mob_2 暴乱分子ȸ̸ȺN比一般暴徒更具威胁,使用随意制作的武器进行近身攻击。xx| Ĺȹ̹̌?Z FNZ U,048< @L0B<^Henemy_1027_mob_2@T444PPPdhpppenemy_1027_mob 暴徒<@<N来路不明的作战人员,使用随意制作的武器进行近身攻击。xx| ~48<@$̌?0\¼pμ|t2@Benemy_1027_mobx444TTTpt|||(PTPenemy_1026_aghost|| 幽灵组长`比幽灵拥有更高的防御力和耐久,<@eb.key>无法被阻挡,需要尽快清除。xx|ľȾ̾о?оܾ Bf $( ^8<@DH,?X<BHdοenemy_1026_aghostHl444444444444@ |xxxxxxxxx0uHB R,88XXxxx<t4ff? atkup.atkenemy_1025_reveng_2 复仇者BN该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。xx|FNff&?PF$HB@LPTX\`Dptx|d33@tBenemy_1025_reveng_2444444444444@,048<@DHLPTxxxxxxxxx:HB $(,<@DHLPTX<hX88XXxxx<p? atkup.atkenemy_1025_reveng 寻仇者~ D@N该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。xx|$8<@D(ff&?4`DPHB|33@B,enemy_1025_revengp .44<\\\x|`D@henemy_1024_mortar_2 炮击组长Q比一般炮手更具威胁,能够进行<@eb.key>超远距离溅射攻击。xx|L?^ j $(,<@DHL0@\@BL&Xenemy_1024_mortar_2Pd44<\\\pt|||@enemy_1024_mortar$($炮手,X\XN特殊远程作战人员,能够进行<@eb.key>超远距离溅射攻击。 xx|<PTX\@L?L x\@Benemy_1024_mortarx B44<\\\|$tX@|enemy_1023_jmage_2隐形术师组长.Q比一般隐形术师更具威胁,<@eb.key>在被阻挡前无法被攻击。xx|.6L?h HB(48<@DH,X\`dhL@x\Bhtenemy_1023_jmage_2ld44<\\\x| @enemy_1023_jmage@D@ 隐形术师P||B法术作战人员,<@eb.key>在被阻挡前无法被攻击。8xx|ThlptXL?dtHB P@B^enemy_1023_jmage|<88$@$lassoH(@@ range_radius33> atk_scaleA hit_duration @,enemy_1022_dmage_2X\X萨卡兹术师组长p|sarkaz拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。xx|NV L?PF,HBHTX\`dhLx|l@|Benemy_1022_dmage_2444444444444<48<@DHLPTX\xxxxxxxxx.  $(,0,@DHLPTX\@l\88 8lassoH(@@ range_radius33> atk_scaleA hit_duration( @Lenemy_1022_dmagex|x萨卡兹术师sarkaz拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。xx|fn $( L?.D(4HB`lptx|d@Benemy_1022_dmage 88\\|||,\H@boom.atk_scaletpenemy_1021_bslime_2高能源石虫·α" infectionT比一般高能源石虫更具有威胁,死亡后会产生<@eb.danger>爆炸。xx|FN?t$8DHLPTXdhlptX?hBt^enemy_1021_bslime_2x\ 88\\|||H@boom.atk_scaleHDenemy_1021_bslimeptp高能源石虫 infectionE野生的被感染生物,死亡后会产生<@eb.danger>爆炸。xx|? BJV v$(,04?D(B4@enemy_1021_bslime888dd<33S@antiinvi.range_radius enemy_1020_obsv484技术侦察兵DptpK技术作战人员,会使周围我方的<@eb.key>隐匿效果失效。4xx|PdhlpT?`Xp|Ad @Benemy_1020_obsvx4V44<\\\|$l @enemy_1019_jshoot_2隐形弩手组长BQ比一般隐形弩手更具威胁,<@eb.key>在被阻挡前无法被攻击。xx|BJfff?  A<HLPTX\@lptx|`,@pB|6enemy_1019_jshoot_2d44<\\\x|  @(enemy_1019_jshootTXT 隐形弩手dB射击作战人员,<@eb.key>在被阻挡前无法被攻击。Lxx|h|lfff?xAd,@B enemy_1019_jshootPr 44<\\\|4 @enemy_1018_aoemag_2高阶术师组长^$ Z擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。xx|nv$(,0333? 4L0<HBhtx|l33s@B|enemy_1018_aoemag_2 44<\\\x|LL0 @Tenemy_1018_aoemag 高阶术师u精英法术作战人员,擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。xx|.6333?X HB(48<@DH,xX\`dhL33s@x\Bhtenemy_1018_aoemaglP/4444444444444 $(,048【飞行单位】无人机,能使周围敌军<@eb.key>防御力上升。4xx|PdhlpTL?`tA@BZbenemy_1017_defdrn84R444444444444Hxxxxxxxxx,048<@DH,pX<TBptx|p 444TTThlttT  enemy_1016_diaman8<8磐蟹@lh infectionu野生的被感染生物,普通武器对其效果都不太理想,但是<@eb.key>重量并没有想像的大。|xx|@? BN  $(,033@@$B0,<enemy_1016_diaman4h444TTTtxenemy_1015_litamr_2轻甲卫兵组长@D@N比一般轻甲卫兵更具威胁,他们有较高的<@eb.key>防御力。xx|$8<@D(?4t`Dx|@B,enemy_1015_litamr_2d*444TTTpt|||\`\enemy_1015_litamr 轻甲卫兵 N整合运动的近身作战人员,他们有较高的<@eb.key>防御力。xx|? NZ ,048< @L0B<Henemy_1015_litamr@d=444444444444@ txxxxxxxxx A $6444TTTtxhlhenemy_1014_rogue_2双持剑士组长K比一般双持剑士更具威胁,以<@eb.danger>高攻击力见长。xx|̌? Zf $( x8<@DH,?X<BHTenemy_1014_rogue_2LpA 444444444444< xxxxxxxxx 6,>"444TTTpt||| ptpenemy_1014_rogue 双持剑士K整合运动的近身作战人员,以<@eb.danger>高攻击力见长。xx|̌?^ j $(,d<@DHL0?\@BL^Xenemy_1014_rogueP <<<@@\`hp|X`4+=unbalanced_bleed.intervalHDunbalanced_bleed.damage?data.attack@atk_scale_2@?data.attack@atk_scalestart?enemy_10145_xdrock_2f斯托斯贝塔 ,P`_被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命8x||h>t]B&.6> ?? @0B ,enemy_10145_xdrock_2( t<<8<<X\dlxT`4 +=unbalanced_bleed.interval HDunbalanced_bleed.damage ?data.attack@atk_scale_2 ?data.attack@atk_scalestart? enemy_10145_xdrock:   伊斯贝塔f  $ 4 _被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命 x|     P < >H Nt X d B        ? ? @ B  enemy_10145_xdrock D<<(,,LPX`lp 4d@data.attack@fail_duration2@data.attack@fail_duration Askill$? atk_scale_sAdurationP tenemy_10144_xdelk_2  乌顶巨角卢鲁*   发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|jrz8$333?0 N\@LA ??@PBenemy_10144_xdelk_20n<<(,,HLT\hl4P@data.attack@fail_duration2|@data.attack@fail_duration Askill$? atk_scale_sAduration<`enemy_10144_xdelk 巨角卢鲁发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|RZbjr ~ 333?:D(4Ax??@8B enemy_10144_xdelkhV<<$0 t,8?aura.range_radius\?aura.damage_resistance ^' switch_backv'switch? enemy_10143_xdmush_2D@ 焕生雪伞P\c【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响lx| ?PF>FNV^fn  ??HLP4`@`DBP \enemy_10143_xdmush_2X`"<< (,?aura.range_radius?aura.damage_resistance * switch_back+switcht?enemy_10143_xdmush 小雪伞Fc【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响x|fnv~ 4 ?,.X<X??`@Benemy_10143_xdmush$!b&<<8<DLX(T,HAweak.weak_duration:.weak.magic_resistance^.weak.def(0% switch_backP%switch@enemy_10142_xdturt_2xt坚冰翻身甲Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间x|&2?'Bnv~DH, 8?D?ptx\@@lBxenemy_10142_xdturt_2 |$ *<<04<DP (T, Aweak.weak_duration1weak.magic_resistance2weak.def(( switch_back(switch enemy_10142_xdturtn! 翻身甲$0T!d!Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间0!x|     t ` ?l @ |  B!!!&!.!6!  ? ?!!! @@(! !B!$!enemy_10142_xdturt$ h(-<<d@!$@speed.move_speed,,switch!?$enemy_10141_xdpeng_2"T"P$ 拥霜羽兽"`""$$E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡\$x|########333?#'###A:$B$J$R$Z$b$$$#$?$?<$@$D$($`@T$8$BD$P$enemy_10141_xdpeng_2L'+0<<d<$'@speed.move_speed\/switch(%?L'enemy_10141_xdpeng%%|' 抱蛋羽兽%%&''E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡'x|&''''&*'&333?&L&&&pAf'n'v'~'''<'@'$'0'?<'?h'l'p'T'`@'d'Bp',|'enemy_10141_xdpengt*.3<<PX|((xH *?wait.sp+Await.wait_duration(+@@land_trigger.land_cnt_maxT+?land_trigger.random_delay_max+>land_trigger.random_delay_min <take_off4pBland)@@+enemy_10140_xdbird_2)x)t+ 山谷雪灵|))*++]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞+x|++"+*+2+*>+*?*p+**pAz++++++P+T+8+D+?P+?|+++h+@@+x+B+,+enemy_10140_xdbird_2.28<<PXx||$4,xH /?wait.sp/Await.wait_duration@/@@land_trigger.land_cnt_maxl/?land_trigger.random_delay_max/>land_trigger.random_delay_min @take_off8pBland4-@X/enemy_10140_xdbird--/ 洞栖雪灵--".//]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞/x|&/./6/>/F/.R/.?././ A//////d/h/L/dX/?d/?///|/@@//B//enemy_10140_xdbird2qQ444444444444DD0H0L0P0T0X0\0`0d0h0l01xxxxxxxxx000001110 111A,1014181<1@1D1H1,1X1\1`1d1h1l1p1t1X11t8R444TTTpt||| 113enemy_1013_airdrp_2113 空降组长v22024204N比空降兵更具威胁,他们可以从出其不意的位置切入战场。3xx|3r3z3(3,303433?$3P333d33p3t3x3|333h333333333?33B3,3enemy_1013_airdrp_26uU444444444444DP4T4X4\4`4d4h4l4p4t4x45xxxxxxxxx44555 5554 $5(5 5A85<5@5D5H5L5P5T585d5h5l5p5t5x5|55d5@5<V444TTTlpxxx557enemy_1013_airdrp668 空降兵~6 686<688N特殊近身作战人员,他们可以从出其不意的位置切入战场。8xx|7z77074787<7 7?,7X777l77x7|77777p7d77777733?77B77enemy_1013_airdrp:|>:D<<8<DHT X8l,@0;?'growth.enemy_xdseal_t[stack].mass_levelh; A-growth.enemy_xdseal_t[stack].magic_resistance;C growth.enemy_xdseal_t[stack].atk;HC growth.enemy_xdseal_t[stack].def<E#growth.enemy_xdseal_t[stack].max_hpD<@@*growth.enemy_xdseal_t[stack].max_stack_cnt<?growth.range_radius(Dupgrade9<enemy_10139_xdseal_2:P:L< 夜色雪球:\::<<N吸收雪顽童增加重量并强化自身;撞上高台时恢复初始形态`<F<N<V<^<f<<<;<?<?@@enemy_10139_xdseal>?>@ 蓬松雪球j?>~?$A4AN吸收雪孩子增加重量并强化自身;撞上高台时恢复初始形态@x|r@z@@@@@@@,@L?8@|d@H@T@ A@@@@@A@@@@?@?@@@@@@@B@@enemy_10139_xdsealC4Ho88\d`ALD@E hitWall.valueACenemy_10138_xdsnow_2FBAC 雪顽童nBAB(D8D!撞上高台时受到额外伤害Cx|JCRCZCbCjCCvCC?CX较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。Ixx|I^IfIIII IIL?I.较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。TNxx|pMMMMMMMtML?MpMMMHBM&NMMMMMMMMMNNNM@@NMBNNenemy_1012_dcross Q0x0o444444444444,NNNNNNNNNNN@Pxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\O`OdOhOlOpOtOxO|OOOOOOOOOOOOOOOOOOOOOOOVd~88`h4d$Pl8R=BlockMcreep.range_radius_add(S@@BlockMcreep.block_mcreep_cntXSfff?BlockMcreep.range_radiusSHCCrazyBonus.attack_speedS?M0Shield.damage_resistanceS=M0Shield.init_shield_hp_ratio4Q?XSenemy_10128_fearpjQQS “惘核”QQRQSo碰到我方单位时自毁并对造成造成群体法术伤害,能使矿工游击队陷入<@eb.key>恐惧Sx|||||||&SRRRRRRRL?RSbSRHBS S$S(S,S0S4S8SSdHSLSPSTSXS交战,指挥集团军敌人gx|||||||2gfffffff333?f Ngfg B,g0g4g8g交战,指挥集团军敌人jx|||||||Zjj jjjjjj333? j:8jj(j BTjXj\j`jdjhjljpjTjjjjjjtj@jjBjjenemy_10125_uacomdmqx88 000TT\dd(8kl8n>ExtraPower.damage_resistance4n=BlockMcreep.range_radius_adddn@@BlockMcreep.block_mcreep_cntnfff?BlockMcreep.range_radiusk?nenemy_10124_uashld_2@lDl@n集团军中坚盾卫plTl`lln容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低nx|mmmmmmmm333?mammmpBmmmnnn nnm n$n(n,n0nn33s@@n$nB0nExtraPower.damage_resistanceq=BlockMcreep.range_radius_addr@@BlockMcreep.block_mcreep_cnt8rfff?BlockMcreep.range_radiuso?qenemy_10124_uashldooq集团军盾卫poo$p r容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低rxq@qDqHqLqPqTq8q333?Dq:pqTq`qpBqqqqqqqqqqqqqqq33s@qqBq qenemy_10124_uashldtyV~<<008@@(tr(`4Lu AKillBonusAura.max_stack_cntxuL=KillBonusAura.hp_ratiouAKillBonusAura.attack_speedu=BlockMcreep.range_radius_addu@@BlockMcreep.block_mcreep_cnt,vfff?BlockMcreep.range_radiusXv@@AttackParam.attack@max_target@ A SkyProjectilev333? atk_scalet?,venemy_10123_uareap_2\t`t\v破城者·Ⅱ型tltxttv占用<@eb.key>3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加vx||||2vuuuP}uuu?uvuvA0v4v8v3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加zx||||zyyy,yyy?yayyyA zzzzz z$z(z z8z指令时优先攻击矿工游击队~x|||||||v}$}(},}0}4}8}}L?(}'T}8}}l}p}t}x}|}}}}l}^}}}}}}@}}B}}enemy_10122_uacann_2<88@@HHHT~<B ProjectileBoomRange.attack@valueP@@/ProjectileBoomRange.attack@projectile_life_time?+ProjectileBoomRange.attack@projectile_range~ Aenemy_10122_uacannHLH集团军轻型火炮x\]攻击会留下燃烧区域;受到指挥官<@eb.key>指令时优先攻击矿工游击队`x|||||||ր|L?@̀ЀԀ؀܀̀^@B^enemy_10122_uacann @X88$$,,,d4x?ExtraPowerListener.radius_2?ExtraPowerListener.radius_1Є @%ExtraPowerListener.attack@atk_scale_24 @Xenemy_10121_uasnip_2集团军精锐弩手Ȃ̂Ȅ~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小x|||||||6܃@?4!~,048<@DH,X\`dhL@x\Bhtenemy_10121_uasnip_2p<T88  (((d4܇?ExtraPowerListener.radius_2?ExtraPowerListener.radius_14 @%ExtraPowerListener.attack@atk_scale_2 @enemy_10121_uasnip集团军机动弩手(,(~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小 x|||||||DHLPTX<@?HXtXއćȇ@؇Bȇ|ԇenemy_10121_uasnip̊88$$$tpl88=BlockMcreep.range_radius_addh?BlockMcreep.block_mcreep_cntfff?BlockMcreep.range_radius?enemy_10120_uaghst_2DHD集团军幽灵兵pT@<@eb.key>无法被阻挡,能和1名矿工<@eb.key>交战无法被阻挡,能和1名矿工<@eb.key>交战Tx|||||||ʍx|p?|čȍ̍Ѝԍ؍܍@ Benemy_10120_uaghstP$v44444444444pxĎȎ̎0高阶敌人,高攻中血中护甲高魔抗。pxxxxxxxxxdďȏ̏Џԏ؏܏ď X2444444444444Ddhlptx|xxxxxxxxx  $( 8< HBLPTX\`dhLdx|x44<\\\x| ̑@enemy_1011_wizard_2  术师组长,X\XQ相比一般术师更具作战能力,使用<@eb.key>远距离法术攻击。$xx|@TX\`DL?P` |`lHBPȓ̓Гԓؓ@̓Bؓ,enemy_1011_wizard_2ܖR444444444444@xxxxxxxxx,048<@DH,X\hlptx|hP^Ҷ44<\\\pt|||ff? enemy_1011_wizard8<8术师@lplT整合运动的基础法术作战人员,使用<@eb.key>远距离法术攻击。!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration?\TakeOff(?Lenemy_10117_ymggld_2|| 风遁宗师0持续加速,速度达到一定程度后起飞`x||||֣L>.Aԣأܣԣ, @B& enemy_10117_ymggld_2hD@@@|Ȥt4AFlyMoveSpeedAdd.move_speedȧA+Rush.ymggld_t[trigger].fly_start_speed_rateA"Rush.ymggld_t[trigger].trigger_cnt8?Rush.ymggld_t[trigger].intervalhL>!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration  ?`TakeOff,?Penemy_10117_ymggld|| 风遁忍者0持续加速,速度达到一定程度后起飞`x||||֧L>@Aԧاܧԧ @B enemy_10117_ymggldd<<<`h0?RotateDamage.interval? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scalepBEndRotate.rotate_durationH?"ProtectionTime.protection_durationH( BeginAnim(EndAnim: ApBSwitchModeTrigger@enemy_10116_ymgtop_2ptp 水遁宗师|N旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转xx|||||||333?.̫A& $?4B$0enemy_10116_ymgtop_2,x<<<\Ԭh0?RotateDamage.interval̯? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scale0pBEndRotate.rotate_duration\?"ProtectionTime.protection_durationH( BeginAnim<EndAnim> ApBSwitchModeTrigger0Tenemy_10116_ymgtop 水遁忍者ĮN旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转x|||||||333?'ܯ̯A $(,04?D(B4X@enemy_10116_ymgtop8¼<<dtpBEndHole.durationH SwitchMode?<enemy_10115_ymghol_2lpl 土遁宗师x攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿xxxxxxxxȲ̲вԲزܲIJ333?в'B $(,04DHLPT8@@dHBT`enemy_10115_ymghol_2\<<dhĶpBEndHole.duration SwitchMode4?Xenemy_10115_ymghol 土遁忍者攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿Ķxxxxxxxxܵ333?@B048<@DHL0\`dhlP`@|`Bl^xenemy_10115_ymgholp<<<$,,L$ DefDesc.def>Shield.range_radius EShield.dynamicEndShieldSwitchModeenemy_10114_ymgsld_2绝望的大哥40u拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低 x|||||||DHLPTX<?H NtX޹Ĺȹ@عBȹԹenemy_10114_ymgsld_2м8Z<< ((xL$@ DefDesc.def\>Shield.range_radiusEShield.dynamic$EndShieldSwitchMode enemy_10114_ymgsldLPL悲观的大哥tXdu拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低|x|||||||?'м: $@4B$ 0enemy_10114_ymgsld(t<< (LLLhhppp(нd0@@JumpSpeedUp.move_speedL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius$?YmgpckJumpTrigger.range_radius"pAJump?enemy_10113_ymgung_2 雷遁宗师,0,_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|z0DH,?8XdHT Ad`@B^enemy_10113_ymgung_2Z<< (HHHddlll$xd0D@@JumpSpeedUp.move_speedlL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius?YmgpckJumpTrigger.range_radiuspAJumpH?lenemy_10113_ymgung 雷遁忍者_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|0<D? A,@DHL02\`dhlP`@|`Bl,xenemy_10113_ymgungpxT88dl @@StunAfterUnbalance.stun(Lenemy_10112_ymgds_2x|x资深的小弟3<@eb.key>失衡后<@eb.key>晕眩一段时间\x|||||||x333?p@B&enemy_10112_ymgds_2xT88dl l@@StunAfterUnbalance.stunenemy_10112_ymgds冒失的小弟8HLH3<@eb.key>失衡后<@eb.key>晕眩一段时间x|||||||j $(,333?H,`dhlptx|`P@Benemy_10112_ymgdsT88444TTXXXD h8 `,$BSelfKill.kill_timeH@@PushEnemy.hit_count_duration>enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2PushEnemy.targetenemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|5|5|5|5|5PushEnemy.delta_forcePushEnemy.angle@?PushEnemy.push_limit_timelL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor enemy_10111_ymgpck_2PTP“某种天命”|K它不过指尖大小,却携带着一场关于命运与惯性的私语。LxH||`@0<DX vdenemy_10111_ymgpck_2d88p`,,BSelfKill.kill_timeenemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpckPushEnemy.target2enemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|3|3|0|0|3PushEnemy.delta_force\APushEnemy.angle|?PushEnemy.push_limit_timeL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor8\enemy_10111_ymgpck“某种天命”K它不过指尖大小,却携带着一场关于命运与惯性的私语。x$0`@Vh t| $(@DHLPLdenemy_10111_ymgpckL088dll@MulAttack.attack@times@(enemy_10110_mjcsdw_2`\“羽化之梦”ht!攻击造成<@eb.key>五连击Hx|t? B"*2:BJ ??$(, @< B,8enemy_10110_mjcsdw_2488dlh@MulAttack.attack@times@enemy_10110_mjcsdwD@“破茧之梦”LXd!攻击造成<@eb.key>五连击,x|ptX?d0ut B&. ??  @ Benemy_10110_mjcsdw`444TTTx|Tenemy_1010_demon_2萨卡兹大剑组长j(sarkazHc比一般萨卡兹大剑手更具威胁,拥有<@eb.key>较高攻击力和较高法术抗性。$xx|@TX\`DY?P:|`lHB@Benemy_1010_demon_2R444444444444@xxxxxxxxx,048<@DH,'X\`dhlptx|d^@444TTTtx<enemy_1010_demon040萨卡兹大剑手DPtsarkazN萨卡兹雇佣兵,拥有<@eb.key>较高攻击力和较高法术抗性。\xx|x|Y?LHB. @ BXenemy_1010_demon`88ltLx=Element.attack@ep_damage_ratio @enemy_10109_mjcgst_20,沃尔夫幽影<Htl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡\x|?t@HB2:BJRZ j??048@H,B8&Denemy_10109_mjcgst_2@$88ltH=Element.attack@ep_damage_ratio @$enemy_10109_mjcgstXT沃尔夫之影dpl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡x| ?:FHBZbjrz04 ?,?X\`D@pTB`lenemy_10109_mjcgstdH88 (LPPlpxdpP(A Sword.fx_cntASword.max_stack_cnt @@ Sword.cnt<@@Sword.interval\L= Sword.atkxL="Sword.ability_range_forward_extend>enemy_10108_mjclun_240梦游大总管@Lxf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短Xx|L?lkA2:BJRZ ??48< @L0B<Henemy_10108_mjclun_2D(88 (HLLhlt|`pP(A Sword.fx_cntASword.max_stack_cnt@@ Sword.cnt@@Sword.intervalenemy_10108_mjclunb  梦游管家(Tf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短4x|x|`L?la|A&.6 ??@( BR$enemy_10108_mjclunh<<`08\``|<\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldownL@GetEnmey.duration4?GetEnmey.move_speedX>GetEnmey.range_radius?GetEnmey.max_cnt?GetCharpL value@@first_trigger_interval > range_radius@? move_speed\ Acooldownenemy_10107_mjcdog_2R沉眠伴随兽~@攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命Xx|@DA2:BJRZ ??48< 33S@L0B<Henemy_10107_mjcdog_2D<<`LTtxxT\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldown8@GetEnmey.duration\?GetEnmey.move_speed>GetEnmey.range_radius?GetEnmey.max_cnt0?GetCharh<  @@stun$value<@@first_trigger_intervald> range_radius? move_speed Acooldown enemy_10107_mjcdog@<安眠伴随兽T攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命x|&.@>ArzHL0<?H?tx|`33S@pB|enemy_10107_mjcdogd(88`hh$33?Trace.move_speed4?Xenemy_10106_mjcbat_2欢快的卡尔顿*2*寻找并攻击遮挡月光的我方单位|x| > > BRZbjrz(,?(?TX\@>lPB\Mhenemy_10106_mjcbat_2dH+88`hd33?Trace.move_speed?<enemy_10106_mjcbatpl玩耍的卡尔顿x *寻找并攻击遮挡月光的我方单位\x|>  B2:BJRZ ??48< >L0B AttackUp.atk@Wake2Sleep.move_speed4CSleep2Wake.unmove<pAWake2Sleep.duration` ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval4? Sleep2Wake.sp`CK2?WakeUpenemy_10105_mjcdol_2f暗黑发条仆从$X攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有暗黑发条仆从攻击力提升tx| >@NV^fnv$( ?$?PTX<?hLBX]denemy_10105_mjcdol_2` $@@,4TXXtx4  d<|T(> AttackUp.atk@Wake2Sleep.move_speed84CSleep2Wake.unmove\pAWake2Sleep.duration ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance @Sleep2Wake.sp_moon0 ?Sleep2Wake.intervalT ? Sleep2Wake.spHK 2?WakeUp enemy_10105_mjcdol@<  发条仆从L 攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有发条仆从攻击力提升 x|   & . >X@r z     H L 0 < ?H ?t x | ` ? p B| & enemy_10105_mjcdol 8 <<p( ( > Bigger.value ;Eshield.dynamic?Flyt ? enemy_10104_mjcbln_2"   布景大师N  b j  f攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮 x|f n v ~  4 8  ?( T 8 D B       x ? ? @@ B ^ enemy_10104_mjcbln_24(f<<l (H= Bigger.valueh@Eshield.dynamicV?Fly ?enemy_10104_mjcblnz($ 布景小丑4hf攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮Hx|t?A"*2:BJx??$(,@@< B,,8enemy_10104_mjcbln0|@@  <@HLP, h@X0ff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.duration,L>!Wake2Sleep.attack@ep_damage_ratio`4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.sp,TKN2?WakeUp|enemy_10103_mjcppp_2*沉睡的臼齿Vjr`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|jrz8< >,hX<H@x???Benemy_10103_mjcppp_2,@@(,,HLTX\8 h@X0lff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.durationL=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning8?Sleep2Wake.damage_resistanceh@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.spXK 2?WakeUp<`enemy_10103_mjcppp浅睡的臼齿&.`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|&.6>F> @`dHxT?`?x?B,enemy_10103_mjcppph "&<< @$d4>check_block.ep_damage_ratioD?check_block.atk_scale_mainp?!check_block.attack@atk_scale_main>"check_block.attack@ep_damage_ratio?check_block.hit>killed.ep_damage_ratio >killed.atk_scale_other%Boomenemy_10102_crblt_2B彻底报废的胶卷4Dz可以被10次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤8x|$$$|$h@@t  %,%4%2:P%N???%B xenemy_10102_crblt_2 !`l%*<<$d4!>check_block.ep_damage_ratio!?check_block.atk_scale_main!?!check_block.attack@atk_scale_main,">"check_block.attack@ep_damage_ratio`"?check_block.hit">killed.ep_damage_ratio">killed.atk_scale_otherT*Boom D"enemy_10102_crblt x t"报废的胶卷|  !""y可以被6次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤"x|."@)>"P)X)!d)!@@! """)"))""h")"\"?h"?""""?*"B"&#enemy_10102_crblt%)<<HxPH#r?@A biu#p#@A%enemy_10101_crgun_2$#%宣泄暴力的摄影师R$##& &V发射的胶卷可以被10次攻击击倒,且在<@eb.key>摄影区域内时变慢%x|f%n%v%~%,4%8%%?(%ȯT%8%D% B%%%%%%%%%,%?%?%%%%@%%B%x%enemy_10101_crgun_2(@$-($@ 48<$0(, $<<HT&B @A biu&&@A)enemy_10101_crgun'4'0)不满摄影师'@'L'p))U发射的胶卷可以被6次攻击击倒,且在<@eb.key>摄影区域内时变慢P)x|((((/((|(?(((( B*)2):)B)J)R)))(,(?)?,)0)4))@D)()B4)@)enemy_10101_crgun8,0X884<\`` p)x@$,Dmode.max=mode.cnt, ף<#mode.enemy_crrol[lifetime].hp_ratio-?#mode.enemy_crrol[lifetime].intervalL-?stop.damage_scalep-?Rush.rush_damage*,enemy_10100_crrol_2j++-意识自由的假人+,+8++d-c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱@-x|,,,,3,,l,L?x,s,,---&-.-6->-,,N-,?,?----@,--B--enemy_10100_crrol_20h4\884<\``|h-x@$0Dmode.max~Amode.cnt0 ף<#mode.enemy_crrol[lifetime].hp_ratio0?#mode.enemy_crrol[lifetime].interval01?stop.damage_scaleT1?Rush.rush_damage.0enemy_10100_crrolN/.0 灵活假人z////@1c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱1x|00007`0d0H0L?T080d00001 11100*10?0?0000@10B0~1enemy_10100_crrol3snR444444444444H11111111111,3xxxxxxxxxH2L2P2T2X2\2`2d2H2H t2x2h9A22222222222222229B229S444TTTlpxxx(3,3(5enemy_1009_lurkerT3X3T5 潜伏者3`3335Q整合运动的特殊作战人员,<@eb.key>在被阻挡前无法被攻击。X5xx|t4444444x4?4444A4*54444444Z4555 54@55B 5,5enemy_1009_lurker8\<A<<4<\``| 5`88>inside.attack@ep_damage_ratio8?inside.attack_speed8@inside.atk_scale_crhro9?inside.atk_scale_normalreadT9@duration6`@8enemy_10099_crvln_2F768命定的反派r77 7789~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤09x|8888?t8x8\8ff&?h8hB8x88pB 999"9*9298888?8? 9998@$99B9 9enemy_10099_crvln_2<d@E<<4<\``$9`8<>inside.attack@ep_damage_ratio<?inside.attack_speed<@inside.atk_scale_crhro=?inside.atk_scale_normalread\=@duration:`@<enemy_10099_crvlnN;:<反派阵营角色~; ;;;D=~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤<=x|<<<<C<=<<<<?<?== ==@0==B =,=enemy_10099_crvln$@PpDI<<H=L(nQreborn.invincible@@@reborn.duration@>inside.attack@ep_damage_ratioA@#inside.ability_range_forward_extendDA@inside.atk_scale_crvlnlA?inside.atk_scale_normal(readA@duration??,Aenemy_10098_crhro_2?`?\A命定的主角?l?x?AA在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤Ax|"A*A2A:ALH@@@ff&?@PFA@AAAAAAAA\A`ADA PA?\A?AAAtA@AABA Aenemy_10098_crhro_2DTHN<<Hinside.attack@ep_damage_ratioE@#inside.ability_range_forward_extendE@inside.atk_scale_crvlnE?inside.atk_scale_normalread0F@durationxC?Eenemy_10098_crhro"DCE主角阵营角色RDCCF F在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤 Fx|EEEELdEhELEff&?XE:EhEtEAEF FFF"FEEEXE?E?EFFE@FEBFFenemy_10098_crhroI`TMt88 F0pIL>block.ep_damage_ratioIL?weakness.damage_resistanceFIenemy_10097_crshd_2GHGDI顺从内心的设计师G`GlGII<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Ix|I"I*I2IDPHHH?H2IHH B~IIIIIITIXIblock.ep_damage_ratioML?weakness.damage_resistancepJLenemy_10097_crshdKJL心虚设计师FKJJMM<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Mx|LLLLS\L`LDL?PL'|L`LlLALLM MMMLLLL?L?LLLL? MLBLMenemy_10097_crshdOHTP88\d$M spawnMOenemy_10096_crprp_2VNNP渴求瞩目的道具师NNNNPPQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Px|OOOOV`OdOHO?TO%OdOpOAOOPPPPOOO,O?O?OOPO@POBP, Penemy_10096_crprp_2SPWS88\dPspawnPRenemy_10096_crprp^Q QS疲倦道具师QQQQLSQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Sx|RRRRY\R`RDR?PR@|R`RlRARRS SSSRRRR?R?RRRR@ SRBRSenemy_10096_crprpVLZnt44<\``DSSUenemy_10095_crgst_2.TSU沉浸艺术的群演bTSvT~T$V3只能被<@eb.key>摄影区域内的友军阻挡Ux|FUNUVU^Up\UUTff?U(#4UU$U BUUUUUUUUhUtU?U?UUUU@UUBUd:Venemy_10095_crgst_2X]"w44<\``|<TV8V\Xenemy_10095_crgstVVX 加戏群演WV"W*WX3只能被<@eb.key>摄影区域内的友军阻挡|Xx|WWX X_WWWff?W@WWW BVX^XfXnXvX~X,X0XX X?,X?XX\X`XDX@pXTXB`XdXenemy_10095_crgst`[_D88`hY[L>ep.ep_damage_ratioY8[enemy_10094_crstf_2YlYh[执拗的收音师Y|YZ Z[H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤t[x|ZZZ[bZZZfff?ZZZZpAN[V[^[f[n[v[$[([ [[?$[?P[T[X[<[@h[L[BX[d[enemy_10094_crstf_2\^b@88`h\^L>ep.ep_damage_ratio\4^enemy_10094_crstf\h\d^临时收音师\t\\]^H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤l^x|]]]] e]]]fff?]]]]pAF^N^V^^^f^n^^ ^^^?^?H^L^P^4^@`^D^BP^^\^enemy_10094_crstfTaTe88@Hhll^(^ aenemy_10092_hlslp_@_gfJgRghthxpgog ooggg?gg6hgBToRhdolojhrh ho h'8hylyxyAyzzzz&zy2zyyyyyyy@@ zyByhzenemy_10090_hlgrd}`Ln444TTThltttzz|enemy_1008_ghostzz|幽灵F{z{{}Q擅长工程技术的人员,<@eb.key>无法被阻挡,需要尽快清除。|xx|{F|N|{|||{?{$||| B@||L|P|T|X|\|`|D|xp|t|x||||d|?|t|B|d}enemy_1008_ghostL̃f88  044<@$}@@@ RangeHeal\<$@@ heal_scale4?spH@ max_targetd @ range_radius}enemy_10089_hlsprt_2^~ ~资深圣堂保育员~@~$~~PJ周期性为自身周围5名敌人回复一定生命值并补充1发弹药x|@TX<333?H%tXdA ,@Benemy_10089_hlsprt_2@<փ88$((04@@ RangeHeal\<$@ heal_scale?sp@@ max_targetԃ @ range_radius Denemy_10089_hlsprtʁxt圣堂保育员J周期性为自身周围3名敌人回复一定生命值并补充1发弹药xx| 333?@؂ȂANV^fnv$<@DHL0,@\@BLXenemy_10089_hlsprtP$@@p|,4X\\|HAAddBulletTrigger.intervalZX4@Sniping0@delay_add_bulletЎ AddBullet|?sp Aduration؄Benemy_10088_hlsnip_240精锐圣堂射手d…ʅp[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1Dx|†pΆֆlfff?x0&.6>J؆ `@$B enemy_10088_hlsnip_2h'@@p|<DdhhPȇAAddBulletTrigger.interval&h @Sniping @delay_add_bullet AddBulletX?spl AdurationB؊enemy_10088_hlsnip^  圣堂射手8D[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1x|DX\@fff?L'x\ ؊܊̊`@܊Bxenemy_10088_hlsnip8+@@lt$|`4dpASkillTrigger.max_stack_cnt@SkillTrigger.intervalAttributeStorage.atk܎?AttributeStorage.move_speedz,ForeverEnhance P>atk_addh>move_speed_add؎enemy_10087_hlchgr_2b 精锐圣堂剑士@LO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:7x|@TXatk_addhL>move_speed_addؒenemy_10087_hlchgr^  圣堂剑士8DO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:5 x|8LP4?@plP֒ޒ^̒ВԒؒܒff?ВBܒenemy_10087_hlchgr$,88pX,L?SelfFear.move_speedp@SelfFear.speed_duration@ SelfFear.fearenemy_10086_hltigr_2@<“萨科塔匍匐”ƔtXޔL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧Lx|•ʕx֕ޕť?0uA"*2:BJV^ @0B ,enemy_10086_hltigr_2( t 88 l̖X,?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear,Penemy_10086_hltigr֗“萨科塔之爪” "șL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|"ИԘ̌?ĘaԘAfnv~<(,TX\`dH@tXBdpenemy_10086_hltigrh<< (LPPt||8X,؜?SelfFear.move_speed@SelfFear.speed_duration$@ SelfFear.feart A BRoar(x attack_speedpAdurationenemy_10085_hllevi_2<8“萨科塔昂首”HtXޛ生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|̜*2Ȝ>Ԝ8Av~L82dhlptX?hBenemy_10085_hllevi_2t<< (HLLpxx4X,?SelfFear.move_speed@SelfFear.speed_duration0@ SelfFear.fear A BRoar( attack_speedpAdurationenemy_10085_hlleviD@“萨科塔之鳍”P|`生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|&Ԡ2:Р>ܠ`A~T@2lptx|`?pBenemy_10085_hllevixĨ\88<DDHL\d<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@@SelfFear.speed_durationh@ SelfFear.fearff?ؤenemy_10084_hlegle_2b “萨科塔见证”HT生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害tx|333? ԤĤAJRZbjr ~ 8<@DH,@@X<BHTenemy_10084_hlegle_2P4888@@DHXd<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@SelfFear.speed_duration@@ SelfFear.fearff?enemy_10084_hlegle6“萨科塔之眼”z(生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害Hx|ƨtҨڨp333?||A&.6>FR @@,B(enemy_10084_hlegle l88  pĩX,?SelfFear.move_speed@SelfFear.speed_durationج@ SelfFear.fear$Henemy_10083_hlbird_2Ҫ|“萨科塔展翅”ĬL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x| ̫Ыfff?JثA^fnv~4HLPTX<?hLBҬڬenemy_10083_hlbird_2X<88 lX,į?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear\enemy_10083_hlbird“萨科塔之翼”JRL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|6>JRfff? ~ AhƯί|p?Benemy_10083_hlbirdԶ44<\\`||||||( ?0enemy_10082_mpweak\ķ` 弱化节点xxxxxxxx $(,0? 'LP4HB`dhlptx|`?Bdȱenemy_10082_mpweak"<<@HlppT@T(d0h<l<t8\?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_timeĵ̾Mode_Shushi_Passive.move_speedA$Mode_Shushi_Passive.magic_resistance,HCMode_Shushi_Passive.defTCMode_Shushi_Passive.atk|DMode_Shushi_Passive.max_hpvMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed%Mode_Youling_Passive.magic_resistance6Mode_Youling_Passive.def^Mode_Youling_Passive.atkMode_Youling_Passive.max_hp?Mode_Fuchou_Passive.mass_levelff?$Mode_Fuchou_Passive.base_attack_timeH Mode_Fuchou_Passive.move_speedxA$Mode_Fuchou_Passive.magic_resistancezCMode_Fuchou_Passive.defظCMode_Fuchou_Passive.atkzEMode_Fuchou_Passive.max_hp,ff?Mode_Fuchou_Anger.atkT@Passive.magic_max_count|@Passive.phy_max_countD(0 ChangeToD ChangeToC ChangeToB0@Tenemy_10081_mpplai_2޷转译基底·β̹origen初始不进行攻击;在受到4次物理攻击后、受到4次法术攻击后,或被阻挡时,会分别变化为不同的形态x|bjv~,0? L0<4B¹pιֹd AX?йBFenemy_10081_mpplai_2ļN<<@HhllPlT(d0h<l<t8?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_time̾Mode_Shushi_Passive.move_speed A$Mode_Shushi_Passive.magic_resistanceXHCMode_Shushi_Passive.defCMode_Shushi_Passive.atkDMode_Shushi_Passive.max_hpMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed.%Mode_Youling_Passive.magic_resistancebMode_Youling_Passive.defMode_Youling_Passive.atkMode_Youling_Passive.max_hp ?Mode_Fuchou_Passive.mass_level【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间x|"*6>? HB0$ AXDptx|d@@tBenemy_10080_mpiced_2tj88, (5@@CardBoom,?respawn_disabled<Aduration@enemy_10080_mpiced.静滞虚幻·α origen@<@eb.key>【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间Dx|pl?x  B&. ABNh @@( Benemy_10080_mpicedld444TTTpt||enemy_1007_slime_3 源石虫·βf  infection@=野生的被感染生物,比源石虫·α更具有威胁。xx|rz(,04?$Pdptx|?Benemy_1007_slime_3 4444444444444LPTX\`dhlptxxxxxxxxx "  $(,048<@DHLPTX\`dhlP|l444TTTpt||enemy_1007_slime_2 源石虫·αn($ infectionH?野生的被感染生物,比一般源石虫更具有威胁。xx|z048< ?,Xlx|?Benemy_1007_slime_2"4444444444444TX\`dhlptx|xxxxxxxxx (,048<@DHLPTX\`dhlptX,t444TTTlpxxenemy_1007_slime 源石虫r,( infectionL野生的被感染生物。xx|Zb? &8LX\`dhlx|l?|Benemy_1007_slimexr88  < 0C@@StopCost$cost_add_locked<Aprojectile_life_time @enemy_10079_mpmage_2>活性态萨卡兹术师结晶z8origenX~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间Px||xL?'pB&2: AV @0B X,enemy_10079_mpmage_2(tt88 8F@@StopCost$cost_add_lockedAprojectile_life_time, @Penemy_10079_mpmage稳定态萨卡兹术师结晶origen~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间x|^frz(,L?@H,8pBl` A|@Benemy_10079_mpmage*44<`dd d\@denemy_10078_mprein_2活性源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|6>JR>> BDP4 AhT t@Benemy_10078_mprein_244<\```8@enemy_10078_mpreintp固化源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|"*>:Bnz( A@, X\`dhL@x\Bhtenemy_10078_mpreinl8R88 O@@@Spawnenemy_10073_mpcar_2 enemy_keyX|enemy_10077_mpbarr_2自助出餐终端原型机>origenZ食堂自助出餐终端原型机;每隔一段时间召唤1个<失控的修理小助手>x|fnz04?$@P4@HBt@Benemy_10077_mpbarr_2<88lTS@@@Spawnenemy_10073_mpcar enemy_keyenemy_10077_mpbarr^ 内测版自助出餐终端$0Torigent`仍在测试的食堂自助出餐终端;每隔一段时间召唤1个<迷茫的修理小助手>Px||x?p B&2:BJV @0B ,enemy_10077_mpbarr$p44<`dd$@enemy_10076_mpgrou_2V“风雪中的影子”(LorigenlZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署@x|lh333?t(#pB"* A>J @@$B enemy_10076_mpgrou_2h 44<\``t@enemy_10076_mpgrouJ“寒灾回响”z8origenXZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署,x|XlpT333?`Xp|pB A*6L@@B enemy_10076_mpgrouP88PXx||<6Boom?enemy_10075_mpwrj_2R防爆货运帮手@origen`c<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Boom?enemy_10075_mpwrjZ无忧货运帮手Horigenhc<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Dx|pl?x A&.6>J ?$Benemy_10075_mpwrj`44<`ddH @enemy_10074_mpcata_2F加热饮料机r,origenL被源石干扰了温度控制模块的冰镇饮料机,美味饮品在过度加热后会给干员们带来生理和心理的双重冲击。Tx||? B*6>FNZ $@4B$0enemy_10074_mpcata_2,x44<\``|< @enemy_10074_mpcataZ冰镇饮料机@origen`被源石干扰了轨道模拟模块的冰镇饮料机,会不受控制地向根本不渴的干员投射过度冷冻的易拉罐。`x|?  B6BJRZf $(,0@@$B0^<enemy_10074_mpcata444<\``Tenemy_10073_mpcar_2b 失控的修理小助手(Torigent被源石干扰了威胁识别模块的修理小助手,连工程部干员精心设计的小功率带安全离合的钻头都变得更危险了。x| 33? AVbjrz(@DHLP4@`DBPh\enemy_10073_mpcar_2T44<\``8enemy_10073_mpcar0,迷茫的修理小助手Htorigenu被源石干扰了寻路模块的修理小助手,连工程部干员特意添加的送餐功能都很难实现了。x|33?AZfnv~,DHLPT8@dHBT,`enemy_10073_mpcarXp>88 T4AngryClickl GrabEnd  GrabBeginxtenemy_10072_mpprhd侵入式调用“我们已确认PRTS受未知因素干扰启动了重置进程,并且频繁检测到某条无法识别的危险调用指令。你看,那个标识不是一直都在这吗?欸......你说看不见是什么意思?”<xx||X d  x|`33?l'B  $ 8 d enemy_10072_mpprhd4 88X` x bornenemy_10071_ftprg_2> “中点”j0D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|fnv~48ff&?('T8D B??ff?B enemy_10071_ftprg_2$  88X` x|bornenemy_10071_ftprg. “终点”Zz D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|V^fnv$( ff&?4!D(4 Bx,??ff?Benemy_10071_ftprg 6*44<`dd$h L @p enemy_10070_ftkbtt_2  灰烬艺术品&   F  ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子 x|Z b j r z ( ,  L? .H , 8 HB       | ^ ? ? @ B  enemy_10070_ftkbtt_2>-44<\``| p T @xenemy_10070_ftkbtt   灰烬造物*   J ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子x|^fnv~,0L? 'L0<HB?? @Benemy_10070_ftkbttPF0444444444444<x|xxxxxxxxx $(,048< LPTX\`dhlptX 1444TTTtx@enemy_1006_shield_3 $ 重装五十夫长4@lhr重装防御者中的精英,比重装防御组长更具威胁,<@eb.key>防御力很高且难以被击溃。Txx|pt@?@"ff&@Benemy_1006_shield_3,U~4444444444444<<xxxxxxxxxX\`dhlptX:R5444TTTtx$,0,enemy_1006_shield_2X\X重装防御组长lxW比一般重装防御者更具威胁,<@eb.key>防御力很高且难以被击溃。pxx|@?'2> ff&@0B X,enemy_1006_shield_2$HY8444444444444<Xxxxxxxxxxtx|t@RX:444TTTpt| HLHenemy_1006_shieldtxt重装防御者T整合运动的近身作战人员,<@eb.key>防御力很高且难以被击溃。xx| @?pJV  (,048ff&@H,B8XDenemy_1006_shield<"<44<\``tx8enemy_10069_ftlsj_2j树墙(T3我方干员部署至<盾与墙>周围4格时出现x|v~DH,>8ȯdHTpA??@Benemy_10069_ftlsj_2 4%V?44<\``tx8l enemy_10069_ftlsj 树盾:Z!3我方干员部署至<盾与墙>周围4格时出现 x|" * 2 : B >  pA      \ ` D &P ?\ ? t @ B  enemy_10069_ftlsj#'B44<\``x|T4!!@<#enemy_10068_ftxsr_2!p!l# 指路草!x!!"#O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛>t#x|"""# #"""fff?" """pBN#V#^#f#n#v#$#(# ##?$#?P#T#X#<#@@h#L#BX#d#enemy_10068_ftxsr_2\&*D44<\``x|T##@&enemy_10068_ftxsr$8$4& 指路芽$@$$$t&O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛><&x|%%%%%%%h%fff?t%|%%%pB&&&&.&6&>&%%%%?%?&& &&@@0&&B &@,&enemy_10068_ftxsr$)p-U88<@@TX`hlD&l4^2 x-4pow.attack@range_id)L>!pow.attack@ep_damage_ratio_normal)>pow.attack@ep_damage_ratio$*HBpow.time@*@pow.add_max_atk')enemy_10067_ftsjc_26(')灼芯Z(''z( *攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤d*x|))))))))Y?)<)))B>*F*N*V*^*f***)^*?*?@*D*H*,*`@X*<*BH*T*enemy_10067_ftsjc_2L-10Y88<@@TX`hlD*l46 x-4pow.attack@range_id-L>!pow.attack@ep_damage_ratio_normal .>pow.attack@ep_damage_ratioL.HBpow.timeh.@pow.add_max_atk+-enemy_10067_ftsjc^, ,.灼藤,,,,H.攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤.x|. ...".---Y?-2---Bf.n.v.~...<.@.$.0.?<.?h.l.p.T.`@.d.Bp. |.enemy_10067_ftsjct105X]88 t/P01L?growth.add_atk_ratio2A growth.time$2@growth.add_max_hp_ratiox/1enemy_10066_ftxjl_2"0/1 “襁褓”N0/b0j02Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升1x|Z1b1j1r1z1(1,11333?1*H1,111111111111?1?1111@11B11enemy_10066_ftxjl_2409`88 th2P005L?growth.add_atk_ratioX5A growth.timet5@growth.add_max_hp_ratio24enemy_10066_ftxjlr3 35 “巢穴”3,333`5Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升45x|44444x4|4`4333?l4(#4|45 555"5*52544B54?4?5 554@ 55B5@5enemy_10066_ftxjl8`<A<<`T5|8@boom.atk_scale @onfire58enemy_10065_ftzlc_26D6@8 卷心草6L6668m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害h8x|77777777?7777@B8J8R8Z8b8j888z88?8?@8D8H8,8?X8<8BH8|T8enemy_10065_ftzlc_2L;?D<<`T8;@boom.atk_scaleXConfire$9H;enemy_10065_ftzlc9|9x; 卷心籽99 ::;m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害;x|;;&;.;6;:::?:;::@z;;;;;;P;T;;@;?L;?x;|;;d;?;t;B;;enemy_10065_ftzlc>8Bhj88$(,t(<|X<Genemy_10065_ftzlc_2 1.enemy_key(?333?1.delay@?>1.offset_bound`?@@1.cnt<@>enemy_10064_ftyzss_2R==> 巡游枯木~= ===@?9在我方单位攻击范围时,显露出原本的样子>x|j>r>z>>>8><> >@?,>(#X><>H>HB>>>>>>>>>>?>?>>>>@>>B>>enemy_10064_ftyzss_2A4,Fm88 $(p?|X<Kenemy_10065_ftzlc 1.enemy_keyB333?1.delayB>1.offset_boundB@@1.cnt@@$Benemy_10064_ftyzss@X@TB 巡游草叶@d@@@B9在我方单位攻击范围时,显露出原本的样子LBx|AAAAAAAxA@?AdAAAHB&B.B6B>BFBNBABAA?A?(B,B0BB@@B$BB0B吸收的<无谓>和<饮啄>传送到自身附近Ex|DLE L(LDDDfff?DaDDD AlLjE|LLEE8EE$EdPETEXE\E`EDE@pETEB`EEenemy_10063_cjdoor_2dHLHt888F$YDirection.valueH?Teleport.range_radius和<饮啄>Hx|H OH0O8OGGGfff?GaGGG A|OzHOOHHHHH4Hd`HdHhHlHpHTH@HdHBpHJHenemy_10063_cjdoorpK4OTw88I(K?Crash.atk_scaleK?Crash.range_radiusHIlKenemy_10062_cjblonIQK“饮露餐风”&J.J6JKanimatedLx对沿途所有我方单位造成真实伤害;无法被攻击、不计入歼灭数,消失时不会扣除目标生命Kx|jK|RzKRR8KOPVNO`VhVfOnOOVO0O4O8O<废弃火灶>会被吸收并为其增加技力;需要15次伤害击倒,被击倒后生成1个<饮啄>;不计入歼灭数,自动往<@eb.key><废弃火灶>移动Rx|2R:RBRJRRRRRQ333?Q R~RRRRRRRRdRRRxR|RRRRlR?R|RBRdSenemy_10060_cjbfodUYs44<\\\px,`(S S@0Uenemy_1005_yokai_3\S`S\U威龙\ShStSUdroneUx<@eb.key>【飞行单位】大型无人机,拥有更好的耐久性能,可进行<@eb.key>远程物理射击。Uxx|T&U.UTTTTT?T0uUbUjUUvU$U(U,U0U4U8UUHULUPUTUXU【飞行单位】妖怪的改进版,可进行<@eb.key>远程物理射击。Yxx|YbYjYYY Y$YYfff?Y@YYYTYY`YdYhYlYpYtYXY2YYYYYxY@@YYBYYenemy_1005_yokai_2\x{444444444444,@ZDZHZLZPZTZXZ\Z`ZdZhZ[xxxxxxxxxZZZZZZ[[ZN[[[ [$[([,[0[4[8[<[@[D[H[L[P[T[X[\[`[d[h[Xbz|444TTThpxx([[]enemy_1005_yokai[[]妖怪[[\ ^drone,^T<@eb.key>【飞行单位】敌方人员操纵的无人机,不会进行攻击。]xx|]v]~],]0]4]8]]fff?(] T]]]h]]t]x]|]]]]l]2]]]]]]33@]]B"^*^enemy_1005_yokai`d44<\`dx|tD^(^L`enemy_10059_cjgfod^e`饮啄^_ _`animated`无法被阻挡,靠近<@eb.key><火灶>会被吸收并为其增加技力;需要5次伤害击倒,被击倒后生成1个<无谓>;不计入歼灭数,自动往<@eb.key><火灶>移动ax|`````T`X`<`333?H`t```````a a`aa``````?``B`dbaenemy_10059_cjgfodc(hfm<<h ,4aDd@Attack.attack@atk_scale@@Preyd? range_radiusa @ denemy_10058_cjfrog_2bDb@d招财bHbTbxdanimatedd可以吐出金币造成高额远程伤害,吐出金币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个金币dx|&d.d6d>dFdccc333?c NdcdAdddddd`ddLdxd|ddddld@@d|dBd@denemy_10058_cjfrog_2gkq<<h(08eg@Attack.attack@atk_scaleP@@PreyPh? range_radiuse @genemy_10058_cjfrogFfeg旺财jfef(hanimatedLh可以吐出铜币造成高额远程伤害,吐出铜币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个铜币`hx|gggggggg333?g:gggA:hBhJhRhZhbhhnhg(h,h0h4h8hh@@Hh,hB8hDhenemy_10058_cjfrog和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动lx|ll"l*l2lkkk?k~lkkAvl~lllllLll8l2dlhlllpltlXl@@lhlBtllenemy_10057_cjstel_2|os`88(0PTThltx` mlH o?Drop.sp p?Drop.range_radius0ppB Wait.durationy cjstel_move_1Absorb.branch_idVAbsorb.action_indexp333?Absorb.range_radiusm?penemy_10057_cjstelnPnLp思旧nTnnpanimatedp能够从战场中出现;待命一段时间,不进行移动;最多拾取1个<无谓>和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动px|NpVp^pfpnpp pp?pa

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N B*2:BJR^ $( @8B(4enemy_10048_prtsld_208|88|ԭ<?"SingleShieldTrap.damage_resistancḛ?#SingleShieldEnemy.damage_resistance,Penemy_10048_prtsld֮ 血腥厨子"Ȱf更容易受到攻击;周围敌人与<盐坨子炮>受到来源于盾侧的物理/法术伤害降低x*2:Lد?: B\Htx|h@xBenemy_10048_prtsldԷ<<,4X\\x|<0lH¼ enemy_10046_pshark_2TryBus.enemy_key<?TryBus.max_cnt* TryBus.modet?M1_Invisible.move_speed pApAM1SplashCannonD Astun@@magic_atk_scale޽ x-4projectile_rangel!pApAM0SplashCannonD |Astun@@magic_atk_scalez x-4projectile_range ff&@0enemy_10047_shrknt_2hd爆炸信奉者t可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<裂地盐鳞>获得其部分能力ĵx|:BJRd 333?:( HBƵtҵ`, @Benemy_10047_shrknt_2.<<(0PTTpt|4LhDenemy_10046_psharkTryBus.enemy_keyT?TryBus.max_cntB TryBus.mode?M1_Invisible.move_speed%pApAM1SplashCannonD Astun@@magic_atk_scale x-4projectile_range&pApAM0SplashCannonD Astun@@magic_atk_scale x-4projectile_range$ff&@Henemy_10047_shrkntθ|x爆炸追寻者可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<撼地盐鳞>获得其部分能力غx|NV^fx 333?.< ,HBºʺҺںt @B^enemy_10047_shrknt888X0`@Invisible.move_speedD?1.attack@damage_atk_scaleenemy_10046_pshark_2J 裂地盐鳞v4Dx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升8x|ƽν|d>p&.6BJ@Benemy_10046_pshark_24\880x`@Invisible.move_speed?1.attack@damage_atk_scaleenemy_10046_psharkPL 撼地盐鳞ο\hx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升x|&>p^fnv~<PTX\`D@pTB`lenemy_10046_psharkd`<< `8X0?StateController.delay?StateController.cnt enemy_10043_sailor_2StateController.enemy_keyR Mode.modeA Stun.duration@@M1SpeedUp.move_speed@M1SpeedUp.durationThrowEnemy.checkpoint,@@M0SpeedUp.move_speedT@M0SpeedUp.duration ThrowEnemyT< @mode?delay?cnt enemy_10043_sailor_2 enemy_keyX|enemy_10045_parrot_2 噩兆飞鳞2FN<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<历险水手>x|X\@?L.xd A &?Bdjenemy_10045_parrot_2T4r<< \4 X0t?StateController.delay?StateController.cntenemy_10043_sailorStateController.enemy_key Mode.modeA Stun.duration<@@M1SpeedUp.move_speedd@M1SpeedUp.durationVThrowEnemy.checkpoint@@M0SpeedUp.move_speed@M0SpeedUp.duration| ThrowEnemyT< 0@modeH?delay`?cnt:enemy_10043_sailor enemy_keyenemy_10045_parrot~,( 吉兆飞鳞8l<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<寻险水手>x| "?'N Abjrz8LPTX\@?lPB\denemy_10045_parrot\<<`<@@`dlpt$@@ 1.move_speedh BlockedBoomlP,333@blockee_atk_scale@Afixed_duration`L?probxB attack_speedenemy_10044_wintun_2r 朗姆酒推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?)AZbjrz0HLPTX<@@hLBXdenemy_10044_wintun_2`<<`8<<\`hlp @@ 1.move_speedl BlockedBoomlP, 333@blockee_atk_scaleDAfixed_durationdL?prob|B attack_speedenemy_10044_wintunr 咸鳞汁推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?(#AZbjrz0HLPTX<@@hLBXRdenemy_10044_wintun\4@88 $(|d8?MoveSpeedUp.speed_up_duration@MoveSpeedUp.move_speed >1.attack@ep_damage_ratioxenemy_10043_sailor_2& 历险水手RfnG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升x|JRZbjfff? d8( Ap<@Benemy_10043_sailor_2088 $xXd8 ?MoveSpeedUp.speed_up_durationP@MoveSpeedUp.move_speedx>1.attack@ep_damage_ratioenemy_10043_sailorz($ 寻险水手4hG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升(x|lpTfff?`|p| A "*62@B^ enemy_10043_sailorhP88<@@\`hlp BuildBridgepL,?extra_skill_time@interval@time_each_tile@ loop_durationCbridge_durationhenemy_10042_prtrop_2 扶桥老手BV^3<@eb.key>隐匿,可以搭建并维持悬索桥x|&.6>Fff&?@A`L,x|l@|Benemy_10042_prtrop_2dv888<<X\dhl 4p BuildBridgepL,(?extra_skill_timeL@intervalh@time_each_tile@ loop_durationCbridge_durationenemy_10042_prtropLH 架桥船工X3<@eb.key>隐匿,可以搭建并维持悬索桥8x||dff&?ppA"*2:F @ BXenemy_10042_prtroph`($@ 48<$0(, $<<8DLlpt\4z x-4stopAura.range_id?stopAura.sp_ratio@stopAura.interval(? stopAura.sp  0-1moveAura.range_id>moveAura.sp_ratio   enemy_10041_cnvfire~, 引线火焰tx|N`lt> 8Tx?B"enemy_10041_cnvfire88\dH@u= heal.hp_ratioLpenemy_10040_cnvbln_2  巡游气球6>F{游行车队释放的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复大量生命,延长狂欢时间。x|V^fnv$( ? D?&enemy_10040_cnvbln_288\dHH< heal.hp_ratioTxenemy_10040_cnvbln 节日气球:BJ~狂欢节期间遍布全城的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复生命,延长狂欢时间。x|^fnv~,0? L?&.enemy_10040_cnvbln- 444444444444<PTX\`dhlptxxxxxxxxxx  $(,048<@DHL0\`dhlptx\|x44<\\\x|33?enemy_1003_ncbow_2 弩手组长<@<K相比一般弩手更具作战能力,<@eb.key>使用远距离攻击。xx|z048< fff?,lX<p|t@B6enemy_1003_ncbow_21*444444444444@\`dhlptx|xxxxxxxxx  :048<@DHLPTX使用远距离攻击。 xx|(<@DH,fff?8xdH|d@Benemy_1003_ncbow J<<t<@@`dltxxh(fff?!act38side_scale.damage_resistancec@pA bigAttackT4pAcd@sp Aduration block_cnt( @Lenemy_10039_cnvber_2“醉后狂欢”&蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|NV^fn ?a< ,At@BLenemy_10039_cnvber_2B<<t8<<\`hptt` fff?!act38side_scale.damage_resistanceg@pA bigAttackT4pAcd@sp Aduration block_cnt @Denemy_10039_cnvberxt“开怀畅饮”蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|BJRZb?U0 A|h@Benemy_10039_cnvber *88pxXL fff?!act38side_scale.damage_resistancelenemy_10038_cnvpiz_2“美食速递”Jjp<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。x|rz(<@$?0hB\@LA @Benemy_10038_cnvpiz_2$-88pxT|<fff?!act38side_scale.damage_resistanceenemy_10038_cnvpizF“方便快餐”v<p<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。(x|ThlP?\:lxA&2@ Benemy_10038_cnvpizL 088\0hL>killed.ep_damage_ratio?killed.atk_scaleenemy_10037_cnvpcar_2<8巡游零食车H|`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。Xx|? &.6>FNVb2 $(,?< B,8enemy_10037_cnvpcar_24  488X0L>killed.ep_damage_ratio?killed.atk_scale8enemy_10037_cnvpcarlh节日零食车x`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。x|? V^fnv~4 2LPTX\@?lPB\henemy_10037_cnvpcar` <<t(,48<$  fff?!act38side_scale.damage_resistance,x A Asummon enemy_10037_cnvpcar_2 enemy_key  enemy_10036_cnvpvd_2>  巡游零食商贩n    0 ~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><巡游零食车>。( x|  T  h l P 333?\ . l x A     &  2   @ B  enemy_10036_cnvpvd_2xP<<t $,04 lfff?!act38side_scale.damage_resistance{ A Asummonenemy_10037_cnvpcar enemy_key0 Tenemy_10036_cnvpvd  节日零食商贩  &~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><节日零食车>。x|:BNV333?'$Ap\|@B,enemy_10036_cnvpvd>88(0TXX|x@|T0?aura2.ep_damage_ratio<?aura2.atk_scale\@aura2.range_radius?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius<enemy_10035_cnvdnc_2tp热烈舞团领舞者x<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6>F333?6 A`L^x|l?|Bxenemy_10035_cnvdnc_2tB88(0PTTx|t4|T0?aura2.ep_damage_ratio0?aura2.atk_scaleP@aura2.range_radiust?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius 0enemy_10035_cnvdncd`热烈舞团独舞者xx<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6333?. AzP<,hlptx\?lBxdenemy_10035_cnvdnc|b88X`P @@ Afire|X4@enemy_cnvsax[cd].intervalH? hit_intervalh=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].durationL> atk_scale( @Lenemy_10034_cnvsax_2巡游爵士乐手&<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|>FNV^ 333?., Axd^?Benemy_10034_cnvsax_2"88X`LL4@@ Afire|X4H@enemy_cnvsax[cd].intervalt? hit_interval=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].duration L> atk_scaleT @xenemy_10034_cnvsax节日爵士乐手.N<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|fnv~48333?('T8D A,?Benemy_10034_cnvsax"'N88hpPp 0#=mode.attack@ep_damage_ratio @"enemy_10033_cnvbsk_26! "街头火舞明星f! z!!(#u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。#x|"""""\"`"D"333?P"4!|"`"l" A""# ###"&#"^""""""@#"B""enemy_10033_cnvbsk_2%D*Q88hpL#\&=mode.attack@ep_damage_ratio# @%enemy_10033_cnvbsk^$ $&街头火舞艺人$$$$P&u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。@&x|%%%%%%%l%333?x%d%%% A&"&*&2&:&B&%N&%,& &&&&%@(& &B&&$&enemy_10033_cnvbsk)h-G44<`dd4&&ff?(enemy_10032_cnvsnp_2N'&(礼花经销商z''''<)?<@eb.key>隐匿,在狂欢节期间分销礼花的商贩。(x|j(r( (~((4(8((?((T(8(((((((((((((((((@@((B(,(enemy_10032_cnvsnp_2+06J44<\``|0h)L)ff?p+enemy_10032_cnvsnp))+礼花零售商"*)6*>*+?<@eb.key>隐匿,在狂欢节期间兜售礼花的商贩。+x|++*&+.+***?***f+n+v+~++4++@++,+dX+\+`+d+h+L+@@x+\+Bh+t+enemy_10032_cnvsnpl.2L44<`dd@ ,+.enemy_10031_cnvsld_2,L,H.专业竞演者,X,,,.E<@eb.key>隐匿,狂欢节上参与戏剧竞演的专业演员。L.x|--x-----t-?---..&...6.>.F.-R.- ......@,..B.^(.enemy_10031_cnvsld_2$1p5O44<\``|<..0enemy_10031_cnvsldR//0业余竞演者~/ ///@1E<@eb.key>隐匿,狂欢节上参与戏剧竞演的业余演员。1x|v0~0,000@0D0(0?40`0D00000000010d000000@00B0,0enemy_10031_cnvsld3< 8_88x1 4 tP$X4= 2.work_timet4?2.vtwand.damage_scale4?1.damage_scale4@@2.vtwand.disarmed_duration4D2.vtwand.dynamic 5HD2.value$5 A 2.not_combatD5@@1.disarmed_durationh5D 1.dynamic24enemy_10030_vtwandZ3l:5冲击式施术单元333L5\5可以被敌方单位或我方干员拾取并使用,使其获得一定的法术伤害能力;其复杂的结构还包含了一些特殊的性能h5x|444444454d4&5.565>5F5N5V5^5 5j5r5 5$5(5,5055 A@5$5B05d5enemy_10030_vtwand08TwV444444444444@55555555556d7xxxxxxxxx666666666 666676666666666666776,7>&X444TTThltttX7\7X9enemy_1002_nsabr779士兵77779*整合运动的基础近身作战人员。\9xx|x8888888|8̌?8r8898*98888888d8999 98@99B 99enemy_1002_nsabr<\@g88DLlpt \9|T02.def<=@E 1.dynamicX=L?1.damage_resistance:<enemy_10029_vtshldR;dB= 防护背心;;;<=L=Q可以被敌方单位或我方干员拾取并使用,提高持有者防护能力=x|<<<<<\<`<<L2.atk@D 1.dynamicA@?1.atkX>|@enemy_10028_vtswd?F@未装配刀片>>?F?@@N可以被敌方单位或我方干员拾取并使用,提高持有者攻击力@x|:@B@J@R@Z@@ @j@?d$@@@@@@@@@h@@@|@@@@@p@ A@@B@dAenemy_10028_vtswdCGM<<p044X\dlT4ACL?range.attack@atk_scale_range\X ApA MultiCombat\D@@times AppearDAtimesA?Denemy_10027_vtskBDB@D“帝国的甲胄”BXBdBDmachineD出场时,以场上当前生命最高的1名我方单位为中心,进行轰炸;可以远程物理攻击;攻击数次后,进行一次蓄力攻击,造成更高的3次物理伤害Dx|VD^DfDnDvD$D(D D?D0uDD(D4D@DDDDDDDD|DDDDDDD@DDBDDenemy_10027_vtskGLs88 $@x`E\0P x-5equip.range_idPH33?boom.projectile_rangexH@boom.atk_scaleE @Genemy_10026_vtzepl_2rF FH大容量物资运输艇0F【飞行单位】进一步强化武装的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Hx|FHNHVH^HfHHHGL>H4HH$HAHHHHHHHHlHHHHHHH@HHBHHenemy_10026_vtzepl_2KOw88 0`TI\0T x-5equip.range_idDL33?boom.projectile_rangelL@boom.atk_scaleI @Kenemy_10026_vtzeplbJJ L物资运输艇J J,JPLdronepL<@eb.key>【飞行单位】装备精良的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Lx|"L*L2L:LBLKKKL>KLKLALLLLLL\LLHLtLxL|LLLhL@LxLBL Lenemy_10026_vtzeplOSY<<\ ((0M` direct.front< A@getEquip@P@@ range_radiusMOenemy_10025_vtmstr_2:NMO“铣痕”团伙精锐佣兵vNNN4PDP行事老到的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备PPx|OOOOOOO|O333?O,LOOO B*P2P:PBPJPRPP^POPP P$P(P P333@8PPB(P4Penemy_10025_vtmstr_20S||W\<<\   Pfd direct.front A@getEquipS@@ range_radius4QXSenemy_10025_vtmstrQQS“铣痕”团伙佣兵RQQSS心狠手辣的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备Sx|fSnSvS~SS4S8SS333?(S:TS8SDS BSSSSSSSSSSSSSSS333@SSBS$Senemy_10025_vtmstrV[@@04<@LhxT(溅射伤害Wx|NWVW^WfWnWW WW?WPF溅射伤害[x|2[:[B[J[R[[[Z?Z. [[[ A[[[[[[l[[X[L[[[[[x[`@[[B[[enemy_10024_vtstrn^b\@@\h  D\o equip.front8?,stealX_@ atk_scale\@^enemy_10023_vtsnky_2N]\^“护目镜”帮派打手]]]@_P_工厂停工后加入帮派的年轻工人,可以获取装备。攻击数次后,进行一次蓄力攻击,并<@eb.key>偷取干员的装备\_x|^^^^^^^^Y?^^^^pA6_>_F_N_V_^_ _j_^$_(_,_0_4__ff&@D_(_B4_@_enemy_10023_vtsnky_2偷取干员的装备cbJcbcc cccbff&@$ccBc@ cenemy_10023_vtsnkyfdj88X`hc|f? equip.frontceenemy_10022_vtskny_2rd df老练拾荒者d,ddXfhf9在废墟中熟练生存的市民,可以获取装备。fx|eeeee`edeHefff?TePedepe Aeeffffe*feeeeeee?feBefenemy_10022_vtskny_2hHm88X``f`i? equip.frontfhenemy_10022_vtsknyRggh新手拾荒者~g gg8iHi6在废墟中求生活的市民,可以获取装备。hx|nhvh~hhh晕眩周围所有单位并掉落装备,一段时间后恢复运行tlxpkkkllkkkff>k k:lBlJlRlZlbljlrl l~l l8l十字法术溅射伤害;琥珀可以吸收场上所有结晶的力量提升米奥一定攻击力和生命值lrxxxxx|||qqqqxqqq?q0uqqqHBqqqqqqqqqr rrrrq@(r rBr $renemy_10020_sgcatuhy444TTTlpx8rrtenemy_1001_bigbo_2rrt 大亚当fsrs,s(uo比大鲍勃更具威胁,使用电锯进行攻击,兼具<@eb.danger>高耐久、攻击力和防御力。uxx|,ttt@tDtHtLt0t?高耐久、攻击力和防御力。wxx|vBwJwvvwwv?vU wwwA物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加{xz {{{{{ {{333?{a<{ {,{@X{\{`{d{h{l{p{t{X{2{{{{{x{@{{B{{enemy_10019_sgmum_2~|88DLlll`<|pP$pA hit_ap.mid0Ahit_ap.max_stack_cntXD hit_ap.deftpA hit_ad.midAhit_ad.max_stack_cntBhit_ad.magic_resistance?hit_ad.taunt_level0}Tenemy_10019_sgmum}}“以板之名”~}}更容易受到攻击;初始防御力和法抗较低,每次受到<@eb.key>物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加x~ $(,0333?  NL0<@hlptx|h2@Benemy_10019_sgmum44<```,\H,33?Penemy_10018_sgrobh_2“弹跳独轮车” Ȃ؂x同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击̂xxxxxxxx333?(# HB8<@DHLPT8@dhlptX@hBt&enemy_10018_sgrobh_2|ȉ44<\\\(X33?$enemy_10018_sgrobhPTP“独轮车玩具”ڃhtx同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击xxxxxxxxĄȄ̄Є333?LЄ܄HB  $48<@D(@T8BDPenemy_10018_sgrobhHh,88   ,08@L\4BattackSpeed.attack_speedBattackSpeed.damage@@attackSpeed.max_cnt,R?attackSpeed.bleed_timeenemy_10017_sgass_2ІԆЈ殿堂右侧雕像V$每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升$xxxxxxxx@DHLPTX<33s?HPFtXdA,ĈȈ̈@܈B̈X؈enemy_10017_sgass_2Ћh88   ,08@Lt\4@BattackSpeed.attack_speedlBattackSpeed.damage@@attackSpeed.max_cntR?attackSpeed.bleed_time,enemy_10017_sgassX\X殿堂左侧雕像ފlx每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升xxxxxxxxȋ̋Ћԋ؋܋ċ33s?Ћ:A $(,04DHLPT8@dHBT`enemy_10017_sgassX<<h08\\\8h?check_gems.range_radius@pAblockdH((@ link_durationH?durationdCgems|Ddynamic? range_radiusenemy_10016_sggint_2484“连续地愤怒蹬踏”ŽP\一种动脚也动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障xxxxx||| ďȏ?.ȏN (,048@H,B8Denemy_10016_sggint_2@ʜ<<h@Hhhh<l?check_gems.range_radius @pAblockdH( @ link_duration@?duration\CgemstDdynamic? range_radiusؑenemy_10016_sggint(,(“愤怒蹬踏”<Hl|一种动脚不动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障|xxxxx||| ?'Г: $@4B$X0enemy_10016_sggint(t 88̔L(L>spawn.hp_ratio<Fspawn.durationԗ<F spawn.cnt<8enemy_10015_sgbird_2hМl“喷射式冠冕”| x<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx|||ЖԖؖܖDЖ @ܖ A$(,048<@$2PTX\`D@pTB`enemy_10015_sgbird_2dH88L(КL>spawn.hp_ratio<Fspawn.duration<F spawn.cntxtenemy_10015_sgbird“滑翔的玩具”:Bx<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx||| | $ @@$0 A\`dhlptx\2|@Benemy_10015_sgbird|888h<,?spawn.range_radius$@D bleed.damagepenemy_10014_sgrich_2ěțĝ大型破碎器皿J؛^?会逐渐损失生命,死亡时在周围地块上掉落结晶̝xxxxxxxx?a A8<@DHLPT8dhlptXff?hBtenemy_10014_sgrich_2|Ȥ`884d ,?spawn.range_radiusC bleed.damageTxenemy_10014_sgrich小型破损器皿*>?会逐渐损失生命,死亡时在周围地块上掉落结晶xxxxxxxxȟ̟Пԟ؟ܟğ?П NA $(,04DHLPT8ff?dHBT`enemy_10014_sgrichX<88 T,ģ@@passive.move_speed@passive.speed_time #tIpassive.spawn_time\enemy_10013_sgrob_2风情区大型车辇6ġJo持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升xxxxx||| x >'< TX\`dhlpTt@B enemy_10013_sgrob_2x88 8T,@@passive.move_speed$@passive.speed_timeH#tIpassive.spawn_timeenemy_10013_sgrob风情区小型车辇r,<o持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升$xxxxx|||@DHLX\@>L@x\ ĦȦ̦@ܦB̦ئenemy_10013_sgrobЩZ<<dXx8?speedUp.move_speeddspawn̩enemy_10012_sgbtle_2237-2号展柜文物@P]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升(xxxxx|||DHLP\`D?P |کh A2ĩȩ̩Щ@ĩBЩܩenemy_10012_sgbtle_2ج$b<<dT@?speedUp.move_speedlspawnԬenemy_10012_sgbtle237-1号展柜文物DT]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升,xxxxx|||HLPT`dH?T ެl A2ĬȬ̬ЬԬ@ȬBԬenemy_10012_sgbtleدT$F44<```x\@enemy_10011_sgshot_2市井流窜猎手6ĭJ'在多座萨尔贡城市流窜的猎手xxxxxxxxĮȮ̮ЮԮfff?ĮԮ A  $( 8<@DH,`@X<BH^Tenemy_10011_sgshot_2PH44<\\\x|ԯ@enemy_10011_sgshot$($ 市井猎手4`p!常见于萨尔贡城镇的猎手 xxxxxxxx(,048<@$fff?0\@L Ax|x`@ıBenemy_10011_sgshot88`h <\fff?speedUp.move_speedlenemy_10010_sgnja_2市井流窜盗贼BвV 9位于结晶上时,<@eb.key>移动速度大幅提升xxxxxxxxܳس? A,048<@DH,xX\`dhL@x\Bh|tenemy_10010_sgnja_2lP88`h8зfff?speedUp.move_speed Denemy_10010_sgnjaptp 市井盗贼9位于结晶上时,<@eb.key>移动速度大幅提升pxxxxxxxx? Aܶܶd @( B@$enemy_10010_sgnja|h444TTTtx(enemy_1000_gopro_3狂暴的猎狗pron($ infectionHE比猎狗pro更具有作战能力,<@eb.key>行动速度很快。xx|$8<@D(33?4 `LAxֹ33?ĹBrenemy_1000_gopro_3.444444444444D`dhlptx|xxxxxxxxx  $T 48 BHLPTX\`dHtx|t444TTTlpxx$enemy_1000_gopro_2 猎狗proHD infectionhH比一般猎狗更具有作战能力,<@eb.key>行动速度很快。,xx|H\`dhL33?XpAȽ̽нԽؽ33?̽Bؽenemy_1000_gopro_2  Z444444444444Dxxxxxxxxx48<@DHLP4. `dHAtx|t̿444TTThltt(enemy_1000_gopro<@<猎狗Dpl infectionQ整合运动技术侦察部队操纵的生物,<@eb.key>行动速度很快。\xx|x|33?4A*J33?Benemy_1000_gopro X88XXxxx> passive.costenemy_10009_sggem结晶 ~,0,xx||,8@lx$(,8<@DHLP\`denemy_10009_sggem4D<< (HXl<~trap_177_tentclDrop.token_key>Drop.attack@ep_damage_ratio?Drop.cnt4?ScreamDebuff.element_type`AScreamDebuff.ep_damage_valueL>ScreamDebuff.interval~trap_177_tentclDropEx.token_key@@ DropEx.cnt AScreamX|enemy_10008_trbbox_2 宝箱海怪. seamonsterc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。xxxxxxxx  333?.< , BX\`dhlptXx?B&enemy_10008_trbbox_2@&<<$DDXl<trap_177_tentclDrop.token_keyTL>Drop.attack@ep_damage_ratio?Drop.cnt?ScreamDebuff.element_typeAScreamDebuff.ep_damage_valueL>ScreamDebuff.intervaltrap_177_tentclDropEx.token_keyX@@ DropEx.cntB AScreamenemy_10008_trbbox 宝箱恐鱼 ,P seamonstertc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。Pxxxxxxxxlptx|h333?t' B?Benemy_10008_trbboxH88HPttttxD$x Ally.max_hpAlly.def>Aura.attack@damage_resistance?Aura.damage_resistance?Aura.move_speed(HBAura.attack_speedLC Aura.durationfff?enemy_10007_trspsb_2陶醉的“酩酊”v4animatedX使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。lxxxxxxxx?PFA  33@$B enemy_10007_trspsb_2h$ <048 ,$(  88HPppphxD$ Ally.max_hpAlly.def>Aura.attack@damage_resistance ?Aura.damage_resistanceH?Aura.move_speedhHBAura.attack_speedC Aura.durationfff?enemy_10007_trspsb(,( “酩酊”8Dhanimated使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。xxxxxxxx?:A  $( 8<@DH,33@X<BHXTenemy_10007_trspsbLL288   (,4<\ AStartRund@ enemy_10002_trtrsl_2 enemy_key@unmove_duration8? move_speedenemy_10006_trsmgi_2 凶秽魔像V collapsal8]生命值降至一半时会在四周掉落硕果虫,卸下负担以后移动速度增加。xxxxxxxx,048<@D(333?4ȯ`Dx|x2@Benemy_10006_trsmgi_2 88`| AStartRun(L@unmove_durationl? move_speedenemy_10006_trsmgi 染秽魔像 D collapsalh]生命值降至一半时会在四周掉落浆果虫,卸下负担以后移动速度增加。@xxxxxxxx\`dhlptX?d0ut2@Benemy_10006_trsmgi4V44<```|0lenemy_10005_trsmsb_2 染污勇士BV collapsal N会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxx L? 8HLPTX\`dhL^x|l?|Benemy_10005_trsmsb_2$8, 04( $44<\\\x|,P4Xenemy_10005_trsmsb 染污战士 collapsalN会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxxL?  $(,,<@DHL0?\@BL^Xenemy_10005_trsmsbP68<x`N 8 EatPRecover@enemy_10004_trdiam_2ptp 硕果磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?pB $(,04DHLPT833@dHBT`enemy_10004_trdiam_2\B8<x`Z D Eat\Recover(Lenemy_10004_trdiamx|x带果壳的磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?B$(,048<@$PTX\`D33@pTB`&lenemy_10004_trdiamdd<@08\\\x| f$@ InitEat.cnttrap_173_slfrutInitEat.token_keyDInitEatX Bduration EatAdurationzDevourenemy_10003_trwlpl_2@D@暴走食人花P\H吞食它想吞食的东西,每次吞食都需要站住消化一会儿Lxxxxxxxxhlptx|d?p2 ABfnenemy_10003_trwlpl_2d8v<@4<\\\x| $\@ InitEat.cnt>trap_173_slfrutInitEat.token_keyD<InitEat Bdurationx EatAdurationDevourxenemy_10003_trwlpl暴走食虫花JjH吞食它想吞食的东西,每次吞食都需要站住消化一会儿xxxxxxxx?'$ A@DHLPTX\@lptx|hBenemy_10003_trwlplp<< ,T@trap_174_smfrutDrop.token_key_extrap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@AintervalShineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@Aintervalenemy_10002_trtrsl_22 硕果虫V^f  infection0它很胆小,它会逃跑xx||HT\>  @TX\ptx|lBenemy_10002_trtrsl_2t d("@ 48<$0(, "<< @h@Htrap_174_smfrutDrop.token_key_ex  trap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius4@AstunL@Adurationh@Ainterval Shineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed$? range_radiusD@Astun\@Adurationx@Aintervalenemy_10002_trtrsln 浆果虫H infectionl它很胆小,它会逃跑xx||(<@$>0\@|B:enemy_10002_trtrsl8 8<  AStartRun(P@@block_free_timep? move_speedenemy_10001_trslim_2 j精饲源石虫H infectionl~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡dxxxxxxxx|?2?Benemy_10001_trslim_2  ("<048 ,$( "8< <L:  AStartRun0@@block_free_time ? move_speedPtenemy_10001_trslim简饲源石虫&.6 infection ~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡@|$xT0`d tl8 (,hHDX\L<4P@p@xxxxxxxx\`dhlptX?d 2?B enemy_10001_trslim